From Farshid Lashkari, Added GLBeginEndAdapter::reset(), and _overallNormalAssigned, _overallColorAssigned flags to avoid the GLBeginEndAdapter adapter setting colour and normals when none has been assigned.

This commit is contained in:
Robert Osfield 2012-09-20 11:18:19 +00:00
parent d511288718
commit 01c7d87b1a
3 changed files with 19 additions and 3 deletions

View File

@ -70,6 +70,7 @@ class OSG_EXPORT GLBeginEndAdapter
void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{ {
_overallColorAssigned = true;
_colorAssigned = true; _colorAssigned = true;
_color.set(red,green,blue,alpha); _color.set(red,green,blue,alpha);
} }
@ -80,6 +81,7 @@ class OSG_EXPORT GLBeginEndAdapter
void Normal3f(GLfloat x, GLfloat y, GLfloat z) void Normal3f(GLfloat x, GLfloat y, GLfloat z)
{ {
_overallNormalAssigned = true;
_normalAssigned = true; _normalAssigned = true;
_normal.set(x,y,z); _normal.set(x,y,z);
} }
@ -125,6 +127,8 @@ class OSG_EXPORT GLBeginEndAdapter
void Begin(GLenum mode); void Begin(GLenum mode);
void End(); void End();
void reset();
protected: protected:
State* _state; State* _state;
@ -140,6 +144,8 @@ class OSG_EXPORT GLBeginEndAdapter
bool _colorAssigned; bool _colorAssigned;
osg::Vec4f _color; osg::Vec4f _color;
bool _overallNormalAssigned;
bool _overallColorAssigned;
osg::Vec3f _overallNormal; osg::Vec3f _overallNormal;
osg::Vec4f _overallColor; osg::Vec4f _overallColor;

View File

@ -578,7 +578,9 @@ void ArrayDispatchers::reset()
if (!_initialized) init(); if (!_initialized) init();
_useVertexAttribAlias = false; _useVertexAttribAlias = false;
_useGLBeginEndAdapter = false;
_useGLBeginEndAdapter = false;
_glBeginEndAdapter->reset();
for(ActiveDispatchList::iterator itr = _activeDispatchList.begin(); for(ActiveDispatchList::iterator itr = _activeDispatchList.begin();
itr != _activeDispatchList.end(); itr != _activeDispatchList.end();

View File

@ -25,6 +25,8 @@ GLBeginEndAdapter::GLBeginEndAdapter(State* state):
_normal(0.0f,0.0f,1.0f), _normal(0.0f,0.0f,1.0f),
_colorAssigned(false), _colorAssigned(false),
_color(1.0f,1.0f,1.0f,1.0f), _color(1.0f,1.0f,1.0f,1.0f),
_overallNormalAssigned(false),
_overallColorAssigned(false),
_primitiveMode(0) _primitiveMode(0)
{ {
} }
@ -249,7 +251,7 @@ void GLBeginEndAdapter::End()
{ {
_state->setColorPointer(_colors.get()); _state->setColorPointer(_colors.get());
} }
else else if (_overallColorAssigned)
{ {
_state->Color(_overallColor.r(), _overallColor.g(), _overallColor.b(), _overallColor.a()); _state->Color(_overallColor.r(), _overallColor.g(), _overallColor.b(), _overallColor.a());
} }
@ -258,7 +260,7 @@ void GLBeginEndAdapter::End()
{ {
_state->setNormalPointer(_normals.get()); _state->setNormalPointer(_normals.get());
} }
else else if (_overallNormalAssigned)
{ {
_state->Normal(_overallNormal.x(), _overallNormal.y(), _overallNormal.z()); _state->Normal(_overallNormal.x(), _overallNormal.y(), _overallNormal.z());
} }
@ -296,3 +298,9 @@ void GLBeginEndAdapter::End()
else if (_primitiveMode==GL_POLYGON) glDrawArrays(GL_TRIANGLE_FAN, 0, _vertices->size()); else if (_primitiveMode==GL_POLYGON) glDrawArrays(GL_TRIANGLE_FAN, 0, _vertices->size());
else glDrawArrays(_primitiveMode, 0, _vertices->size()); else glDrawArrays(_primitiveMode, 0, _vertices->size());
} }
void GLBeginEndAdapter::reset()
{
_overallNormalAssigned = false;
_overallColorAssigned = false;
}