OpenSceneGraph/src/osg/Billboard.cpp

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2001-01-11 00:32:10 +08:00
#include <stdio.h>
#include <math.h>
#include "osg/Billboard"
#include "osg/Input"
#include "osg/Output"
#include "osg/Registry"
using namespace osg;
RegisterObjectProxy<Billboard> g_BillboardProxy;
#define square(x) ((x)*(x))
Billboard::Billboard()
{
_mode = AXIAL_ROT;
// _mode = POINT_ROT_WORLD;
_axis.set(0.0f,0.0f,1.0f);
}
Billboard::~Billboard()
{
}
bool Billboard::addGeoSet(GeoSet *gset)
{
if (Geode::addGeoSet(gset))
{
Vec3 pos(0.0f,0.0f,0.0f);
while (_positionList.size()<_geosets.size())
{
_positionList.push_back(pos);
}
return true;
}
return false;
}
bool Billboard::addGeoSet(GeoSet *gset,const Vec3& pos)
{
if (Geode::addGeoSet(gset))
{
while (_positionList.size()<_geosets.size())
{
_positionList.push_back(pos);
}
return true;
}
return false;
}
bool Billboard::removeGeoSet( GeoSet *gset )
{
PositionList::iterator pitr = _positionList.begin();
for (GeoSetList::iterator itr=_geosets.begin();
itr!=_geosets.end();
++itr,++pitr)
{
if (itr->get()==gset)
{
// note ref_ptr<> automatically handles decrementing gset's reference count.
_geosets.erase(itr);
_positionList.erase(pitr);
_bsphere_computed = false;
return true;
}
}
return false;
}
void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat)
{
switch(_mode)
{
case(AXIAL_ROT):
{
Vec3 ev = pos_local-eye_local;
ev.z() = 0.0f;
float ev_length = ev.length();
if (ev_length>0.0f) {
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
//mat.makeRot(rotation_z*180.0f/M_PI,0.0f,0.0f,1.0f);
float inv = 1.0f/ev_length;
float c = ev.y()*inv;
float s = ev.x()*inv;
mat._mat[0][0] = c;
mat._mat[0][1] = -s;
mat._mat[1][0] = s;
mat._mat[1][1] = c;
}
break;
}
case(POINT_ROT_WORLD):
case(POINT_ROT_EYE):
{
Vec3 ev = pos_local-eye_local;
ev.normalize();
float ev_len = ev.length();
if (ev_len != 0.0f)
{
ev /= ev_len;
Vec3 cp = ev^Vec3(0.0f,1.0f,0.0f);
float dot = ev*Vec3(0.0f,1.0f,0.0f);
float cp_len = cp.length();
if (cp_len != 0.0f)
{
cp /= cp_len;
float rotation_cp = acosf(dot);
mat.makeRot(rotation_cp*180.0f/M_PI,cp[0],cp[1],cp[2]);
}
}
break;
}
}
}
void Billboard::calcTransform(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat)
{
// mat.makeTrans(pos_local[0],pos_local[1],pos_local[2]);
// mat.makeIdent();
calcRotation(eye_local,pos_local,mat);
// mat.postTrans(pos_local[0],pos_local[1],pos_local[2]);
mat._mat[3][0] += pos_local[0];
mat._mat[3][1] += pos_local[1];
mat._mat[3][2] += pos_local[2];
}
bool Billboard::readLocalData(Input& fr)
{
// note, free done by Node::read(Input& fr)
bool iteratorAdvanced = false;
if (fr[0].matchWord("Mode"))
{
if (fr[1].matchWord("AXIAL_ROT"))
{
_mode = AXIAL_ROT;
fr+=2;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("POINT_ROT_EYE"))
{
_mode = POINT_ROT_EYE;
fr+=2;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("POINT_ROT_WORLD"))
{
_mode = POINT_ROT_WORLD;
fr+=2;
iteratorAdvanced = true;
}
}
// read the position data.
bool matchFirst = false;
if ((matchFirst=fr.matchSequence("Positions {")) || fr.matchSequence("Positions %i {"))
{
// set up coordinates.
int entry = fr[0].getNoNestedBrackets();
if (matchFirst)
{
fr += 2;
}
else
{
//_positionList.(capacity);
fr += 3;
}
Vec3 pos;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
if (fr[0].getFloat(pos[0]) && fr[1].getFloat(pos[1]) && fr[2].getFloat(pos[2]))
{
fr += 3;
_positionList.push_back(pos);
}
else
{
++fr;
}
}
iteratorAdvanced = true;
++fr;
}
if (Geode::readLocalData(fr)) iteratorAdvanced = true;
return iteratorAdvanced;
}
bool Billboard::writeLocalData(Output& fw)
{
switch(_mode)
{
case(AXIAL_ROT): fw.indent() << "Mode AXIAL_ROT"<<endl; break;
case(POINT_ROT_EYE): fw.indent() << "Mode POINT_ROT_EYE"<<endl; break;
case(POINT_ROT_WORLD): fw.indent() << "Mode POINT_ROT_WORLD"<<endl; break;
}
fw.indent() << "Axis " << _axis[0] << " "<<_axis[1]<<" "<<_axis[2]<<endl;
fw.indent() << "Positions {"<<endl;
fw.moveIn();
for(PositionList::iterator piter = _positionList.begin();
piter != _positionList.end();
++piter)
{
fw.indent() << (*piter)[0] << " "<<(*piter)[1]<<" "<<(*piter)[2]<<endl;
}
fw.moveOut();
fw.indent() << "}"<<endl;
Geode::writeLocalData(fw);
return true;
}
bool Billboard::computeBound( void )
{
int i;
int ngsets = _geosets.size();
if( ngsets == 0 ) return false;
_bsphere._center.set(0.0f,0.0f,0.0f);
for( i = 0; i < ngsets; i++ )
{
GeoSet *gset = _geosets[i].get();
const BoundingBox& bbox = gset->getBound();
_bsphere._center += bbox.center();
_bsphere._center += _positionList[i];
}
_bsphere._center /= (float)(ngsets);
float maxd = 0.0;
for( i = 0; i < ngsets; ++i )
{
GeoSet *gset = _geosets[i].get();
const BoundingBox& bbox = gset->getBound();
Vec3 local_center = _bsphere._center-_positionList[i];
for(unsigned int c=0;c<8;++c)
{
float d = (bbox.corner(c)-local_center).length2();
if( d > maxd ) maxd = d;
}
}
_bsphere._radius = sqrtf(maxd);
_bsphere_computed=true;
return true;
}