Pulled in READE, NEWS and AUTHORS changes from OSG-3.2 branch.

This commit is contained in:
Robert Osfield 2013-07-24 14:24:33 +00:00
parent 75fd039dba
commit 019bccfa6f
3 changed files with 43 additions and 46 deletions

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@ -1,6 +1,6 @@
OpenSceneGraph Library 3.2.0 OpenSceneGraph Library 3.2.0
510 Contributors: 511 Contributors:
Firstname Surname Firstname Surname
----------------- -----------------
@ -70,11 +70,11 @@ Adrian Egli
Ruben Lopez Ruben Lopez
Randall Hopper Randall Hopper
Jan Ciger Jan Ciger
Torben Dannhauer
Glenn Waldron Glenn Waldron
Gideon May Gideon May
Don Tidrow Don Tidrow
Aurelien Albert Aurelien Albert
Torben Dannhauer
Stephane Lamoliatte Stephane Lamoliatte
Romano José Magacho da Silva Romano José Magacho da Silva
Michael Gronager Michael Gronager
@ -84,10 +84,10 @@ David Spilling
Daniel Sjölie Daniel Sjölie
Bryan Thrall Bryan Thrall
Fabien Lavignotte Fabien Lavignotte
Andreas Ekstrand
Mike Connell Mike Connell
Melchior Franz Melchior Franz
Johannes Baeuerle Johannes Baeuerle
Andreas Ekstrand
Riccardo Corsi Riccardo Corsi
Rafa Gaitan Rafa Gaitan
Neil Hughes Neil Hughes
@ -294,6 +294,7 @@ Daniel Trstenjak
Craig Bosma Craig Bosma
Claus Scheiblauer Claus Scheiblauer
Christophe Loustaunau Christophe Loustaunau
Christian Ruzicka
Brad Anderegg Brad Anderegg
Aric Aumann Aric Aumann
Andrew Sampson Andrew Sampson
@ -340,6 +341,7 @@ Ross Anderson
Ronny Krueger Ronny Krueger
Ronald van Maarseveen Ronald van Maarseveen
Romain Charbit Romain Charbit
Rocco Martino
Robert Swain Robert Swain
Rob Smith Rob Smith
Rob Radtke Rob Radtke
@ -481,7 +483,6 @@ Clay Fowler
Chuck Sembroski Chuck Sembroski
Christopher Blaesius Christopher Blaesius
Christophe Herreman Christophe Herreman
Christian Ruzicka
Christian Noon Christian Noon
Christian Kaser Christian Kaser
Christian Ehrlicher Christian Ehrlicher

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@ -18,7 +18,7 @@ The !OpenSceneGraph 3.2 release is the culmination of 14 years of work by the op
* Improvements to osgManipulator NodeKit that introduce new manipulators and improve flexibility and customizability * Improvements to osgManipulator NodeKit that introduce new manipulators and improve flexibility and customizability
* Updates to osgQt to support Qt5 and provide better support for Qt4 * Updates to osgQt to support Qt5 and provide better support for Qt4
* New osgGA::Device base class for recieving from and sending events to both real and virtual devices in a generic, extensible way * New osgGA::Device base class for recieving from and sending events to both real and virtual devices in a generic, extensible way
* New ZeroCong, RestHTTP and OSC plugins to enable remote control of applications such as controlling desktop systems from tablets and phones * New ZeroConf, RestHTTP and OSC plugins to enable remote control of applications such as controlling desktop systems from tablets and phones
* Improvements to osgVolume NodeKit and DICOM plugin for better medical visualization * Improvements to osgVolume NodeKit and DICOM plugin for better medical visualization
* New TrackVis .trk track files plugin for the visualization of brain scans. * New TrackVis .trk track files plugin for the visualization of brain scans.
* Improvements to osgPresentation NodeKit and Present3D application to make it possible to create non-linear interactive, remote controlled shows * Improvements to osgPresentation NodeKit and Present3D application to make it possible to create non-linear interactive, remote controlled shows

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@ -4,15 +4,11 @@ For up-to-date information on the project, in-depth details on how to
compile and run libraries and examples, see the documentation on the compile and run libraries and examples, see the documentation on the
OpenSceneGraph website: OpenSceneGraph website:
http://www.openscenegraph.org http://www.openscenegraph.org/index.php/documentation
For support subscribe to our public mailing list: For support subscribe to our public mailing list or forum, details at:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists http://www.openscenegraph.org/index.php/support
or forum:
http://forum.openscenegraph.org/
For the impatient, we've included quick build instructions below, these For the impatient, we've included quick build instructions below, these
are are broken down is three parts: are are broken down is three parts:
@ -27,7 +23,7 @@ more indepth instructions.
Robert Osfield. Robert Osfield.
Project Lead. Project Lead.
26th April 2013. 24th July 2013.
-- --
@ -74,7 +70,7 @@ Under Windows use the GUI tool CMakeSetup to build your VisualStudio
files. The following page on our wiki dedicated to the CMake build files. The following page on our wiki dedicated to the CMake build
system should help guide you through the process: system should help guide you through the process:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows
Under OSX you can either use the CMake build system above, or use the Under OSX you can either use the CMake build system above, or use the
Xcode projects that you will find in the OpenSceneGraph/Xcode Xcode projects that you will find in the OpenSceneGraph/Xcode
@ -83,7 +79,7 @@ directory. See release notes on OSX CMake build below.
For further details on compilation, installation and platform-specific For further details on compilation, installation and platform-specific
information read "Getting Started" guide: information read "Getting Started" guide:
http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted http://www.openscenegraph.org/index.php/documentation/10-getting-started
Section 2. Release notes on OSX build, by Eric Sokolowsky, August 5, 2008 Section 2. Release notes on OSX build, by Eric Sokolowsky, August 5, 2008