OpenSceneGraph/src/osg/BoundingSphere.cpp

82 lines
1.8 KiB
C++
Raw Normal View History

2001-01-11 00:32:10 +08:00
#include "osg/BoundingSphere"
using namespace osg;
void BoundingSphere::expandBy(const Vec3& v)
{
if (isValid())
{
Vec3 dv = v-_center;
float r = dv.length();
if (r>_radius)
{
float dr = (r-_radius)*0.5f;
_center += dv*(dr/r);
_radius += dr;
} // else do nothing as vertex is within sphere.
}
else
{
_center = v;
_radius = 0.0f;
}
}
void BoundingSphere::expandRadiusBy(const Vec3& v)
{
if (isValid())
{
float r = (v-_center).length();
if (r>_radius) _radius = r;
// else do nothing as vertex is within sphere.
}
else
{
_center = v;
_radius = 0.0f;
}
}
void BoundingSphere::expandBy(const BoundingSphere& sh)
{
if (sh.isValid())
{
if (isValid())
{
Vec3 dv = sh._center-_center;
float dv_len = dv.length();
if (dv_len+sh._radius>_radius)
{
Vec3 e1 = _center-(dv*(_radius/dv_len));
Vec3 e2 = sh._center+(dv*(sh._radius/dv_len));
_center = (e1+e2)*0.5f;
_radius = (e2-_center).length();
} // else do nothing as vertex is within sphere.
}
else
{
_center = sh._center;
_radius = sh._radius;
}
}
}
void BoundingSphere::expandRadiusBy(const BoundingSphere& sh)
{
if (sh.isValid())
{
if (isValid())
{
float r = (sh._center-_center).length()+sh._radius;
if (r>_radius) _radius = r;
// else do nothing as vertex is within sphere.
}
else
{
_center = sh._center;
_radius = sh._radius;
}
}
}