Pulled in READE, NEWS and AUTHORS changes from OSG-3.2 branch.
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OpenSceneGraph Library 3.2.0
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510 Contributors:
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511 Contributors:
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Firstname Surname
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-----------------
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@ -70,11 +70,11 @@ Adrian Egli
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Ruben Lopez
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Randall Hopper
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Jan Ciger
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Torben Dannhauer
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Glenn Waldron
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Gideon May
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Don Tidrow
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Aurelien Albert
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Torben Dannhauer
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Stephane Lamoliatte
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Romano José Magacho da Silva
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Michael Gronager
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@ -84,10 +84,10 @@ David Spilling
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Daniel Sjölie
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Bryan Thrall
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Fabien Lavignotte
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Andreas Ekstrand
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Mike Connell
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Melchior Franz
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Johannes Baeuerle
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Andreas Ekstrand
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Riccardo Corsi
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Rafa Gaitan
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Neil Hughes
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@ -294,6 +294,7 @@ Daniel Trstenjak
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Craig Bosma
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Claus Scheiblauer
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Christophe Loustaunau
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Christian Ruzicka
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Brad Anderegg
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Aric Aumann
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Andrew Sampson
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@ -340,6 +341,7 @@ Ross Anderson
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Ronny Krueger
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Ronald van Maarseveen
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Romain Charbit
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Rocco Martino
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Robert Swain
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Rob Smith
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Rob Radtke
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@ -481,7 +483,6 @@ Clay Fowler
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Chuck Sembroski
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Christopher Blaesius
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Christophe Herreman
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Christian Ruzicka
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Christian Noon
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Christian Kaser
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Christian Ehrlicher
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2
NEWS.txt
2
NEWS.txt
@ -18,7 +18,7 @@ The !OpenSceneGraph 3.2 release is the culmination of 14 years of work by the op
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* Improvements to osgManipulator NodeKit that introduce new manipulators and improve flexibility and customizability
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* Updates to osgQt to support Qt5 and provide better support for Qt4
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* New osgGA::Device base class for recieving from and sending events to both real and virtual devices in a generic, extensible way
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* New ZeroCong, RestHTTP and OSC plugins to enable remote control of applications such as controlling desktop systems from tablets and phones
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* New ZeroConf, RestHTTP and OSC plugins to enable remote control of applications such as controlling desktop systems from tablets and phones
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* Improvements to osgVolume NodeKit and DICOM plugin for better medical visualization
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* New TrackVis .trk track files plugin for the visualization of brain scans.
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* Improvements to osgPresentation NodeKit and Present3D application to make it possible to create non-linear interactive, remote controlled shows
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16
README.txt
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README.txt
@ -4,15 +4,11 @@ For up-to-date information on the project, in-depth details on how to
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compile and run libraries and examples, see the documentation on the
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OpenSceneGraph website:
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http://www.openscenegraph.org
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http://www.openscenegraph.org/index.php/documentation
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For support subscribe to our public mailing list:
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For support subscribe to our public mailing list or forum, details at:
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http://www.openscenegraph.org/projects/osg/wiki/MailingLists
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or forum:
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http://forum.openscenegraph.org/
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http://www.openscenegraph.org/index.php/support
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For the impatient, we've included quick build instructions below, these
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are are broken down is three parts:
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@ -27,7 +23,7 @@ more indepth instructions.
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Robert Osfield.
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Project Lead.
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26th April 2013.
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24th July 2013.
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--
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@ -74,7 +70,7 @@ Under Windows use the GUI tool CMakeSetup to build your VisualStudio
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files. The following page on our wiki dedicated to the CMake build
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system should help guide you through the process:
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http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
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http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows
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Under OSX you can either use the CMake build system above, or use the
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Xcode projects that you will find in the OpenSceneGraph/Xcode
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@ -83,7 +79,7 @@ directory. See release notes on OSX CMake build below.
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For further details on compilation, installation and platform-specific
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information read "Getting Started" guide:
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http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
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http://www.openscenegraph.org/index.php/documentation/10-getting-started
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Section 2. Release notes on OSX build, by Eric Sokolowsky, August 5, 2008
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