46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
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#ifndef OSG_SWITCH
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#define OSG_SWITCH 1
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#include <osg/Group>
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namespace osg {
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/** Switch - Group node which allows switching between children.
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Typical uses would be for objects which might need to be rendered
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differently at different times, for instance a switch could be used
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to represent the different states of a traffic light.
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*/
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class SG_EXPORT Switch : public Group
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{
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public :
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enum SwitchType {
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ALL_CHILDREN_ON=-1,
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ALL_CHILDREN_OFF=-2
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};
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Switch();
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virtual Object* clone() const { return new Switch(); }
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virtual bool isSameKindAs(Object* obj) { return dynamic_cast<Switch*>(obj)!=NULL; }
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virtual const char* className() const { return "Switch"; }
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virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
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virtual void traverse(NodeVisitor& nv);
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void setVal(int val) { _value = val; }
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int getVal() const { return _value; }
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protected :
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virtual ~Switch() {}
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virtual bool readLocalData(Input& fr);
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virtual bool writeLocalData(Output& fw);
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int _value;
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};
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};
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#endif
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