OpenSceneGraph/include/osg/LOD

68 lines
2.2 KiB
Plaintext
Raw Normal View History

2001-01-11 00:32:10 +08:00
#ifndef OSG_LOD
#define OSG_LOD 1
#include <osg/Switch>
#include <vector>
namespace osg {
/** LOD - Level Of Detail group node which allows switching between children
depending on distance from eye point.
Typical uses are for load balancing - objects further away from
the eye point are rendered at a lower level of detail, and at times
of high stress on the graphics pipeline lower levels of detail can
also be chosen.
*/
class SG_EXPORT LOD : public Group
{
public :
LOD() {}
virtual Object* clone() const { return new LOD(); }
virtual bool isSameKindAs(Object* obj) { return dynamic_cast<LOD*>(obj)!=NULL; }
virtual const char* className() const { return "LOD"; }
virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
virtual void traverse(NodeVisitor& nv);
/** Sets the value of range list element index to range which
is a floating point distance specified in world coordinates.
Range list automatically expands to accomodate values beyond
the current getNumRanges().*/
void setRange(unsigned int index, float range);
/** pfLOD::getRange returns the range element index.*/
float getRange(unsigned int index) { return _rangeList[index]; }
/** returns the number of ranges currently set.*/
int getNumRanges() { return _rangeList.size(); }
/** Sets the object-space point which defines the center of the osg::LOD.
center is affected by any transforms in the hierarchy above the osg::LOD.*/
void setCenter(const Vec3 &center) { _center = center; }
/** return the LOD center point. */
const Vec3& getCenter() { return _center; }
/** return the child to traverse.
Selected by the distance between the eye point in local
coordinates and the LOD center, mutliplied by the bias.*/
int evaluate(const Vec3& eye_local,float bias=1.0f);
protected :
virtual ~LOD() {}
virtual bool readLocalData(Input& fr);
virtual bool writeLocalData(Output& fw);
typedef std::vector<float> RangeList;
RangeList _rangeList;
RangeList _rangeList2;
Vec3 _center;
};
};
#endif