From Farshid Lashkari, Added GLBeginEndAdapter::reset(), and _overallNormalAssigned, _overallColorAssigned flags to avoid the GLBeginEndAdapter adapter setting colour and normals when none has been assigned.
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@ -70,6 +70,7 @@ class OSG_EXPORT GLBeginEndAdapter
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void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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{
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_overallColorAssigned = true;
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_colorAssigned = true;
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_color.set(red,green,blue,alpha);
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}
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@ -80,6 +81,7 @@ class OSG_EXPORT GLBeginEndAdapter
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void Normal3f(GLfloat x, GLfloat y, GLfloat z)
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{
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_overallNormalAssigned = true;
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_normalAssigned = true;
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_normal.set(x,y,z);
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}
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@ -125,6 +127,8 @@ class OSG_EXPORT GLBeginEndAdapter
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void Begin(GLenum mode);
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void End();
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void reset();
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protected:
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State* _state;
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@ -140,6 +144,8 @@ class OSG_EXPORT GLBeginEndAdapter
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bool _colorAssigned;
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osg::Vec4f _color;
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bool _overallNormalAssigned;
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bool _overallColorAssigned;
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osg::Vec3f _overallNormal;
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osg::Vec4f _overallColor;
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@ -578,7 +578,9 @@ void ArrayDispatchers::reset()
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if (!_initialized) init();
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_useVertexAttribAlias = false;
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_useGLBeginEndAdapter = false;
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_useGLBeginEndAdapter = false;
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_glBeginEndAdapter->reset();
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for(ActiveDispatchList::iterator itr = _activeDispatchList.begin();
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itr != _activeDispatchList.end();
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@ -25,6 +25,8 @@ GLBeginEndAdapter::GLBeginEndAdapter(State* state):
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_normal(0.0f,0.0f,1.0f),
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_colorAssigned(false),
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_color(1.0f,1.0f,1.0f,1.0f),
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_overallNormalAssigned(false),
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_overallColorAssigned(false),
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_primitiveMode(0)
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{
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}
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@ -249,7 +251,7 @@ void GLBeginEndAdapter::End()
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{
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_state->setColorPointer(_colors.get());
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}
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else
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else if (_overallColorAssigned)
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{
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_state->Color(_overallColor.r(), _overallColor.g(), _overallColor.b(), _overallColor.a());
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}
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@ -258,7 +260,7 @@ void GLBeginEndAdapter::End()
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{
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_state->setNormalPointer(_normals.get());
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}
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else
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else if (_overallNormalAssigned)
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{
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_state->Normal(_overallNormal.x(), _overallNormal.y(), _overallNormal.z());
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}
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@ -296,3 +298,9 @@ void GLBeginEndAdapter::End()
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else if (_primitiveMode==GL_POLYGON) glDrawArrays(GL_TRIANGLE_FAN, 0, _vertices->size());
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else glDrawArrays(_primitiveMode, 0, _vertices->size());
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}
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void GLBeginEndAdapter::reset()
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{
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_overallNormalAssigned = false;
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_overallColorAssigned = false;
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}
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