ShaderComposition mechanism on the osg::State fixed: condition improved

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valid-ptr 2020-10-28 15:13:19 +03:00 committed by konstantin.matveyev
parent 43724f004e
commit 0415b7df84

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@ -715,7 +715,7 @@ void State::apply(const StateSet* dstate)
// Checking if there is no program on the stack or the program is not applied from the AttributeStack (StateSet core mechanism)
if (_shaderCompositionEnabled && (_lastAppliedProgramObject == 0 ||
(_lastAppliedProgramObject->getProgram() != _attributeMap[_lastAppliedProgramObject->getProgram()->getTypeMemberPair()].last_applied_attribute)))
(_lastAppliedProgramObject->getProgram() != getLastAppliedAttribute(osg::StateAttribute::PROGRAM))))
{
// No program has been applied by the StateSet stack so assume shader composition is required
applyShaderComposition();
@ -786,7 +786,7 @@ void State::apply()
// Checking if there is no program on the stack or the program is not applied from the AttributeStack (StateSet core mechanism)
if (_shaderCompositionEnabled && (_lastAppliedProgramObject == 0 ||
(_lastAppliedProgramObject->getProgram() != _attributeMap[_lastAppliedProgramObject->getProgram()->getTypeMemberPair()].last_applied_attribute)))
(_lastAppliedProgramObject->getProgram() != getLastAppliedAttribute(osg::StateAttribute::PROGRAM))))
{
// No program has been applied by the StateSet stack so assume shader composition is required
applyShaderComposition();