OpenSceneGraph/src/osg/Primitive.cpp

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#include <osg/Primitive>
using namespace osg;
void DrawArrays::draw() const
{
glDrawArrays(_mode,_first,_count);
}
void DrawArrays::accept(Drawable::PrimitiveFunctor& functor)
{
functor.drawArrays(_mode,_first,_count);
}
void DrawArrayLengths::draw() const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
glDrawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::accept(Drawable::PrimitiveFunctor& functor)
{
GLint first = _first;
for(VectorSizei::iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
unsigned int DrawArrayLengths::getNumIndices()
{
unsigned int count = 0;
for(VectorSizei::iterator itr=begin();
itr!=end();
++itr)
{
count += *itr;
}
return count;
}
void DrawElementsUByte::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_BYTE,&front());
}
void DrawElementsUByte::accept(Drawable::PrimitiveFunctor& functor)
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsUShort::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_SHORT,&front());
}
void DrawElementsUShort::accept(Drawable::PrimitiveFunctor& functor)
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsUInt::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_INT,&front());
}
void DrawElementsUInt::accept(Drawable::PrimitiveFunctor& functor)
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}