OpenSceneGraph/examples/osgcluster/broadcaster.h

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#ifndef __BROADCASTER_H
#define __BROADCASTER_H
////////////////////////////////////////////////////////////
// Broadcaster.h
//
// Class definition for broadcasting a buffer to a LAN
//
#ifndef WIN32
#include <netinet/in.h>
#endif
class Broadcaster
{
public :
Broadcaster( void );
~Broadcaster( void );
// Set the broadcast port
void setPort( const short port );
// Set the buffer to be broadcast
void setBuffer( void *buffer, const unsigned int buffer_size );
// Set a recipient host. If this is used, the Broadcaster
// no longer broadcasts, but rather directs UDP packets at
// host.
void setHost( const char *hostname );
// Sync broadcasts the buffer
void sync( void );
private :
bool init( void );
private :
#if defined (WIN32)
SOCKET _so;
#else
int _so;
#endif
bool _initialized;
short _port;
void *_buffer;
unsigned int _buffer_size;
#if defined (WIN32)
SOCKADDR_IN saddr;
#else
struct sockaddr_in saddr;
#endif
unsigned long _address;
};
#endif