From Paul Martz and Robert Osfield, renamed include/osgUtil/Tesselator and associated classes/references to Tessellator etc.

This commit is contained in:
Robert Osfield 2007-01-08 11:23:52 +00:00
parent dfb21cb81a
commit 02bda82b55
26 changed files with 316 additions and 318 deletions

View File

@ -262,7 +262,7 @@ ifeq ($(PRODUCER_INSTALLED),yes)
osgspotlight \
osgstereoimage \
osgteapot \
osgtesselate \
osgtessellate \
osgtext \
osgtexture1D \
osgtexture2D \

View File

@ -2490,7 +2490,7 @@ Package=<4>
###############################################################################
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Project: "Example osgtessellate"=.\examples\osgtessellate\osgtessellate.dsp - Package Owner=<4>
Package=<5>
{{{

View File

@ -1,101 +1,101 @@
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View File

@ -247,7 +247,7 @@ SOURCE=..\..\src\osgUtil\TangentSpaceGenerator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\Tesselator.cpp
SOURCE=..\..\src\osgUtil\Tessellator.cpp
# End Source File
# Begin Source File
@ -379,7 +379,7 @@ SOURCE=..\..\include\osgUtil\TangentSpaceGenerator
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\Tesselator
SOURCE=..\..\include\osgUtil\Tessellator
# End Source File
# Begin Source File

View File

@ -1138,8 +1138,8 @@
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@ -1665,7 +1665,7 @@
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@ -3736,7 +3736,7 @@
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@ -5656,10 +5656,10 @@
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@ -6205,7 +6205,7 @@
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@ -9276,7 +9276,7 @@
0007BCBE06C1AAF000C884E1 /* osgspheresegment */,
00EF4EBC06CB0DD2008ACEFF /* osgstereoimage */,
0007BCF406C1ADFB00C884E1 /* osgteapot */,
008F452506CC06EC00F4220C /* osgtesselate */,
008F452506CC06EC00F4220C /* osgtessellate */,
001D074C065ABAF2003310BF /* osgtext */,
00EF4F5F06CB125E008ACEFF /* osgtexture1D */,
00EF4F6606CB12FB008ACEFF /* osgtexture2D */,
@ -10060,13 +10060,13 @@
path = ../../src/osgPlugins/trans;
sourceTree = SOURCE_ROOT;
};
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008F452806CC06F000F4220C /* osgtesselate.cpp */,
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@ -10707,7 +10707,7 @@
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@ -11169,7 +11169,7 @@
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BE11860905D71A7B00EB53E5 /* TangentSpaceGenerator.cpp */,
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BE11860C05D71A7B00EB53E5 /* TransformCallback.cpp */,
BE11860D05D71A7B00EB53E5 /* TriStrip_graph_array.h */,
@ -11211,7 +11211,7 @@
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BE11864605D71AD300EB53E5 /* Statistics */,
BE11864705D71AD300EB53E5 /* TangentSpaceGenerator */,
BE11864805D71AD300EB53E5 /* Tesselator */,
BE11864805D71AD300EB53E5 /* Tessellator */,
BE11864905D71AD300EB53E5 /* TransformAttributeFunctor */,
BE11864A05D71AD300EB53E5 /* TransformCallback */,
BE11864B05D71AD300EB53E5 /* TriStripVisitor */,
@ -12884,7 +12884,7 @@
BE11866105D71AD300EB53E5 /* SmoothingVisitor in Headers */,
BE11866205D71AD300EB53E5 /* Statistics in Headers */,
BE11866305D71AD300EB53E5 /* TangentSpaceGenerator in Headers */,
002BE06A0768EF1C00D7268C /* Tesselator in Headers */,
002BE06A0768EF1C00D7268C /* Tessellator in Headers */,
BE11866505D71AD300EB53E5 /* TransformAttributeFunctor in Headers */,
BE11866605D71AD300EB53E5 /* TransformCallback in Headers */,
BE11866705D71AD300EB53E5 /* TriStripVisitor in Headers */,
@ -14744,9 +14744,9 @@
productReference = 008F44D306CC023A00F4220C /* osgdb_trans.so */;
productType = "com.apple.product-type.library.dynamic";
};
008F44F506CC057500F4220C /* osgtesselate */ = {
008F44F506CC057500F4220C /* osgtessellate */ = {
isa = PBXNativeTarget;
buildConfigurationList = 0011035D08736A190015C576 /* Build configuration list for PBXNativeTarget "osgtesselate" */;
buildConfigurationList = 0011035D08736A190015C576 /* Build configuration list for PBXNativeTarget "osgtessellate" */;
buildPhases = (
008F44FC06CC057500F4220C /* Headers */,
008F44FD06CC057500F4220C /* Resources */,
@ -14757,9 +14757,9 @@
);
dependencies = (
);
name = osgtesselate;
name = osgtessellate;
productName = osgtext;
productReference = 008F450606CC057500F4220C /* osgtesselate.app */;
productReference = 008F450606CC057500F4220C /* osgtessellate.app */;
productType = "com.apple.product-type.application";
};
008F450906CC059400F4220C /* osgcatch */ = {
@ -15942,7 +15942,7 @@
00EF4F4506CB11E2008ACEFF /* osgspotlight */,
00EF4EA206CB0D45008ACEFF /* osgstereoimage */,
0007BCE006C1ADB300C884E1 /* osgteapot */,
008F44F506CC057500F4220C /* osgtesselate */,
008F44F506CC057500F4220C /* osgtessellate */,
001D06A1065AB68B003310BF /* osgtext example */,
00EF4EC906CB0F19008ACEFF /* osgtexture1D */,
00EF4EE306CB11CA008ACEFF /* osgtexture2D */,
@ -17946,7 +17946,7 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
008F452B06CC06F100F4220C /* osgtesselate.cpp in Sources */,
008F452B06CC06F100F4220C /* osgtessellate.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -18515,7 +18515,7 @@
BE11863005D71A7C00EB53E5 /* Version.cpp in Sources */,
00CE2DF9065BCF43003C8656 /* Simplifier.cpp in Sources */,
008F444E06CBF90F00F4220C /* GLObjectsVisitor.cpp in Sources */,
002BE0680768EF1700D7268C /* Tesselator.cpp in Sources */,
002BE0680768EF1700D7268C /* Tessellator.cpp in Sources */,
0096C51209195DBF00B255F2 /* PositionalStateContainer.cpp in Sources */,
0096C51309195DBF00B255F2 /* StateGraph.cpp in Sources */,
00FB20780B0141180052DD79 /* IntersectionVisitor.cpp in Sources */,
@ -19530,7 +19530,7 @@
};
008F453B06CC079900F4220C /* PBXTargetDependency */ = {
isa = PBXTargetDependency;
target = 008F44F506CC057500F4220C /* osgtesselate */;
target = 008F44F506CC057500F4220C /* osgtessellate */;
targetProxy = 008F453A06CC079900F4220C /* PBXContainerItemProxy */;
};
008F453D06CC079900F4220C /* PBXTargetDependency */ = {
@ -32114,7 +32114,7 @@
../../../Producer/include,
"$(inherited)",
);
INFOPLIST_FILE = "osgtesselate-Info.plist";
INFOPLIST_FILE = "osgtessellate-Info.plist";
INSTALL_PATH = "$(USER_APPS_DIR)";
OTHER_CFLAGS = "";
OTHER_LDFLAGS = (
@ -32124,7 +32124,7 @@
Producer,
);
OTHER_REZFLAGS = "";
PRODUCT_NAME = osgtesselate;
PRODUCT_NAME = osgtessellate;
SECTORDER_FLAGS = "";
WARNING_CFLAGS = "-Wmost";
ZERO_LINK = NO;
@ -32154,7 +32154,7 @@
../../../Producer/include,
"$(inherited)",
);
INFOPLIST_FILE = "osgtesselate-Info.plist";
INFOPLIST_FILE = "osgtessellate-Info.plist";
INSTALL_PATH = "$(USER_APPS_DIR)";
OTHER_CFLAGS = "";
OTHER_LDFLAGS = (
@ -32164,7 +32164,7 @@
Producer,
);
OTHER_REZFLAGS = "";
PRODUCT_NAME = osgtesselate;
PRODUCT_NAME = osgtessellate;
SECTORDER_FLAGS = "";
WARNING_CFLAGS = "-Wmost";
ZERO_LINK = NO;
@ -32189,7 +32189,7 @@
../../../Producer/include,
"$(inherited)",
);
INFOPLIST_FILE = "osgtesselate-Info.plist";
INFOPLIST_FILE = "osgtessellate-Info.plist";
INSTALL_PATH = "$(USER_APPS_DIR)";
OTHER_CFLAGS = "";
OTHER_LDFLAGS = (
@ -32199,7 +32199,7 @@
Producer,
);
OTHER_REZFLAGS = "";
PRODUCT_NAME = osgtesselate;
PRODUCT_NAME = osgtessellate;
SECTORDER_FLAGS = "";
WARNING_CFLAGS = "-Wmost";
};
@ -37915,7 +37915,7 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Default;
};
0011035D08736A190015C576 /* Build configuration list for PBXNativeTarget "osgtesselate" */ = {
0011035D08736A190015C576 /* Build configuration list for PBXNativeTarget "osgtessellate" */ = {
isa = XCConfigurationList;
buildConfigurations = (
0011035E08736A190015C576 /* Development */,

View File

@ -3,9 +3,9 @@
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>osgtesselate</string>
<string>osgtessellate</string>
<key>CFBundleIdentifier</key>
<string>com.MySoftwareCompany.osgtesselate</string>
<string>com.MySoftwareCompany.osgtessellate</string>
<key>CFBundleVersion</key>
<string>1.2.0</string>
</dict>

View File

@ -376,7 +376,7 @@
#include <osgUtil/StateGraph>
#include <osgUtil/Statistics>
#include <osgUtil/TangentSpaceGenerator>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
#include <osgUtil/TransformAttributeFunctor>
#include <osgUtil/TransformCallback>
#include <osgUtil/TriStripVisitor>

View File

@ -23,7 +23,7 @@
#include <osg/Texture2D>
#include <osg/Projection>
#include <osg/MatrixTransform>
#include <osgUtil/Tesselator> // tesselator triangulates the constrained triangles
#include <osgUtil/Tessellator> // tessellator triangulates the constrained triangles
#include <osgText/Text>
@ -273,7 +273,7 @@ osg::Vec3d getpt(const int np)
return osg::Vec3d(x,y,z);
}
osg::Node* createHUD(const int ndcs,std::string what)
{ // add a string reporting the type of winding rule tesselation applied
{ // add a string reporting the type of winding rule tessellation applied
osg::Geode* geode = new osg::Geode();
std::string timesFont("fonts/arial.ttf");
@ -988,14 +988,14 @@ osg::Geometry *ArealConstraint::makeWallGeometry( osg::Vec3Array *pt)
osg::DrawElementsUInt *trgeom=getTriangles();
edges->addPrimitiveSet(trgeom);
osg::ref_ptr<osgUtil::Tesselator> tscx=new osgUtil::Tesselator; // this assembles all the constraints
tscx->setTesselationType(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator; // this assembles all the constraints
tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
tscx->setBoundaryOnly(true);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_NONZERO);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_NONZERO);
// find all edges.
const osg::Vec3Array *points=dynamic_cast<osg::Vec3Array*>(getVertexArray());
tscx->retesselatePolygons(*(edges)); // find all edges
tscx->retessellatePolygons(*(edges)); // find all edges
if (walltexture!="") {
osg::Image* image = osgDB::readImageFile(walltexture.c_str());

View File

@ -294,7 +294,7 @@ osg::Node* createScene()
// note, anticlockwsie ordering.
// note II, OpenGL polygons must be convex plan polygons, otherwise
// undefined results will occur. If you have concave polygons or ones
// that cross over themselves then use the osgUtil::Tesselator to fix
// that cross over themselves then use the osgUtil::Tessellator to fix
// the polygons into a set of valid polygons.
osg::Vec3 myCoords[] =
{

View File

@ -19,7 +19,6 @@
#include <osg/Projection>
#include <osg/io_utils>
#include <osgUtil/Tesselator>
#include <osgUtil/CullVisitor>
#include <osgUtil/Optimizer>

View File

@ -8,7 +8,7 @@
#include <osg/BlendFunc>
#include <osg/ClearNode>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
#include <osgUtil/CullVisitor>
#include <osgText/Text>
@ -115,8 +115,8 @@ osg::Geometry* createWing(const osg::Vec3& left, const osg::Vec3& nose, const os
geom->addPrimitiveSet(new osg::DrawArrays(GL_POLYGON,0,vertices->getNumElements()));
osgUtil::Tesselator tesselator;
tesselator.retesselatePolygons(*geom);
osgUtil::Tessellator tessellator;
tessellator.retessellatePolygons(*geom);
return geom;

View File

@ -8,7 +8,6 @@
#include <osg/ClearNode>
#include <osg/Projection>
#include <osgUtil/Tesselator>
#include <osgUtil/CullVisitor>

View File

@ -2,7 +2,7 @@ TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgtesselate.cpp\
osgtessellate.cpp\
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
@ -10,7 +10,7 @@ INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgtesselate
EXEC = osgtessellate
INC += $(X_INC)

View File

@ -2,11 +2,11 @@ TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgtesselate.cpp\
osgtessellate.cpp\
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgtesselate
EXEC = osgtessellate
INC += $(X_INC)

View File

@ -9,14 +9,14 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
/* osgtesselator
* - this tesselator is an extension of the basic one - rather than tesselating
/* osgTessellator
* - this Tessellator is an extension of the basic one - rather than tesselating
* individual polygons, we tesselate the entire geode with multiple contours.
* allows for overlapping contours etc.
* the tesselator has new member fuinctions
setTesselationType(osgUtil::Tesselator::TESS_TYPE_xxx);
* the Tessellator has new member fuinctions
setTessellationType(osgUtil::Tessellator::TESS_TYPE_xxx);
tscx->setBoundaryOnly(bool);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_xxx);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_xxx);
* for winding rules: See the red book chap 13.
*/
@ -28,12 +28,12 @@
#include <osgText/Text>
#include <osgUtil/Tesselator> // to tesselate multiple contours
#include <osgUtil/Tessellator> // to tesselate multiple contours
class tesselateDemoGeometry : public osg::Geometry, public osgUtil::Tesselator {
// We add the Tesselator to the geometry because we want to access the
// tesselatable contours again; you can apply a tesselator to a Geometry
class tesselateDemoGeometry : public osg::Geometry, public osgUtil::Tessellator {
// We add the Tessellator to the geometry because we want to access the
// tesselatable contours again; you can apply a Tessellator to a Geometry
// to produce exactly a required tesselation once only, and then
// the contours could be discarded since the geometry does not need to be retesselated.
public:
@ -89,7 +89,7 @@ osg::Geometry *makePolsTwo (void)
gtess->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
gtess->setTexCoordArray(0,tcs);
// demonstrate that the tesselator makes textured tesselations
// demonstrate that the Tessellator makes textured tesselations
osg::StateSet* stateset = new osg::StateSet();
osg::Image* image = osgDB::readImageFile("Cubemap_snow/posy.jpg");
@ -108,9 +108,9 @@ osg::Geometry *makePolsTwo (void)
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP,nstart,8));nstart+=8;
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP,nstart,8));nstart+=8;
gtess->setTesselationType(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
gtess->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
gtess->setBoundaryOnly(true);
gtess->setWindingType( osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tesselation - ODD.
gtess->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tesselation - ODD.
return gtess;
}
@ -161,7 +161,7 @@ osg::Geometry *makeSideWall (const float xpos)
}
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,nstart,5));nstart+=5;
// demonstrate that the tesselator makes textured tesselations
// demonstrate that the Tessellator makes textured tesselations
osg::StateSet* stateset = new osg::StateSet();
osg::Image* image = osgDB::readImageFile("Cubemap_snow/posx.jpg");
@ -176,14 +176,14 @@ osg::Geometry *makeSideWall (const float xpos)
gtess->setStateSet( stateset );
osg::ref_ptr<osgUtil::Tesselator> tscx=new osgUtil::Tesselator; // the v1.2 multi-contour tesselator.
osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator; // the v1.2 multi-contour Tessellator.
// we use the geometry primitives to describe the contours which are tesselated.
// Winding odd means leave hole in surface where there are 2,4,6... contours circling the point.
tscx->setTesselationType(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
tscx->setBoundaryOnly(false);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ODD); // so that first change in wind type makes the commonest tesselation - ODD.
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // so that first change in wind type makes the commonest tesselation - ODD.
tscx->retesselatePolygons(*gtess);
tscx->retessellatePolygons(*gtess);
return gtess;
}
@ -258,7 +258,7 @@ osg::Geometry *makeFrontWall (const float zpos) {
}
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,nstart,20));nstart+=20;
// demonstrate that the tesselator makes textured tesselations
// demonstrate that the Tessellator makes textured tesselations
osg::StateSet* stateset = new osg::StateSet();
osg::Image* image = osgDB::readImageFile("Cubemap_snow/posy.jpg");
@ -272,14 +272,14 @@ osg::Geometry *makeFrontWall (const float zpos) {
}
gtess->setStateSet( stateset );
// We use a Tesselator to produce the tesselation required once only
// We use a Tessellator to produce the tesselation required once only
// and the contours are discarded.
osg::ref_ptr<osgUtil::Tesselator> tscx=new osgUtil::Tesselator; // the v1.2 multi-contour tesselator.
tscx->setTesselationType(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator; // the v1.2 multi-contour Tessellator.
tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
tscx->setBoundaryOnly(false);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ODD); // so that first change in wind type makes the commonest tesselation - ODD.
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // so that first change in wind type makes the commonest tesselation - ODD.
tscx->retesselatePolygons(*gtess);
tscx->retessellatePolygons(*gtess);
return gtess;
}
@ -298,7 +298,7 @@ osg::Geometry *makePols (void) {
osg::Vec3Array *nrms = new osg::Vec3Array;
osg::Vec2Array *tcs = new osg::Vec2Array;
osg::Vec3 nrm(0,-1,0);
// coordinates from red book code but shifted by 1000 & 2000 for alternate tesselatory things.
// coordinates from red book code but shifted by 1000 & 2000 for alternate Tessellatory things.
static GLdouble rects[12][3] =
{ { 50.0, 50.0, 0.0 },
{ 300.0, 50.0, 0.0 },
@ -452,7 +452,7 @@ osg::Geometry *makePols (void) {
gtess->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
gtess->setTexCoordArray(0,tcs);
// demonstrate that the tesselator makes textured tesselations
// demonstrate that the Tessellator makes textured tesselations
osg::StateSet* stateset = new osg::StateSet();
osg::Image* image = osgDB::readImageFile("Cubemap_snow/posz.jpg");
@ -483,12 +483,12 @@ osg::Geometry *makePols (void) {
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP,nstart,8));nstart+=8;
// We need to access the tesselatable contours again to demonstrate all types of tesselation.
// I could add the Tesselator to the geometry as userdata, but here
// I could add the Tessellator to the geometry as userdata, but here
// I use the derived tesselateDemoGeometry to hold both the drawable geode and the original contours.
gtess->setTesselationType(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
gtess->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
gtess->setBoundaryOnly(true);
gtess->setWindingType( osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tesselation - ODD.
gtess->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tesselation - ODD.
return gtess;
}
@ -575,50 +575,50 @@ public:
{
osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
if (geom) {
osg::ref_ptr<osgUtil::Tesselator> tscx=new osgUtil::Tesselator();
osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator();
if (tscx.valid()) {
tscx->setTesselationType(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
if (geode.getName()== "tesselate") {
// add a tesselator so that this geom is retesselated when N is pressed
// add a Tessellator so that this geom is retesselated when N is pressed
tscx->setBoundaryOnly(true);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tesselation - ODD.
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO); // so that first change in wind type makes the commonest tesselation - ODD.
geom->setUserData(tscx.get());
} else if (geode.getName()== "tesselate odd") {
// OR you can just apply the tesselator once only, using these different types
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ODD); // commonest tesselation - ODD.
tscx->retesselatePolygons(*geom);
// OR you can just apply the Tessellator once only, using these different types
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // commonest tesselation - ODD.
tscx->retessellatePolygons(*geom);
} else if (geode.getName()== "tesselate odd bound") {
tscx->setBoundaryOnly(true);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ODD); // tesselation - ODD, only show boundary.
tscx->retesselatePolygons(*geom);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // tesselation - ODD, only show boundary.
tscx->retessellatePolygons(*geom);
} else if (geode.getName()== "tesselate positive") {
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_POSITIVE); // tesselation - pos.
tscx->retesselatePolygons(*geom);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_POSITIVE); // tesselation - pos.
tscx->retessellatePolygons(*geom);
} else if (geode.getName()== "tesselate positive bound") {
tscx->setBoundaryOnly(true);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_POSITIVE);
tscx->retesselatePolygons(*geom);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_POSITIVE);
tscx->retessellatePolygons(*geom);
} else if (geode.getName()== "tesselate negative") {
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_NEGATIVE);
tscx->retesselatePolygons(*geom);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_NEGATIVE);
tscx->retessellatePolygons(*geom);
} else if (geode.getName()== "tesselate negative bound") {
tscx->setBoundaryOnly(true);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_NEGATIVE);
tscx->retesselatePolygons(*geom);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_NEGATIVE);
tscx->retessellatePolygons(*geom);
} else if (geode.getName()== "tesselate nonzero") {
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_NONZERO);
tscx->retesselatePolygons(*geom);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_NONZERO);
tscx->retessellatePolygons(*geom);
} else if (geode.getName()== "tesselate nonzero bound") {
tscx->setBoundaryOnly(true);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_NONZERO);
tscx->retesselatePolygons(*geom);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_NONZERO);
tscx->retessellatePolygons(*geom);
} else if (geode.getName()== "tesselate geq2") {
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO);
tscx->retesselatePolygons(*geom);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO);
tscx->retessellatePolygons(*geom);
} else if (geode.getName()== "tesselate geq2 bound") {
tscx->setBoundaryOnly(true);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO);
tscx->retesselatePolygons(*geom);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO);
tscx->retessellatePolygons(*geom);
}
}
}
@ -630,8 +630,8 @@ public:
class cxTesselateVisitor : public osg::NodeVisitor
{ // special to this demo, traverses SG and finds nodes which have been tesselated
// for test/demo purposes these nodes are of type tesselateDemoGeometry
// but you could store the Tesselator as UserData or however you like.
// the tesselator holds copies of the original contours used in the tesselation
// but you could store the Tessellator as UserData or however you like.
// the Tessellator holds copies of the original contours used in the tesselation
// In this visitor, I reuse the contours to make a different type of tesselation.
public:
@ -650,44 +650,44 @@ public:
} else { // change to next type of tesselation...
geom->setBoundaryOnly(false);
switch (geom->getWindingType()) {
case osgUtil::Tesselator::TESS_WINDING_ODD:
geom->setWindingType(osgUtil::Tesselator::TESS_WINDING_NONZERO);
case osgUtil::Tessellator::TESS_WINDING_ODD:
geom->setWindingType(osgUtil::Tessellator::TESS_WINDING_NONZERO);
break;
case osgUtil::Tesselator::TESS_WINDING_NONZERO:
geom->setWindingType( osgUtil::Tesselator::TESS_WINDING_POSITIVE);
case osgUtil::Tessellator::TESS_WINDING_NONZERO:
geom->setWindingType( osgUtil::Tessellator::TESS_WINDING_POSITIVE);
break;
case osgUtil::Tesselator::TESS_WINDING_POSITIVE:
geom->setWindingType( osgUtil::Tesselator::TESS_WINDING_NEGATIVE);
case osgUtil::Tessellator::TESS_WINDING_POSITIVE:
geom->setWindingType( osgUtil::Tessellator::TESS_WINDING_NEGATIVE);
break;
case osgUtil::Tesselator::TESS_WINDING_NEGATIVE:
geom->setWindingType( osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO);
case osgUtil::Tessellator::TESS_WINDING_NEGATIVE:
geom->setWindingType( osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO);
break;
case osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO:
geom->setWindingType( osgUtil::Tesselator::TESS_WINDING_ODD);
case osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO:
geom->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD);
break;
}
}
switch (geom->getWindingType()) { // a text to be added to the scene.
case osgUtil::Tesselator::TESS_WINDING_ODD:
case osgUtil::Tessellator::TESS_WINDING_ODD:
str="TESS_WINDING_ODD";
break;
case osgUtil::Tesselator::TESS_WINDING_NONZERO:
case osgUtil::Tessellator::TESS_WINDING_NONZERO:
str="TESS_WINDING_NONZERO";
break;
case osgUtil::Tesselator::TESS_WINDING_POSITIVE:
case osgUtil::Tessellator::TESS_WINDING_POSITIVE:
str="TESS_WINDING_POSITIVE";
break;
case osgUtil::Tesselator::TESS_WINDING_NEGATIVE:
case osgUtil::Tessellator::TESS_WINDING_NEGATIVE:
str="TESS_WINDING_NEGATIVE";
break;
case osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO:
case osgUtil::Tessellator::TESS_WINDING_ABS_GEQ_TWO:
str="TESS_WINDING_ABS_GEQ_TWO";
break;
}
if (geom->getBoundaryOnly()) str += " Boundary";
geom->retesselatePolygons(*geom);
geom->retessellatePolygons(*geom);
}
osgText::Text* txt = dynamic_cast<osgText::Text*>(geode.getDrawable(i));
if (txt) {

View File

@ -171,8 +171,8 @@ osgstereoimage Images/dog_left_eye.jpg Images/dog_right_eye.jpg
echo osgteapot
osgteapot
echo osgtesselate
osgtesselate
echo osgtessellate
osgtessellate
echo osgtext
osgtext

View File

@ -1,7 +1,7 @@
#include <fcntl.h>
#include <osg/Geometry>
#include <osg/Notify>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
#if defined(_MSC_VER)
#include <io.h>
@ -328,13 +328,13 @@ void ESRIShapeParser::_process( const std::vector<ESRIShape::Polygon> &polys )
new osg::DrawArrays(osg::PrimitiveSet::POLYGON, index, len));
}
// Use osgUtil::Tesselator to handle concave polygons
osg::ref_ptr<osgUtil::Tesselator> tscx=new osgUtil::Tesselator;
tscx->setTesselationType(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
// Use osgUtil::Tessellator to handle concave polygons
osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator;
tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
tscx->setBoundaryOnly(false);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ODD);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD);
tscx->retesselatePolygons(*(geometry.get()));
tscx->retessellatePolygons(*(geometry.get()));
_geode->addDrawable( geometry.get() );
}

View File

@ -27,7 +27,7 @@
#include <osg/Math>
#include <osg/Notify>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
#include <osgDB/FileNameUtils>
#include <osgDB/Registry>
@ -903,8 +903,8 @@ class SurfaceBin : public PrimitiveBin {
_geometry->addPrimitiveSet(drawArray);
}
osgUtil::Tesselator tesselator;
tesselator.retesselatePolygons(*_geometry);
osgUtil::Tessellator tessellator;
tessellator.retessellatePolygons(*_geometry);
}
// handle triangles

View File

@ -38,7 +38,7 @@
#include <osgDB/WriteFile>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
#include <stdio.h>
@ -1914,14 +1914,14 @@ class ReaderGEO
}
}
if (geodeholder) {
osgUtil::Tesselator tesselator;
osgUtil::Tessellator tessellator;
for(unsigned int ige=0;ige<geodeholder->getNumChildren();++ige) {
osg::Geode *geode=dynamic_cast<osg::Geode*>(geodeholder->getChild(ige));
if (geode) {
for(unsigned int i=0;i<geode->getNumDrawables();++i)
{
osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode->getDrawable(i));
if (geom) tesselator.retesselatePolygons(*geom);
if (geom) tessellator.retessellatePolygons(*geom);
}
}
}

View File

@ -34,7 +34,7 @@
#include <osgDB/FileUtils>
#include <osgUtil/SmoothingVisitor>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
#include "Converter.h"
#include "VertexMap.h"
@ -333,7 +333,7 @@ osgDB::ReaderWriter::ReadResult ReaderWriterLWO::readNode_LWO1(const std::string
osg::Geode* geode = new osg::Geode;
osgUtil::Tesselator tesselator;
osgUtil::Tessellator tessellator;
// add everthing into the Geode.
osgUtil::SmoothingVisitor smoother;
@ -345,7 +345,7 @@ osgDB::ReaderWriter::ReadResult ReaderWriterLWO::readNode_LWO1(const std::string
if (gc._geom)
{
tesselator.retesselatePolygons(*gc._geom);
tessellator.retessellatePolygons(*gc._geom);
smoother.smooth(*gc._geom);

View File

@ -38,7 +38,7 @@
#include <osgUtil/TriStripVisitor>
#include <osgUtil/SmoothingVisitor>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
#include "obj.h"
@ -509,8 +509,8 @@ osg::Node* ReaderWriterOBJ::convertModelToSceneGraph(obj::Model& model, bool& ro
geometry->setStateSet(stateset);
// tesseleate any large polygons
osgUtil::Tesselator tesselator;
tesselator.retesselatePolygons(*geometry);
osgUtil::Tessellator tessellator;
tessellator.retessellatePolygons(*geometry);
// tri strip polygons to improve graphics peformance
osgUtil::TriStripVisitor tsv;

View File

@ -9,7 +9,7 @@
#include <osg/Notify>
#include <osg/Geode>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
#include <osgUtil/Optimizer>
#include <vector>
@ -87,8 +87,8 @@ void Optimizer::TesselateVisitor::apply(osg::Geode& geode)
if (hasPolygons(*geometry))
{
// Tesselate
osgUtil::Tesselator tesselator;
tesselator.retesselatePolygons(*geometry);
osgUtil::Tessellator tessellator;
tessellator.retessellatePolygons(*geometry);
}
}
}

View File

@ -12,7 +12,7 @@
*/
#include <osgUtil/DelaunayTriangulator>
// NB this algorithm makes heavy use of the osgUtil::Tesselator for constrained triangulation.
// NB this algorithm makes heavy use of the osgUtil::Tessellator for constrained triangulation.
// truly it is built on the shoulders of giants.
#include <osg/GL>
@ -23,7 +23,7 @@
#include <algorithm>
#include <set>
#include <map> //GWM July 2005 map is used in constraints.
#include <osgUtil/Tesselator> // tesselator triangulates the constrained triangles
#include <osgUtil/Tessellator> // tesselator triangulates the constrained triangles
namespace osgUtil
{
@ -425,7 +425,7 @@ Triangle_list fillHole(osg::Vec3Array *points, std::vector<unsigned int> vind
Triangle_list triangles; // returned list
osg::ref_ptr<osg::Geometry> gtess=new osg::Geometry; // add all the contours to this for analysis
osg::ref_ptr<osg::Vec3Array> constraintverts=new osg::Vec3Array;
osg::ref_ptr<osgUtil::Tesselator> tscx=new osgUtil::Tesselator; // this assembles all the constraints
osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator; // this assembles all the constraints
for (std::vector<unsigned int>::iterator itint=vindexlist.begin(); itint!=vindexlist.end(); itint++)
{
@ -437,11 +437,11 @@ Triangle_list fillHole(osg::Vec3Array *points, std::vector<unsigned int> vind
gtess->setVertexArray(constraintverts.get());
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,0,npts));
tscx->setTesselationNormal(osg::Vec3(0.0,0.0,1.0));
tscx->setTesselationType(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
tscx->setTessellationNormal(osg::Vec3(0.0,0.0,1.0));
tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
tscx->setBoundaryOnly(false);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ODD); // the commonest tesselation is default, ODD. GE2 allows intersections of constraints to be found.
tscx->retesselatePolygons(*(gtess.get())); // this should insert extra vertices where constraints overlap
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD); // the commonest tesselation is default, ODD. GE2 allows intersections of constraints to be found.
tscx->retessellatePolygons(*(gtess.get())); // this should insert extra vertices where constraints overlap
// extract triangles from gtess
@ -1270,15 +1270,15 @@ osg::Vec3Array* DelaunayConstraint::getPoints(const osg::Vec3Array *points)
void DelaunayConstraint::handleOverlaps(void)
{
// use tesselator to interpolate crossing vertices.
osg::ref_ptr<osgUtil::Tesselator> tscx=new osgUtil::Tesselator; // this assembles all the constraints
tscx->setTesselationType(osgUtil::Tesselator::TESS_TYPE_GEOMETRY);
osg::ref_ptr<osgUtil::Tessellator> tscx=new osgUtil::Tessellator; // this assembles all the constraints
tscx->setTessellationType(osgUtil::Tessellator::TESS_TYPE_GEOMETRY);
tscx->setBoundaryOnly(true);
tscx->setWindingType( osgUtil::Tesselator::TESS_WINDING_ODD);
tscx->setWindingType( osgUtil::Tessellator::TESS_WINDING_ODD);
// ODD chooses the winding =1, NOT overlapping areas of constraints.
// nb this includes all the edges where delaunay constraints meet
// draw a case to convince yourself!.
tscx->retesselatePolygons(*this); // find all edges
tscx->retessellatePolygons(*this); // find all edges
}
} // namespace osgutil

View File

@ -26,7 +26,7 @@ CXXFILES = \
StateGraph.cpp\
Statistics.cpp\
TangentSpaceGenerator.cpp\
Tesselator.cpp\
Tessellator.cpp\
TransformAttributeFunctor.cpp\
TransformCallback.cpp\
TriStrip_tri_stripper.cpp\

View File

@ -32,7 +32,7 @@
#include <osgUtil/TransformAttributeFunctor>
#include <osgUtil/TriStripVisitor>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
#include <osgUtil/Statistics>
#include <typeinfo>
@ -320,8 +320,8 @@ void Optimizer::TesselateVisitor::apply(osg::Geode& geode)
{
osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
if (geom) {
osgUtil::Tesselator tesselator;
tesselator.retesselatePolygons(*geom);
osgUtil::Tessellator tessellator;
tessellator.retessellatePolygons(*geom);
}
}
traverse(geode);

View File

@ -14,13 +14,13 @@
#include <osg/GLU>
#include <osg/Notify>
#include <osgUtil/Tesselator>
#include <osgUtil/Tessellator>
using namespace osg;
using namespace osgUtil;
Tesselator::Tesselator() :
Tessellator::Tessellator() :
_wtype(TESS_WINDING_ODD),
_ttype(TESS_TYPE_POLYGONS),
_boundaryOnly(false), _numberVerts(0)
@ -30,12 +30,12 @@ Tesselator::Tesselator() :
_index=0;
}
Tesselator::~Tesselator()
Tessellator::~Tessellator()
{
reset();
}
void Tesselator::beginTesselation()
void Tessellator::beginTessellation()
{
reset();
@ -51,7 +51,7 @@ void Tesselator::beginTesselation()
gluTessBeginPolygon(_tobj,this);
}
void Tesselator::beginContour()
void Tessellator::beginContour()
{
if (_tobj)
{
@ -59,7 +59,7 @@ void Tesselator::beginContour()
}
}
void Tesselator::addVertex(osg::Vec3* vertex)
void Tessellator::addVertex(osg::Vec3* vertex)
{
if (_tobj)
{
@ -72,7 +72,7 @@ void Tesselator::addVertex(osg::Vec3* vertex)
}
}
void Tesselator::endContour()
void Tessellator::endContour()
{
if (_tobj)
{
@ -80,7 +80,7 @@ void Tesselator::endContour()
}
}
void Tesselator::endTesselation()
void Tessellator::endTessellation()
{
if (_tobj)
{
@ -96,7 +96,7 @@ void Tesselator::endTesselation()
}
}
void Tesselator::reset()
void Tessellator::reset()
{
if (_tobj)
{
@ -152,9 +152,9 @@ class InsertNewVertices : public osg::ArrayVisitor
};
void Tesselator::retesselatePolygons(osg::Geometry &geom)
void Tessellator::retessellatePolygons(osg::Geometry &geom)
{
// turn the contour list into primitives, a little like tesselator does but more generally
// turn the contour list into primitives, a little like Tessellator does but more generally
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
if (!vertices || vertices->empty() || geom.getPrimitiveSetList().empty()) return;
@ -173,18 +173,18 @@ void Tesselator::retesselatePolygons(osg::Geometry &geom)
if (geom.getTexCoordIndices(unit)) return;
}
if (_ttype==TESS_TYPE_POLYGONS || _ttype==TESS_TYPE_DRAWABLE) _numberVerts=0; // 09.04.04 GWM reset tesselator
// the reset is needed by the flt loader which reuses a tesselator for triangulating polygons.
if (_ttype==TESS_TYPE_POLYGONS || _ttype==TESS_TYPE_DRAWABLE) _numberVerts=0; // 09.04.04 GWM reset Tessellator
// the reset is needed by the flt loader which reuses a Tessellator for triangulating polygons.
// as such it might be reset by other loaders/developers in future.
_index=0; // reset the counter for indexed vertices
_extraPrimitives = 0;
if (!_numberVerts) {
_numberVerts=geom.getVertexArray()->getNumElements();
// save the contours for complex (winding rule) tesselations
// save the contours for complex (winding rule) tessellations
_Contours=geom.getPrimitiveSetList();
}
// now cut out vertex attributes added on any previous tesselation
// now cut out vertex attributes added on any previous tessellation
reduceArray(geom.getVertexArray(), _numberVerts);
reduceArray(geom.getColorArray(), _numberVerts);
reduceArray(geom.getNormalArray(), _numberVerts);
@ -198,21 +198,21 @@ void Tesselator::retesselatePolygons(osg::Geometry &geom)
unsigned int nprimsetoriginal= geom.getNumPrimitiveSets();
if (nprimsetoriginal) geom.removePrimitiveSet(0, nprimsetoriginal);
// the main difference from osgUtil::tesselator for Geometry sets of multiple contours is that the begin/end tesselation
// the main difference from osgUtil::Tessellator for Geometry sets of multiple contours is that the begin/end tessellation
// occurs around the whole set of contours.
if (_ttype==TESS_TYPE_GEOMETRY) {
beginTesselation();
beginTessellation();
gluTessProperty(_tobj, GLU_TESS_WINDING_RULE, _wtype);
gluTessProperty(_tobj, GLU_TESS_BOUNDARY_ONLY , _boundaryOnly);
}
// process all the contours into the tesselator
// process all the contours into the Tessellator
int noContours = _Contours.size();
int currentPrimitive = 0;
for(int primNo=0;primNo<noContours;++primNo)
{
osg::ref_ptr<osg::PrimitiveSet> primitive = _Contours[primNo].get();
if (_ttype==TESS_TYPE_POLYGONS || _ttype==TESS_TYPE_DRAWABLE)
{ // this recovers the 'old' tesselation which just retesselates single polygons.
{ // this recovers the 'old' tessellation which just retessellates single polygons.
if (primitive->getMode()==osg::PrimitiveSet::POLYGON || _ttype==TESS_TYPE_DRAWABLE)
{
@ -224,31 +224,31 @@ void Tesselator::retesselatePolygons(osg::Geometry &geom)
itr!=drawArrayLengths->end();
++itr)
{
beginTesselation();
beginTessellation();
unsigned int last = first + *itr;
addContour(primitive->getMode(),first,last,vertices);
first = last;
endTesselation();
collectTesselation(geom, currentPrimitive);
endTessellation();
collectTessellation(geom, currentPrimitive);
currentPrimitive++;
}
}
else
{
if (primitive->getNumIndices()>3) { // April 2005 gwm only retesselate "complex" polygons
beginTesselation();
if (primitive->getNumIndices()>3) { // April 2005 gwm only retessellate "complex" polygons
beginTessellation();
addContour(primitive.get(), vertices);
endTesselation();
collectTesselation(geom, currentPrimitive);
endTessellation();
collectTessellation(geom, currentPrimitive);
currentPrimitive++;
} else { // April 2005 gwm triangles don't need to be retesselated
} else { // April 2005 gwm triangles don't need to be retessellated
geom.addPrimitiveSet(primitive.get());
}
}
}
else
{ // copy the contour primitive as it is not being tesselated
{ // copy the contour primitive as it is not being tessellated
geom.addPrimitiveSet(primitive.get());
}
} else {
@ -261,20 +261,20 @@ void Tesselator::retesselatePolygons(osg::Geometry &geom)
primitive->getMode()==osg::PrimitiveSet::TRIANGLE_STRIP)
{
addContour(primitive.get(), vertices);
} else { // copy the contour primitive as it is not being tesselated
} else { // copy the contour primitive as it is not being tessellated
// in this case points, lines or line_strip
geom.addPrimitiveSet(primitive.get());
}
}
}
if (_ttype==TESS_TYPE_GEOMETRY) {
endTesselation();
endTessellation();
collectTesselation(geom, 0);
collectTessellation(geom, 0);
}
}
void Tesselator::addContour(GLenum mode, unsigned int first, unsigned int last, osg::Vec3Array* vertices)
void Tessellator::addContour(GLenum mode, unsigned int first, unsigned int last, osg::Vec3Array* vertices)
{
beginContour();
@ -343,7 +343,7 @@ void Tesselator::addContour(GLenum mode, unsigned int first, unsigned int last,
endContour();
}
void Tesselator::addContour(osg::PrimitiveSet* primitive, osg::Vec3Array* vertices)
void Tessellator::addContour(osg::PrimitiveSet* primitive, osg::Vec3Array* vertices)
{
// adds a single primitive as a contour.
unsigned int nperprim=0; // number of vertices per primitive
@ -413,13 +413,13 @@ void Tesselator::addContour(osg::PrimitiveSet* primitive, osg::Vec3Array* vertic
break;
}
default:
osg::notify(osg::NOTICE)<<"Tesselator::addContour(primitive, vertices) : Primitive type "<<primitive->getType()<<" not handled"<<std::endl;
osg::notify(osg::NOTICE)<<"Tessellator::addContour(primitive, vertices) : Primitive type "<<primitive->getType()<<" not handled"<<std::endl;
break;
}
}
void Tesselator::handleNewVertices(osg::Geometry& geom,VertexPtrToIndexMap &vertexPtrToIndexMap)
void Tessellator::handleNewVertices(osg::Geometry& geom,VertexPtrToIndexMap &vertexPtrToIndexMap)
{
if (!_newVertexList.empty())
{
@ -505,12 +505,12 @@ void Tesselator::handleNewVertices(osg::Geometry& geom,VertexPtrToIndexMap &vert
}
void Tesselator::begin(GLenum mode)
void Tessellator::begin(GLenum mode)
{
_primList.push_back(new Prim(mode));
}
void Tesselator::vertex(osg::Vec3* vertex)
void Tessellator::vertex(osg::Vec3* vertex)
{
if (!_primList.empty())
{
@ -520,7 +520,7 @@ void Tesselator::vertex(osg::Vec3* vertex)
}
}
void Tesselator::combine(osg::Vec3* vertex,void* vertex_data[4],GLfloat weight[4])
void Tessellator::combine(osg::Vec3* vertex,void* vertex_data[4],GLfloat weight[4])
{
_newVertexList.push_back(NewVertex(vertex,
weight[0],(Vec3*)vertex_data[0],
@ -529,46 +529,46 @@ void Tesselator::combine(osg::Vec3* vertex,void* vertex_data[4],GLfloat weight[4
weight[3],(Vec3*)vertex_data[3]));
}
void Tesselator::end()
void Tessellator::end()
{
// no need to do anything right now...
}
void Tesselator::error(GLenum errorCode)
void Tessellator::error(GLenum errorCode)
{
_errorCode = errorCode;
}
void CALLBACK Tesselator::beginCallback(GLenum which, void* userData)
void CALLBACK Tessellator::beginCallback(GLenum which, void* userData)
{
((Tesselator*)userData)->begin(which);
((Tessellator*)userData)->begin(which);
}
void CALLBACK Tesselator::endCallback(void* userData)
void CALLBACK Tessellator::endCallback(void* userData)
{
((Tesselator*)userData)->end();
((Tessellator*)userData)->end();
}
void CALLBACK Tesselator::vertexCallback(GLvoid *data, void* userData)
void CALLBACK Tessellator::vertexCallback(GLvoid *data, void* userData)
{
((Tesselator*)userData)->vertex((Vec3*)data);
((Tessellator*)userData)->vertex((Vec3*)data);
}
void CALLBACK Tesselator::combineCallback(GLdouble coords[3], void* vertex_data[4],
void CALLBACK Tessellator::combineCallback(GLdouble coords[3], void* vertex_data[4],
GLfloat weight[4], void** outData,
void* userData)
{
Vec3* newData = new osg::Vec3(coords[0],coords[1],coords[2]);
*outData = newData;
((Tesselator*)userData)->combine(newData,vertex_data,weight);
((Tessellator*)userData)->combine(newData,vertex_data,weight);
}
void CALLBACK Tesselator::errorCallback(GLenum errorCode, void* userData)
void CALLBACK Tessellator::errorCallback(GLenum errorCode, void* userData)
{
((Tesselator*)userData)->error(errorCode);
((Tessellator*)userData)->error(errorCode);
}
void Tesselator::reduceArray(osg::Array * cold, const unsigned int nnu)
void Tessellator::reduceArray(osg::Array * cold, const unsigned int nnu)
{ // shrinks size of array to N
if (cold && cold->getNumElements()>nnu) {
osg::Vec2Array* v2arr = NULL;
@ -650,7 +650,7 @@ unsigned int _computeNumberOfPrimitives(const osg::Geometry& geom)
return totalNumberOfPrimitives;
}
//
void Tesselator::collectTesselation(osg::Geometry &geom, unsigned int originalIndex)
void Tessellator::collectTessellation(osg::Geometry &geom, unsigned int originalIndex)
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray());
VertexPtrToIndexMap vertexPtrToIndexMap;
@ -693,7 +693,7 @@ void Tesselator::collectTesselation(osg::Geometry &geom, unsigned int originalIn
}
// GWM Dec 2003 - these holders need to go outside the loop to
// retain the flat shaded colour &/or normal for each tesselated polygon
// retain the flat shaded colour &/or normal for each tessellated polygon
osg::Vec3 norm(0.0f,0.0f,0.0f);
osg::Vec4 primCol4(0.0f,0.0f,0.0f,1.0f);
osg::Vec3 primCol3(0.0f,0.0f,0.0f);