Fixed debug build compile problem

This commit is contained in:
Robert Osfield 2013-07-01 09:09:49 +00:00
parent a64b412885
commit 0289b05cd5

View File

@ -7427,7 +7427,7 @@ int gluScaleImage3D(GLenum format,
static void closestFit3D(GLTexImage3DProc gluTexImage3D,
GLenum /*target*/, GLint width, GLint height, GLint depth,
GLint width, GLint height, GLint depth,
GLint internalFormat, GLenum format, GLenum type,
GLint *newWidth, GLint *newHeight, GLint *newDepth)
{
@ -7454,7 +7454,6 @@ static void closestFit3D(GLTexImage3DProc gluTexImage3D,
assert(depthAtLevelOne > 0);
/* does width x height x depth at level 1 & all their mipmaps fit? */
assert(target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D);
gluTexImage3D(proxyTarget, 1, /* must be non-zero */
internalFormat,
widthAtLevelOne,heightAtLevelOne,depthAtLevelOne,
@ -8543,7 +8542,7 @@ GLint GLAPIENTRY gluBuild3DMipmaps(GLTexImage3DProc gluTexImage3D,
return GLU_INVALID_ENUM;
}
closestFit3D(gluTexImage3D, target,width,height,depth,internalFormat,format,type,
closestFit3D(gluTexImage3D, width,height,depth,internalFormat,format,type,
&widthPowerOf2,&heightPowerOf2,&depthPowerOf2);
levels = computeLog(widthPowerOf2);