From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
All size() methods are now renamed to volume(). At present only the CompositePlacer will use it for randomly choose a place according to the volumes of all children. "
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@ -71,7 +71,7 @@ namespace osgParticle
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inline void place(Particle* P) const;
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/// return the volume of the box
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inline float size() const;
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inline float volume() const;
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/// return the control position
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inline osg::Vec3 getControlPosition() const;
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@ -157,7 +157,7 @@ namespace osgParticle
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P->setPosition(pos);
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}
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inline float BoxPlacer::size() const
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inline float BoxPlacer::volume() const
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{
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return (_x_range.maximum - _x_range.minimum) *
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(_y_range.maximum - _y_range.minimum) *
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@ -58,7 +58,7 @@ public:
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inline void place( Particle* P ) const;
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/// return the volume of the box
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inline float size() const;
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inline float volume() const;
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/// return the control position
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inline osg::Vec3 getControlPosition() const;
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@ -75,20 +75,20 @@ protected:
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inline void CompositePlacer::place( Particle* P ) const
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{
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rangef sizeRange( 0.0f, size() );
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rangef sizeRange( 0.0f, volume() );
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float current = 0.0f, selected = sizeRange.get_random();
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for ( PlacerList::const_iterator itr=_placers.begin(); itr!=_placers.end(); ++itr )
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{
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current += (*itr)->size();
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current += (*itr)->volume();
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if ( selected<=current ) (*itr)->place( P );
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}
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}
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inline float CompositePlacer::size() const
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inline float CompositePlacer::volume() const
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{
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float total_size = 0.0f;
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for ( PlacerList::const_iterator itr=_placers.begin(); itr!=_placers.end(); ++itr )
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total_size += (*itr)->size();
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total_size += (*itr)->volume();
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return total_size;
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}
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@ -65,7 +65,7 @@ namespace osgParticle {
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void place(Particle* P) const;
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/// return the length of the multi-segment
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inline float size() const;
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inline float volume() const;
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/// return the control position
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inline osg::Vec3 getControlPosition() const;
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@ -130,7 +130,7 @@ namespace osgParticle {
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recompute_length();
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}
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inline float MultiSegmentPlacer::size() const
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inline float MultiSegmentPlacer::volume() const
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{
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return _total_length;
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}
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@ -142,7 +142,7 @@ namespace osgParticle
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inline const osg::Vec4& getCurrentColor() const { return _current_color; }
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/// Get the current alpha
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inline float getCurrentAlpha() const { return _base_prop.z(); }
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inline float getCurrentAlpha() const { return _current_alpha; }
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/// Get the s texture coordinate of the bottom left of the particle
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inline float getSTexCoord() const { return _s_coord; }
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@ -302,7 +302,6 @@ namespace osgParticle
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osg::ref_ptr<Interpolator> _ai;
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osg::ref_ptr<Interpolator> _ci;
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//bool _alive;
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bool _mustdie;
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double _lifeTime;
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@ -319,8 +318,9 @@ namespace osgParticle
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double _t0;
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//float _current_size;
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//float _current_alpha;
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float _alive;
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float _current_size;
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float _current_alpha;
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osg::Vec3 _base_prop; // [0] _alive [1] _current_size [2] _current_alpha
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osg::Vec4 _current_color;
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@ -357,7 +357,7 @@ namespace osgParticle
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inline bool Particle::isAlive() const
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{
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return _base_prop.x()>0.0;
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return _alive>0.0f;
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}
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inline double Particle::getLifeTime() const
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@ -597,7 +597,7 @@ namespace osgParticle
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inline float Particle::getCurrentSize() const
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{
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return _base_prop.y();
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return _current_size;
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}
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@ -40,8 +40,8 @@ namespace osgParticle
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/// Place a particle. Must be implemented in descendant classes.
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virtual void place(Particle* P) const = 0;
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/// Size of the placer. Can be implemented in descendant classes.
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virtual float size() const { return 1.0f; }
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/// Volume of the placer. Can be implemented in descendant classes.
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virtual float volume() const { return 1.0f; }
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/// Return the control position of particles that placer will generate. Must be implemented in descendant classes.
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virtual osg::Vec3 getControlPosition() const = 0;
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@ -62,7 +62,7 @@ namespace osgParticle
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inline void place(Particle* P) const;
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/// return the area of the sector
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inline float size() const;
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inline float volume() const;
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/// return the control position
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inline osg::Vec3 getControlPosition() const;
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@ -133,7 +133,7 @@ namespace osgParticle
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P->setPosition(pos);
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}
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inline float SectorPlacer::size() const
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inline float SectorPlacer::volume() const
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{
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return 0.5f * (_phi_range.maximum - _phi_range.minimum) *
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(_rad_range.maximum*_rad_range.maximum - _rad_range.minimum*_rad_range.minimum);
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@ -61,7 +61,7 @@ namespace osgParticle {
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inline void place(Particle* P) const;
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/// return the length of the segment
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inline float size() const;
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inline float volume() const;
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/// return the control position
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inline osg::Vec3 getControlPosition() const;
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@ -108,7 +108,7 @@ namespace osgParticle {
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P->setPosition(rangev3(_vertexA, _vertexB).get_random());
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}
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inline float SegmentPlacer::size() const
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inline float SegmentPlacer::volume() const
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{
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return (_vertexB - _vertexA).length();
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}
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@ -28,7 +28,6 @@ osgParticle::Particle::Particle()
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_si(new LinearInterpolator),
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_ai(new LinearInterpolator),
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_ci(new LinearInterpolator),
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//_alive(true),
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_mustdie(false),
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_lifeTime(2),
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_radius(0.2f),
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@ -41,8 +40,9 @@ osgParticle::Particle::Particle()
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_angle(0, 0, 0),
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_angul_arvel(0, 0, 0),
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_t0(0),
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//_current_size(0),
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//_current_alpha(0),
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_alive(1.0f),
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_current_size(0.0f),
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_current_alpha(0.0f),
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_s_tile(1.0f),
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_t_tile(1.0f),
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_start_tile(0),
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@ -54,7 +54,6 @@ osgParticle::Particle::Particle()
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_nextParticle(INVALID_INDEX),
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_depth(0.0)
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{
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_base_prop.set(1.0f, 0.0f, 0.0f);
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}
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bool osgParticle::Particle::update(double dt, bool onlyTimeStamp)
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@ -62,7 +61,7 @@ bool osgParticle::Particle::update(double dt, bool onlyTimeStamp)
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// this method should return false when the particle dies;
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// so, if we were instructed to die, do it now and return.
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if (_mustdie) {
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_base_prop.x() = -1.0;
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_alive = -1.0;
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return false;
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}
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@ -77,20 +76,20 @@ bool osgParticle::Particle::update(double dt, bool onlyTimeStamp)
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// if our age is over the lifetime limit, then die and return.
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if (x > 1) {
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_base_prop.x() = -1.0;
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_alive = -1.0;
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return false;
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}
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// compute the current values for size, alpha and color.
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if (_lifeTime <= 0) {
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if (dt == _t0) {
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_base_prop.y() = _sr.get_random();
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_base_prop.z() = _ar.get_random();
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_current_size = _sr.get_random();
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_current_alpha = _ar.get_random();
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_current_color = _cr.get_random();
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}
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} else {
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_base_prop.y() = _si.get()->interpolate(x, _sr);
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_base_prop.z() = _ai.get()->interpolate(x, _ar);
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_current_size = _si.get()->interpolate(x, _sr);
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_current_alpha = _ai.get()->interpolate(x, _ar);
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_current_color = _ci.get()->interpolate(x, _cr);
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}
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@ -135,10 +134,10 @@ void osgParticle::Particle::render(osg::GLBeginEndAdapter* gl, const osg::Vec3&
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gl->Color4f( _current_color.x(),
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_current_color.y(),
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_current_color.z(),
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_current_color.w() * _base_prop.z());
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_current_color.w() * _current_alpha);
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osg::Vec3 p1(px * _base_prop.y() * scale);
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osg::Vec3 p2(py * _base_prop.y() * scale);
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osg::Vec3 p1(px * _current_size * scale);
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osg::Vec3 p2(py * _current_size * scale);
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switch (_shape)
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{
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@ -205,7 +204,7 @@ void osgParticle::Particle::render(osg::GLBeginEndAdapter* gl, const osg::Vec3&
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// calculation of one of the linesegment endpoints.
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float vl = _velocity.length();
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if (vl != 0) {
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osg::Vec3 v = _velocity * _base_prop.y() * scale / vl;
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osg::Vec3 v = _velocity * _current_size * scale / vl;
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gl->TexCoord1f(0);
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gl->Vertex3f(xpos.x(), xpos.y(), xpos.z());
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@ -229,7 +228,7 @@ void osgParticle::Particle::render(osg::RenderInfo& renderInfo, const osg::Vec3&
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glColor4f(_current_color.x(),
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_current_color.y(),
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_current_color.z(),
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_current_color.w() * _base_prop.z());
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_current_color.w() * _current_alpha);
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glPushMatrix();
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glTranslatef(xpos.x(), xpos.y(), xpos.z());
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if (requiresRotation)
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@ -495,7 +495,7 @@ void osgParticle::ParticleSystem::render_vertex_array(osg::RenderInfo& renderInf
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GLsizei posOffset = (float*)(&(itr->_position)) - ptr; // Position
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GLsizei colorOffset = (float*)(&(itr->_current_color)) - ptr; // Color
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GLsizei velOffset = (float*)(&(itr->_velocity)) - ptr; // Velocity
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GLsizei propOffset = (float*)(&(itr->_base_prop)) - ptr; // Alive, size & alpha
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GLsizei propOffset = (float*)(&(itr->_alive)) - ptr; // Alive, size & alpha
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// Draw particles as arrays
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osg::State& state = *renderInfo.getState();
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