Added VAO support to osgTerrain::GeometryPool

This commit is contained in:
Robert Osfield 2016-10-11 20:11:39 +01:00
parent b6afce773a
commit 0314fd593a
2 changed files with 85 additions and 32 deletions

View File

@ -65,6 +65,9 @@ class OSGTERRAIN_EXPORT SharedGeometry : public osg::Drawable
VertexToHeightFieldMapping& getVertexToHeightFieldMapping() { return _vertexToHeightFieldMapping; }
const VertexToHeightFieldMapping& getVertexToHeightFieldMapping() const { return _vertexToHeightFieldMapping; }
osg::VertexArrayState* createVertexArrayState(osg::RenderInfo& renderInfo) const;
void compileGLObjects(osg::RenderInfo& renderInfo) const;
void drawImplementation(osg::RenderInfo& renderInfo) const;

View File

@ -12,6 +12,7 @@
*/
#include <osgTerrain/GeometryPool>
#include <osg/VertexArrayState>
#include <osg/Texture1D>
#include <osg/Texture2D>
#include <osgDB/ReadFile>
@ -792,8 +793,37 @@ SharedGeometry::~SharedGeometry()
{
}
osg::VertexArrayState* SharedGeometry::createVertexArrayState(osg::RenderInfo& renderInfo) const
{
osg::State& state = *renderInfo.getState();
osg::VertexArrayState* vas = new osg::VertexArrayState(&state);
// OSG_NOTICE<<"Creating new osg::VertexArrayState "<< vas<<std::endl;
if (_vertexArray.valid()) vas->assignVertexArrayDispatcher();
if (_colorArray.valid()) vas->assignColorArrayDispatcher();
if (_normalArray.valid()) vas->assignNormalArrayDispatcher();
if (_texcoordArray.valid()) vas->assignTexCoordArrayDispatcher(1);
if (state.useVertexArrayObject(_useVertexArrayObject))
{
// OSG_NOTICE<<" Setup VertexArrayState to use VAO "<<vas<<std::endl;
vas->generateVertexArrayObject();
}
else
{
// OSG_NOTICE<<" Setup VertexArrayState to without using VAO "<<vas<<std::endl;
}
return vas;
}
void SharedGeometry::compileGLObjects(osg::RenderInfo& renderInfo) const
{
// OSG_NOTICE<<"SharedGeometry::compileGLObjects() "<<this<<std::endl;
if (!_vertexArray) return;
if (_vertexArray->getVertexBufferObject())
{
@ -802,29 +832,41 @@ void SharedGeometry::compileGLObjects(osg::RenderInfo& renderInfo) const
osg::GLExtensions* extensions = state.get<osg::GLExtensions>();
if (!extensions) return;
osg::BufferObject* vbo = _vertexArray->getVertexBufferObject();
osg::GLBufferObject* vbo_glBufferObject = vbo->getOrCreateGLBufferObject(contextID);
if (vbo_glBufferObject && vbo_glBufferObject->isDirty())
{
osg::BufferObject* vbo = _vertexArray->getVertexBufferObject();
osg::GLBufferObject* glBufferObject = vbo->getOrCreateGLBufferObject(contextID);
if (glBufferObject && glBufferObject->isDirty())
{
// OSG_NOTICE<<"Compile buffer "<<glBufferObject<<std::endl;
glBufferObject->compileBuffer();
}
// OSG_NOTICE<<"Compile buffer "<<glBufferObject<<std::endl;
vbo_glBufferObject->compileBuffer();
extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
}
osg::BufferObject* ebo = _drawElements->getElementBufferObject();
osg::GLBufferObject* ebo_glBufferObject = ebo->getOrCreateGLBufferObject(contextID);
if (ebo_glBufferObject && vbo_glBufferObject->isDirty())
{
osg::BufferObject* ebo = _drawElements->getElementBufferObject();
osg::GLBufferObject* glBufferObject = ebo->getOrCreateGLBufferObject(contextID);
if (glBufferObject && glBufferObject->isDirty())
{
// OSG_NOTICE<<"Compile buffer "<<glBufferObject<<std::endl;
glBufferObject->compileBuffer();
}
// OSG_NOTICE<<"Compile buffer "<<glBufferObject<<std::endl;
ebo_glBufferObject->compileBuffer();
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
}
if (state.useVertexArrayObject(_useVertexArrayObject))
{
osg::VertexArrayState* vas = 0;
_vertexArrayStateList[contextID] = vas = createVertexArrayState(renderInfo);
// OSG_NOTICE<<" setting up VertexArrayObject "<<vas<<std::endl;
osg::State::SetCurrentVertexArrayStateProxy setVASProxy(state, vas);
vas->bindVertexArrayObject();
if (vbo_glBufferObject) vas->bindVertexBufferObject(vbo_glBufferObject);
if (ebo_glBufferObject) vas->bindElementBufferObject(ebo_glBufferObject);
}
// unbind the BufferObjects
extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
}
else
{
@ -857,9 +899,10 @@ void SharedGeometry::releaseGLObjects(osg::State* state) const
void SharedGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
{
bool computeDiagonals = renderInfo.getState()->supportsShaderRequirement("COMPUTE_DIAGONALS");
//OSG_NOTICE<<"SharedGeometry "<<computeDiagonals<<std::endl;
// OSG_NOTICE<<"SharedGeometry::drawImplementation "<<computeDiagonals<<std::endl;
osg::State& state = *renderInfo.getState();
osg::VertexArrayState* vas = state.getCurrentVertexArrayState();
// state.checkGLErrors("Before SharedGeometry::drawImplementation.");
@ -876,22 +919,27 @@ void SharedGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
attributeDispatchers.activateNormalArray(_normalArray.get());
attributeDispatchers.activateColorArray(_colorArray.get());
state.lazyDisablingOfVertexAttributes();
if (!state.useVertexArrayObject(_useVertexArrayObject) || vas->getRequiresSetArrays())
{
// OSG_NOTICE<<" sending vertex arrays vas->getRequiresSetArrays()="<<vas->getRequiresSetArrays()<<std::endl;
// set up arrays
if( _vertexArray.valid() )
state.setVertexPointer(_vertexArray.get());
vas->lazyDisablingOfVertexAttributes();
if (_normalArray.valid() && _normalArray->getBinding()==osg::Array::BIND_PER_VERTEX)
state.setNormalPointer(_normalArray.get());
// set up arrays
if( _vertexArray.valid() )
vas->setVertexArray(state, _vertexArray.get());
if (_colorArray.valid() && _colorArray->getBinding()==osg::Array::BIND_PER_VERTEX)
state.setColorPointer(_colorArray.get());
if (_normalArray.valid() && _normalArray->getBinding()==osg::Array::BIND_PER_VERTEX)
vas->setNormalArray(state, _normalArray.get());
if (_texcoordArray.valid() && _texcoordArray->getBinding()==osg::Array::BIND_PER_VERTEX)
state.setTexCoordPointer(0, _texcoordArray.get());
if (_colorArray.valid() && _colorArray->getBinding()==osg::Array::BIND_PER_VERTEX)
vas->setColorArray(state, _colorArray.get());
state.applyDisablingOfVertexAttributes();
if (_texcoordArray.valid() && _texcoordArray->getBinding()==osg::Array::BIND_PER_VERTEX)
vas->setTexCoordArray(state, 0, _texcoordArray.get());
vas->applyDisablingOfVertexAttributes(state);
}
if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup.");
@ -901,15 +949,17 @@ void SharedGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
//
GLenum primitiveType = computeDiagonals ? GL_LINES_ADJACENCY : GL_QUADS;
bool request_bind_unbind = !state.useVertexArrayObject(_useVertexArrayObject) || state.getCurrentVertexArrayState()->getRequiresSetArrays();
osg::GLBufferObject* ebo = _drawElements->getOrCreateGLBufferObject(state.getContextID());
if (ebo)
{
state.bindElementBufferObject(ebo);
/*if (request_bind_unbind)*/ state.bindElementBufferObject(ebo);
glDrawElements(primitiveType, _drawElements->getNumIndices(), _drawElements->getDataType(), (const GLvoid *)(ebo->getOffset(_drawElements->getBufferIndex())));
state.unbindElementBufferObject();
/*if (request_bind_unbind)*/ state.unbindElementBufferObject();
}
else
{
@ -917,7 +967,7 @@ void SharedGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
}
// unbind the VBO's if any are used.
state.unbindVertexBufferObject();
if (request_bind_unbind) state.unbindVertexBufferObject();
if (checkForGLErrors) state.checkGLErrors("end of SharedGeometry::drawImplementation().");
}