74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
|
#include <osgGA/StateSetManipulator>
|
||
|
|
||
|
using namespace osg;
|
||
|
using namespace osgGA;
|
||
|
|
||
|
StateSetManipulator::StateSetManipulator(): _drawState(NULL)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
StateSetManipulator::~StateSetManipulator()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void StateSetManipulator::setStateSet(StateSet *drawState)
|
||
|
{
|
||
|
_drawState=drawState;
|
||
|
if(!_drawState.valid()) return;
|
||
|
_backface = (_drawState->getMode(GL_CULL_FACE)==osg::StateAttribute::ON);
|
||
|
_lighting =(_drawState->getMode(GL_LIGHTING)==osg::StateAttribute::ON);
|
||
|
_texture =(_drawState->getMode(GL_TEXTURE_2D)==osg::StateAttribute::ON);
|
||
|
}
|
||
|
|
||
|
StateSet *StateSetManipulator::getStateSet()
|
||
|
{
|
||
|
return _drawState.get();
|
||
|
}
|
||
|
|
||
|
const StateSet *StateSetManipulator::getStateSet() const
|
||
|
{
|
||
|
return _drawState.get();
|
||
|
}
|
||
|
|
||
|
bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
|
||
|
{
|
||
|
if(!_drawState.valid()) return false;
|
||
|
|
||
|
if(ea.getEventType()==GUIEventAdapter::KEYBOARD){
|
||
|
|
||
|
switch( ea.getKey() ){
|
||
|
|
||
|
case 'b' :
|
||
|
_backface = !_backface;
|
||
|
if( _backface ) _drawState->setMode(GL_CULL_FACE,osg::StateAttribute::ON);
|
||
|
else _drawState->setMode(GL_CULL_FACE,osg::StateAttribute::OVERRIDE_OFF);
|
||
|
aa.requestRedraw();
|
||
|
return true;
|
||
|
break;
|
||
|
|
||
|
case 'l' :
|
||
|
_lighting = !_lighting ;
|
||
|
if( _lighting ) _drawState->setMode(GL_LIGHTING,osg::StateAttribute::ON);
|
||
|
else _drawState->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE_OFF);
|
||
|
aa.requestRedraw();
|
||
|
return true;
|
||
|
break;
|
||
|
|
||
|
case 't' :
|
||
|
_texture = !_texture;
|
||
|
if (_texture) _drawState->setMode(GL_TEXTURE_2D,osg::StateAttribute::INHERIT);
|
||
|
else _drawState->setMode(GL_TEXTURE_2D,osg::StateAttribute::OVERRIDE_OFF);
|
||
|
aa.requestRedraw();
|
||
|
return true;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void StateSetManipulator::accept(GUIEventHandlerVisitor& gehv)
|
||
|
{
|
||
|
gehv.visit(*this);
|
||
|
}
|