From Chris Hanson, spelling and grammer fixes

This commit is contained in:
Robert Osfield 2009-04-22 12:52:22 +00:00
parent 70771cf6ce
commit 02b84e931e
2 changed files with 8 additions and 8 deletions

View File

@ -76,7 +76,7 @@ public:
osg::Group* createModel() osg::Group* createModel()
{ {
// no database loaded so automatically create Ed Levin Park.. // no database loaded so automatically create Ed Levin Park
osg::Group* group = new osg::Group; osg::Group* group = new osg::Group;
// the base and sky subgraphs go to set the earth sky of the // the base and sky subgraphs go to set the earth sky of the
@ -87,13 +87,13 @@ osg::Group* createModel()
osg::ClearNode* clearNode = new osg::ClearNode; osg::ClearNode* clearNode = new osg::ClearNode;
clearNode->setRequiresClear(false); // we've got base and sky to do it. clearNode->setRequiresClear(false); // we've got base and sky to do it.
// use a transform to make the sky and base around with the eye point. // use a transform to make the sky and base move around with the eye point.
osg::Transform* transform = new MoveEarthySkyWithEyePointTransform; osg::Transform* transform = new MoveEarthySkyWithEyePointTransform;
// transform's value isn't knowm until in the cull traversal so its bounding // transform's value isn't knowm until in the cull traversal so its bounding
// volume is can't be determined, therefore culling will be invalid, // volume is can't be determined, therefore culling will be invalid,
// so switch it off, this cause all our paresnts to switch culling // so switch it off, this causes all our paresnts to switch culling
// off as well. But don't worry culling will be back on once underneath // off as well. But don't worry, culling will be back on once underneath
// this node or any other branch above this transform. // this node or any other branch above this transform.
transform->setCullingActive(false); transform->setCullingActive(false);
@ -107,7 +107,7 @@ osg::Group* createModel()
// add to earth sky to the scene. // add to earth sky to the scene.
group->addChild(clearNode); group->addChild(clearNode);
// the rest of the scene drawn after the base and sky above. // the rest of the scene is drawn after the base and sky above.
group->addChild(makeTrees()); // will drop into a transparent, depth sorted bin (1) group->addChild(makeTrees()); // will drop into a transparent, depth sorted bin (1)
group->addChild(makeTerrain()); // will drop into default bin - state sorted 0 group->addChild(makeTerrain()); // will drop into default bin - state sorted 0
group->addChild(makeTank()); // will drop into default bin - state sorted 0 group->addChild(makeTank()); // will drop into default bin - state sorted 0
@ -132,7 +132,7 @@ int main( int argc, char **argv )
// construct the viewer. // construct the viewer.
osgViewer::Viewer viewer; osgViewer::Viewer viewer;
// if user request help write it out to cout. // if user requests help write it out to cout.
if (arguments.read("-h") || arguments.read("--help")) if (arguments.read("-h") || arguments.read("--help"))
{ {
arguments.getApplicationUsage()->write(std::cout); arguments.getApplicationUsage()->write(std::cout);
@ -193,7 +193,7 @@ int main( int argc, char **argv )
} }
// set up the camera manipulation with out custom manipultor // set up the camera manipulation with our custom manipultor
viewer.setCameraManipulator(new GliderManipulator()); viewer.setCameraManipulator(new GliderManipulator());
// pass the scene graph to the viewer // pass the scene graph to the viewer

View File

@ -76,7 +76,7 @@ Node *makeTank( void )
1 1
); );
// 42 required for sodes, 22 for the top. // 42 required for sides, 22 for the top.
Vec3Array& vc = *(new Vec3Array(42+22)); Vec3Array& vc = *(new Vec3Array(42+22));
Vec2Array& tc = *(new Vec2Array(42+22)); Vec2Array& tc = *(new Vec2Array(42+22));