Removed the redudent ive::ReadWrite base class

This commit is contained in:
Robert Osfield 2016-05-31 10:28:08 +01:00
parent 1b4aa2ce51
commit 01f1277203
127 changed files with 131 additions and 135 deletions

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class AlphaFunc : public osg::AlphaFunc, public ReadWrite {
class AlphaFunc : public osg::AlphaFunc {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class AnimationPath : public osg::AnimationPath, public ReadWrite {
class AnimationPath : public osg::AnimationPath {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class AnimationPathCallback : public osg::AnimationPathCallback, public ReadWrite {
class AnimationPathCallback : public osg::AnimationPathCallback {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class AnisotropicLighting : public osgFX::AnisotropicLighting, public ReadWrite {
class AnisotropicLighting : public osgFX::AnisotropicLighting {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class AutoTransform : public osg::AutoTransform, public ReadWrite {
class AutoTransform : public osg::AutoTransform {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class AzimElevationSector : public osgSim::AzimElevationSector, public ReadWrite {
class AzimElevationSector : public osgSim::AzimElevationSector {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class AzimSector : public osgSim::AzimSector, public ReadWrite {
class AzimSector : public osgSim::AzimSector {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Billboard : public osg::Billboard, public ReadWrite {
class Billboard : public osg::Billboard {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class BlendColor : public osg::BlendColor, public ReadWrite {
class BlendColor : public osg::BlendColor {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class BlendEquation : public osg::BlendEquation, public ReadWrite {
class BlendEquation : public osg::BlendEquation {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class BlendFunc : public osg::BlendFunc, public ReadWrite {
class BlendFunc : public osg::BlendFunc {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class BlinkSequence : public osgSim::BlinkSequence, public ReadWrite {
class BlinkSequence : public osgSim::BlinkSequence {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class BumpMapping : public osgFX::BumpMapping, public ReadWrite {
class BumpMapping : public osgFX::BumpMapping {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Camera : public osg::Camera, public ReadWrite {
class Camera : public osg::Camera {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class CameraView : public osg::CameraView, public ReadWrite {
class CameraView : public osg::CameraView {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Cartoon : public osgFX::Cartoon, public ReadWrite {
class Cartoon : public osgFX::Cartoon {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ClipNode : public osg::ClipNode, public ReadWrite {
class ClipNode : public osg::ClipNode {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ClipPlane : public osg::ClipPlane, public ReadWrite {
class ClipPlane : public osg::ClipPlane {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ClusterCullingCallback : public osg::ClusterCullingCallback, public ReadWrite {
class ClusterCullingCallback : public osg::ClusterCullingCallback {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ColorMask : public osg::ColorMask, public ReadWrite {
class ColorMask : public osg::ColorMask {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -7,7 +7,7 @@
namespace ive
{
class CompositeLayer : public osgTerrain::CompositeLayer, public ReadWrite
class CompositeLayer : public osgTerrain::CompositeLayer
{
public:
void write(DataOutputStream* out);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ConeSector : public osgSim::ConeSector, public ReadWrite {
class ConeSector : public osgSim::ConeSector {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ConvexPlanarOccluder : public osg::ConvexPlanarOccluder, public ReadWrite {
class ConvexPlanarOccluder : public osg::ConvexPlanarOccluder {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ConvexPlanarPolygon : public osg::ConvexPlanarPolygon, public ReadWrite {
class ConvexPlanarPolygon : public osg::ConvexPlanarPolygon {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class CoordinateSystemNode : public osg::CoordinateSystemNode, public ReadWrite {
class CoordinateSystemNode : public osg::CoordinateSystemNode {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class CullFace : public osg::CullFace, public ReadWrite {
class CullFace : public osg::CullFace {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class DOFTransform : public osgSim::DOFTransform, public ReadWrite {
class DOFTransform : public osgSim::DOFTransform {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Depth : public osg::Depth, public ReadWrite {
class Depth : public osg::Depth {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class DirectionalSector : public osgSim::DirectionalSector, public ReadWrite {
class DirectionalSector : public osgSim::DirectionalSector {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class DrawArrayLengths : public osg::DrawArrayLengths, public ReadWrite {
class DrawArrayLengths : public osg::DrawArrayLengths {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class DrawArrays : public ReadWrite, public osg::DrawArrays{
class DrawArrays : public osg::DrawArrays{
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class DrawElementsUByte : public osg::DrawElementsUByte, public ReadWrite {
class DrawElementsUByte : public osg::DrawElementsUByte {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class DrawElementsUInt : public osg::DrawElementsUInt, public ReadWrite {
class DrawElementsUInt : public osg::DrawElementsUInt {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class DrawElementsUShort : public osg::DrawElementsUShort, public ReadWrite {
class DrawElementsUShort : public osg::DrawElementsUShort {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Drawable : public ReadWrite, public osg::Drawable{
class Drawable : public osg::Drawable{
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Effect : public osgFX::Effect, public ReadWrite {
class Effect : public osgFX::Effect {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ElevationSector : public osgSim::ElevationSector, public ReadWrite {
class ElevationSector : public osgSim::ElevationSector {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class EllipsoidModel : public osg::EllipsoidModel, public ReadWrite {
class EllipsoidModel : public osg::EllipsoidModel {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class FadeText : public osgText::FadeText, public ReadWrite {
class FadeText : public osgText::FadeText {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Fog : public osg::Fog, public ReadWrite {
class Fog : public osg::Fog {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class FragmentProgram : public osg::FragmentProgram, public ReadWrite {
class FragmentProgram : public osg::FragmentProgram {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class FrontFace : public osg::FrontFace, public ReadWrite {
class FrontFace : public osg::FrontFace {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Geode : public ReadWrite, public osg::Geode{
class Geode : public osg::Geode{
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Geometry : public ReadWrite, public deprecated_osg::Geometry {
class Geometry : public deprecated_osg::Geometry {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Group : public osg::Group, public ReadWrite{
class Group : public osg::Group{
public:
void write(DataOutputStream* out);
void read(DataInputStream* out);

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@ -20,7 +20,7 @@
namespace ive
{
class HeightFieldLayer : public osgTerrain::HeightFieldLayer, public ReadWrite
class HeightFieldLayer : public osgTerrain::HeightFieldLayer
{
public:
void write(DataOutputStream* out);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Image : public osg::Image, public ReadWrite {
class Image : public osg::Image {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -21,7 +21,7 @@
namespace ive
{
class ImageLayer : public osgTerrain::ImageLayer, public ReadWrite
class ImageLayer : public osgTerrain::ImageLayer
{
public:
void write(DataOutputStream* out);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ImageSequence : public osg::ImageSequence, public ReadWrite {
class ImageSequence : public osg::ImageSequence {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Impostor : public osgSim::Impostor, public ReadWrite {
class Impostor : public osgSim::Impostor {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class LOD : public osg::LOD, public ReadWrite {
class LOD : public osg::LOD {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -33,7 +33,7 @@ class LayerHelper
osgTerrain::Locator* readLocator(DataInputStream* in);
};
class Layer : public osgTerrain::Layer, public ReadWrite
class Layer : public osgTerrain::Layer
{
public:
void write(DataOutputStream* out);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Light : public osg::Light, public ReadWrite {
class Light : public osg::Light {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class LightModel : public osg::LightModel, public ReadWrite {
class LightModel : public osg::LightModel {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class LightPoint : public osgSim::LightPoint, public ReadWrite {
class LightPoint : public osgSim::LightPoint {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class LightPointNode : public osgSim::LightPointNode, public ReadWrite {
class LightPointNode : public osgSim::LightPointNode {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class LightSource : public osg::LightSource, public ReadWrite {
class LightSource : public osg::LightSource {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class LineStipple : public osg::LineStipple, public ReadWrite {
class LineStipple : public osg::LineStipple {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class LineWidth : public osg::LineWidth, public ReadWrite {
class LineWidth : public osg::LineWidth {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -18,7 +18,7 @@
#include "ReadWrite.h"
namespace ive{
class Locator : public osgTerrain::Locator, public ReadWrite {
class Locator : public osgTerrain::Locator {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Material : public osg::Material, public ReadWrite {
class Material : public osg::Material {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class MatrixTransform : public osg::MatrixTransform, public ReadWrite {
class MatrixTransform : public osg::MatrixTransform {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class MultiSwitch : public osgSim::MultiSwitch, public ReadWrite {
class MultiSwitch : public osgSim::MultiSwitch {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class MultiTextureControl : public osgFX::MultiTextureControl, public ReadWrite {
class MultiTextureControl : public osgFX::MultiTextureControl {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Multisample : public osg::Multisample, public ReadWrite {
class Multisample : public osg::Multisample {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -6,7 +6,7 @@
#include <iostream>
namespace ive{
class Node : public osg::Node, public ReadWrite{
class Node : public osg::Node{
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -7,7 +7,7 @@
namespace ive{
class Object : public ReadWrite, public osg::Object{
class Object : public osg::Object{
public:
void write(DataOutputStream* out);
void read(DataInputStream* out);

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@ -6,7 +6,7 @@
#include "ReadWrite.h"
namespace ive{
class OccluderNode : public osg::OccluderNode, public ReadWrite {
class OccluderNode : public osg::OccluderNode {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -6,7 +6,7 @@
#include "ReadWrite.h"
namespace ive{
class OcclusionQueryNode : public osg::OcclusionQueryNode, public ReadWrite {
class OcclusionQueryNode : public osg::OcclusionQueryNode {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class PagedLOD : public osg::PagedLOD, public ReadWrite {
class PagedLOD : public osg::PagedLOD {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Point : public osg::Point, public ReadWrite {
class Point : public osg::Point {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class PointSprite : public osg::PointSprite, public ReadWrite {
class PointSprite : public osg::PointSprite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class PolygonMode : public osg::PolygonMode, public ReadWrite {
class PolygonMode : public osg::PolygonMode {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class PolygonOffset : public osg::PolygonOffset, public ReadWrite {
class PolygonOffset : public osg::PolygonOffset {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class PolygonStipple : public osg::PolygonStipple, public ReadWrite {
class PolygonStipple : public osg::PolygonStipple {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class PositionAttitudeTransform : public osg::PositionAttitudeTransform, public ReadWrite {
class PositionAttitudeTransform : public osg::PositionAttitudeTransform {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class PrimitiveSet : public ReadWrite, public osg::PrimitiveSet{
class PrimitiveSet : public osg::PrimitiveSet{
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Program : public osg::Program, public ReadWrite {
class Program : public osg::Program {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ProxyNode : public osg::ProxyNode, public ReadWrite {
class ProxyNode : public osg::ProxyNode {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -179,9 +179,5 @@ namespace ive {
#define IVETEXT3D 0x10000002
#define IVEFADETEXT 0x10000003
class ReadWrite{
public:
};
}
#endif // IVE_READWRITE

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Scissor : public osg::Scissor, public ReadWrite {
class Scissor : public osg::Scissor {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Scribe : public osgFX::Scribe, public ReadWrite {
class Scribe : public osgFX::Scribe {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Sequence : public osg::Sequence, public ReadWrite {
class Sequence : public osg::Sequence {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ShadeModel : public osg::ShadeModel, public ReadWrite {
class ShadeModel : public osg::ShadeModel {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Shader : public osg::Shader, public ReadWrite {
class Shader : public osg::Shader {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -6,37 +6,37 @@
namespace ive{
class Sphere : public osg::Sphere, public ReadWrite {
class Sphere : public osg::Sphere {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
class Box : public osg::Box, public ReadWrite {
class Box : public osg::Box {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
class Cone : public osg::Cone, public ReadWrite {
class Cone : public osg::Cone {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
class Cylinder : public osg::Cylinder, public ReadWrite {
class Cylinder : public osg::Cylinder {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
class Capsule : public osg::Capsule, public ReadWrite {
class Capsule : public osg::Capsule {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
class HeightField : public osg::HeightField, public ReadWrite {
class HeightField : public osg::HeightField {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ShapeAttributeList : public osgSim::ShapeAttributeList, public ReadWrite {
class ShapeAttributeList : public osgSim::ShapeAttributeList {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class ShapeDrawable : public osg::ShapeDrawable, public ReadWrite {
class ShapeDrawable : public osg::ShapeDrawable {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class SpecularHighlights : public osgFX::SpecularHighlights, public ReadWrite {
class SpecularHighlights : public osgFX::SpecularHighlights {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class StateSet : public ReadWrite, public osg::StateSet{
class StateSet : public osg::StateSet {
public:
void write(DataOutputStream* out);
void read(DataInputStream* out);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Stencil : public osg::Stencil, public ReadWrite {
class Stencil : public osg::Stencil {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class StencilTwoSided : public osg::StencilTwoSided, public ReadWrite {
class StencilTwoSided : public osg::StencilTwoSided {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class Switch : public osg::Switch, public ReadWrite {
class Switch : public osg::Switch {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -7,7 +7,7 @@
namespace ive
{
class SwitchLayer : public osgTerrain::SwitchLayer, public ReadWrite
class SwitchLayer : public osgTerrain::SwitchLayer
{
public:
void write(DataOutputStream* out);

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@ -21,7 +21,7 @@
namespace ive
{
class Terrain : public osgTerrain::Terrain, public ReadWrite
class Terrain : public osgTerrain::Terrain
{
public:
void write(DataOutputStream* out);

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@ -21,7 +21,7 @@
namespace ive
{
class TerrainTile : public osgTerrain::TerrainTile, public ReadWrite
class TerrainTile : public osgTerrain::TerrainTile
{
public:
void write(DataOutputStream* out);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class TexEnv : public osg::TexEnv, public ReadWrite {
class TexEnv : public osg::TexEnv {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class TexEnvCombine : public osg::TexEnvCombine, public ReadWrite {
class TexEnvCombine : public osg::TexEnvCombine {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class TexGen : public osg::TexGen, public ReadWrite {
class TexGen : public osg::TexGen {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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@ -5,7 +5,7 @@
#include "ReadWrite.h"
namespace ive{
class TexGenNode : public osg::TexGenNode, public ReadWrite {
class TexGenNode : public osg::TexGenNode {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);

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