diff --git a/examples/osghangglide/osghangglide.cpp b/examples/osghangglide/osghangglide.cpp index 39058e58f..b6caee4d7 100644 --- a/examples/osghangglide/osghangglide.cpp +++ b/examples/osghangglide/osghangglide.cpp @@ -76,7 +76,7 @@ public: osg::Group* createModel() { - // no database loaded so automatically create Ed Levin Park.. + // no database loaded so automatically create Ed Levin Park osg::Group* group = new osg::Group; // the base and sky subgraphs go to set the earth sky of the @@ -87,13 +87,13 @@ osg::Group* createModel() osg::ClearNode* clearNode = new osg::ClearNode; clearNode->setRequiresClear(false); // we've got base and sky to do it. - // use a transform to make the sky and base around with the eye point. + // use a transform to make the sky and base move around with the eye point. osg::Transform* transform = new MoveEarthySkyWithEyePointTransform; // transform's value isn't knowm until in the cull traversal so its bounding // volume is can't be determined, therefore culling will be invalid, - // so switch it off, this cause all our paresnts to switch culling - // off as well. But don't worry culling will be back on once underneath + // so switch it off, this causes all our paresnts to switch culling + // off as well. But don't worry, culling will be back on once underneath // this node or any other branch above this transform. transform->setCullingActive(false); @@ -107,7 +107,7 @@ osg::Group* createModel() // add to earth sky to the scene. group->addChild(clearNode); - // the rest of the scene drawn after the base and sky above. + // the rest of the scene is drawn after the base and sky above. group->addChild(makeTrees()); // will drop into a transparent, depth sorted bin (1) group->addChild(makeTerrain()); // will drop into default bin - state sorted 0 group->addChild(makeTank()); // will drop into default bin - state sorted 0 @@ -132,7 +132,7 @@ int main( int argc, char **argv ) // construct the viewer. osgViewer::Viewer viewer; - // if user request help write it out to cout. + // if user requests help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); @@ -193,7 +193,7 @@ int main( int argc, char **argv ) } - // set up the camera manipulation with out custom manipultor + // set up the camera manipulation with our custom manipultor viewer.setCameraManipulator(new GliderManipulator()); // pass the scene graph to the viewer diff --git a/examples/osghangglide/tank.cpp b/examples/osghangglide/tank.cpp index 7688da1f8..83a1fd223 100644 --- a/examples/osghangglide/tank.cpp +++ b/examples/osghangglide/tank.cpp @@ -76,7 +76,7 @@ Node *makeTank( void ) 1 ); - // 42 required for sodes, 22 for the top. + // 42 required for sides, 22 for the top. Vec3Array& vc = *(new Vec3Array(42+22)); Vec2Array& tc = *(new Vec2Array(42+22));