273 lines
6.4 KiB
C++
273 lines
6.4 KiB
C++
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#include <stdio.h>
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#include <math.h>
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#include "osg/Billboard"
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#include "osg/Input"
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#include "osg/Output"
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#include "osg/Registry"
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using namespace osg;
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RegisterObjectProxy<Billboard> g_BillboardProxy;
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#define square(x) ((x)*(x))
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Billboard::Billboard()
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{
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_mode = AXIAL_ROT;
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// _mode = POINT_ROT_WORLD;
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_axis.set(0.0f,0.0f,1.0f);
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}
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Billboard::~Billboard()
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{
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}
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bool Billboard::addGeoSet(GeoSet *gset)
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{
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if (Geode::addGeoSet(gset))
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{
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Vec3 pos(0.0f,0.0f,0.0f);
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while (_positionList.size()<_geosets.size())
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{
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_positionList.push_back(pos);
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}
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return true;
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}
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return false;
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}
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bool Billboard::addGeoSet(GeoSet *gset,const Vec3& pos)
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{
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if (Geode::addGeoSet(gset))
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{
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while (_positionList.size()<_geosets.size())
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{
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_positionList.push_back(pos);
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}
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return true;
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}
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return false;
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}
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bool Billboard::removeGeoSet( GeoSet *gset )
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{
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PositionList::iterator pitr = _positionList.begin();
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for (GeoSetList::iterator itr=_geosets.begin();
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itr!=_geosets.end();
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++itr,++pitr)
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{
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if (itr->get()==gset)
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{
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// note ref_ptr<> automatically handles decrementing gset's reference count.
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_geosets.erase(itr);
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_positionList.erase(pitr);
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_bsphere_computed = false;
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return true;
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}
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}
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return false;
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}
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void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat)
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{
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switch(_mode)
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{
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case(AXIAL_ROT):
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{
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Vec3 ev = pos_local-eye_local;
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f) {
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRot(rotation_z*180.0f/M_PI,0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float c = ev.y()*inv;
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float s = ev.x()*inv;
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mat._mat[0][0] = c;
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mat._mat[0][1] = -s;
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mat._mat[1][0] = s;
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mat._mat[1][1] = c;
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}
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break;
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}
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case(POINT_ROT_WORLD):
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case(POINT_ROT_EYE):
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{
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Vec3 ev = pos_local-eye_local;
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ev.normalize();
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float ev_len = ev.length();
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if (ev_len != 0.0f)
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{
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ev /= ev_len;
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Vec3 cp = ev^Vec3(0.0f,1.0f,0.0f);
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float dot = ev*Vec3(0.0f,1.0f,0.0f);
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float cp_len = cp.length();
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if (cp_len != 0.0f)
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{
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cp /= cp_len;
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float rotation_cp = acosf(dot);
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mat.makeRot(rotation_cp*180.0f/M_PI,cp[0],cp[1],cp[2]);
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}
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}
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break;
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}
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}
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}
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void Billboard::calcTransform(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat)
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{
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// mat.makeTrans(pos_local[0],pos_local[1],pos_local[2]);
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// mat.makeIdent();
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calcRotation(eye_local,pos_local,mat);
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// mat.postTrans(pos_local[0],pos_local[1],pos_local[2]);
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mat._mat[3][0] += pos_local[0];
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mat._mat[3][1] += pos_local[1];
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mat._mat[3][2] += pos_local[2];
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}
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bool Billboard::readLocalData(Input& fr)
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{
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// note, free done by Node::read(Input& fr)
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bool iteratorAdvanced = false;
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if (fr[0].matchWord("Mode"))
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{
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if (fr[1].matchWord("AXIAL_ROT"))
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{
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_mode = AXIAL_ROT;
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fr+=2;
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iteratorAdvanced = true;
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}
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else if (fr[1].matchWord("POINT_ROT_EYE"))
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{
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_mode = POINT_ROT_EYE;
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fr+=2;
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iteratorAdvanced = true;
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}
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else if (fr[1].matchWord("POINT_ROT_WORLD"))
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{
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_mode = POINT_ROT_WORLD;
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fr+=2;
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iteratorAdvanced = true;
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}
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}
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// read the position data.
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bool matchFirst = false;
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if ((matchFirst=fr.matchSequence("Positions {")) || fr.matchSequence("Positions %i {"))
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{
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// set up coordinates.
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int entry = fr[0].getNoNestedBrackets();
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if (matchFirst)
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{
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fr += 2;
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}
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else
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{
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//_positionList.(capacity);
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fr += 3;
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}
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Vec3 pos;
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while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
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{
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if (fr[0].getFloat(pos[0]) && fr[1].getFloat(pos[1]) && fr[2].getFloat(pos[2]))
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{
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fr += 3;
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_positionList.push_back(pos);
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}
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else
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{
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++fr;
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}
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}
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iteratorAdvanced = true;
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++fr;
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}
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if (Geode::readLocalData(fr)) iteratorAdvanced = true;
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return iteratorAdvanced;
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}
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bool Billboard::writeLocalData(Output& fw)
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{
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switch(_mode)
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{
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case(AXIAL_ROT): fw.indent() << "Mode AXIAL_ROT"<<endl; break;
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case(POINT_ROT_EYE): fw.indent() << "Mode POINT_ROT_EYE"<<endl; break;
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case(POINT_ROT_WORLD): fw.indent() << "Mode POINT_ROT_WORLD"<<endl; break;
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}
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fw.indent() << "Axis " << _axis[0] << " "<<_axis[1]<<" "<<_axis[2]<<endl;
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fw.indent() << "Positions {"<<endl;
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fw.moveIn();
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for(PositionList::iterator piter = _positionList.begin();
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piter != _positionList.end();
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++piter)
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{
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fw.indent() << (*piter)[0] << " "<<(*piter)[1]<<" "<<(*piter)[2]<<endl;
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}
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fw.moveOut();
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fw.indent() << "}"<<endl;
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Geode::writeLocalData(fw);
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return true;
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}
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bool Billboard::computeBound( void )
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{
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int i;
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int ngsets = _geosets.size();
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if( ngsets == 0 ) return false;
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_bsphere._center.set(0.0f,0.0f,0.0f);
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for( i = 0; i < ngsets; i++ )
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{
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GeoSet *gset = _geosets[i].get();
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const BoundingBox& bbox = gset->getBound();
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_bsphere._center += bbox.center();
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_bsphere._center += _positionList[i];
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}
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_bsphere._center /= (float)(ngsets);
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float maxd = 0.0;
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for( i = 0; i < ngsets; ++i )
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{
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GeoSet *gset = _geosets[i].get();
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const BoundingBox& bbox = gset->getBound();
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Vec3 local_center = _bsphere._center-_positionList[i];
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for(unsigned int c=0;c<8;++c)
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{
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float d = (bbox.corner(c)-local_center).length2();
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if( d > maxd ) maxd = d;
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}
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}
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_bsphere._radius = sqrtf(maxd);
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_bsphere_computed=true;
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return true;
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}
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