ShaderComposition mechanism on the osg::State fixed: condition improved
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43724f004e
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@ -715,7 +715,7 @@ void State::apply(const StateSet* dstate)
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// Checking if there is no program on the stack or the program is not applied from the AttributeStack (StateSet core mechanism)
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// Checking if there is no program on the stack or the program is not applied from the AttributeStack (StateSet core mechanism)
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if (_shaderCompositionEnabled && (_lastAppliedProgramObject == 0 ||
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if (_shaderCompositionEnabled && (_lastAppliedProgramObject == 0 ||
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(_lastAppliedProgramObject->getProgram() != _attributeMap[_lastAppliedProgramObject->getProgram()->getTypeMemberPair()].last_applied_attribute)))
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(_lastAppliedProgramObject->getProgram() != getLastAppliedAttribute(osg::StateAttribute::PROGRAM))))
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{
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{
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// No program has been applied by the StateSet stack so assume shader composition is required
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// No program has been applied by the StateSet stack so assume shader composition is required
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applyShaderComposition();
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applyShaderComposition();
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@ -786,7 +786,7 @@ void State::apply()
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// Checking if there is no program on the stack or the program is not applied from the AttributeStack (StateSet core mechanism)
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// Checking if there is no program on the stack or the program is not applied from the AttributeStack (StateSet core mechanism)
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if (_shaderCompositionEnabled && (_lastAppliedProgramObject == 0 ||
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if (_shaderCompositionEnabled && (_lastAppliedProgramObject == 0 ||
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(_lastAppliedProgramObject->getProgram() != _attributeMap[_lastAppliedProgramObject->getProgram()->getTypeMemberPair()].last_applied_attribute)))
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(_lastAppliedProgramObject->getProgram() != getLastAppliedAttribute(osg::StateAttribute::PROGRAM))))
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{
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{
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// No program has been applied by the StateSet stack so assume shader composition is required
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// No program has been applied by the StateSet stack so assume shader composition is required
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applyShaderComposition();
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applyShaderComposition();
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