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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2003-01-22 00:45:36 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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2003-01-22 00:45:36 +08:00
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2002-05-09 18:31:03 +08:00
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2010-05-25 20:05:13 +08:00
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#ifndef OSGGA_FLIGHT_MANIPULATOR
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#define OSGGA_FLIGHT_MANIPULATOR 1
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2003-05-19 23:15:17 +08:00
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2010-05-25 20:05:13 +08:00
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#include <osgGA/FirstPersonManipulator>
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namespace osgGA {
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2010-05-25 20:05:13 +08:00
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/** FlightManipulator is a MatrixManipulator which provides flight simulator-like
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* updating of the camera position & orientation. By default, the left mouse
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* button accelerates, the right mouse button decelerates, and the middle mouse
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* button (or left and right simultaneously) stops dead.
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*/
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class OSGGA_EXPORT FlightManipulator : public FirstPersonManipulator
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{
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typedef FirstPersonManipulator inherited;
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public:
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enum YawControlMode
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{
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YAW_AUTOMATICALLY_WHEN_BANKED,
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NO_AUTOMATIC_YAW
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};
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FlightManipulator( int flags = UPDATE_MODEL_SIZE | COMPUTE_HOME_USING_BBOX );
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FlightManipulator( const FlightManipulator& fpm,
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const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );
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META_Object( osgGA, FlightManipulator );
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virtual void setYawControlMode( YawControlMode ycm );
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inline YawControlMode getYawControlMode() const;
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virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual void getUsage( osg::ApplicationUsage& usage ) const;
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protected:
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virtual bool handleFrame( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual bool handleMouseMove( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual bool handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual bool handleMousePush( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual bool handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual bool handleKeyDown( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual bool flightHandleEvent( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
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virtual bool performMovement();
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virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy );
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virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy );
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virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy );
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YawControlMode _yawMode;
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};
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//
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// inline methods
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//
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/// Returns the Yaw control for the flight model.
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inline FlightManipulator::YawControlMode FlightManipulator::getYawControlMode() const { return _yawMode; }
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}
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#endif /* OSGGA_FLIGHT_MANIPULATOR */
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