OpenSceneGraph/examples/osgspacewarp/osgspacewarp.cpp

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2006-07-18 23:21:48 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial applications,
* as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <osg/Group>
#include <osg/Geometry>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgViewer/Viewer>
float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; }
struct DrawCallback : public osg::Drawable::DrawCallback
{
DrawCallback():
_firstTime(true) {}
virtual void drawImplementation(osg::State& state,const osg::Drawable* drawable) const
{
if (!_firstTime)
{
_previousModelViewMatrix = _currentModelViewMatrix;
_currentModelViewMatrix = state.getModelViewMatrix();
_inverseModelViewMatrix.invert(_currentModelViewMatrix);
osg::Matrix T(_previousModelViewMatrix*_inverseModelViewMatrix);
osg::Geometry* geometry = dynamic_cast<osg::Geometry*>(const_cast<osg::Drawable*>(drawable));
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
for(unsigned int i=0;i+1<vertices->size();i+=2)
{
(*vertices)[i+1] = (*vertices)[i]*T;
}
}
else
{
_currentModelViewMatrix = state.getModelViewMatrix();
}
_firstTime = false;
drawable->drawImplementation(state);
}
mutable bool _firstTime;
mutable osg::Matrix _currentModelViewMatrix;
mutable osg::Matrix _inverseModelViewMatrix;
mutable osg::Matrix _previousModelViewMatrix;
};
osg::Node* createScene(unsigned int noStars)
{
osg::Geometry* geometry = new osg::Geometry;
// set up vertices
osg::Vec3Array* vertices = new osg::Vec3Array(noStars*2);
geometry->setVertexArray(vertices);
float min = -1.0f;
float max = 1.0f;
unsigned int j = 0;
unsigned int i = 0;
for(i=0;i<noStars;++i,j+=2)
{
(*vertices)[j].set(random(min,max),random(min,max),random(min,max));
(*vertices)[j+1] = (*vertices)[j]+osg::Vec3(0.0f,0.0f,0.001f);
}
// set up colours
osg::Vec4Array* colours = new osg::Vec4Array(1);
geometry->setColorArray(colours);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
(*colours)[0].set(1.0f,1.0f,1.0f,1.0f);
// set up the primitive set to draw lines
geometry->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0,noStars*2));
// set up the points for the stars.
osg::DrawElementsUShort* points = new osg::DrawElementsUShort(GL_POINTS,noStars);
geometry->addPrimitiveSet(points);
for(i=0;i<noStars;++i)
{
(*points)[i] = i*2;
}
geometry->setUseDisplayList(false);
geometry->setDrawCallback(new DrawCallback);
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geometry);
geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::Group* group = new osg::Group;
group->addChild(geode);
return group;
}
int main( int argc, char **argv )
{
// construct the viewer.
osgViewer::Viewer viewer;
// set the scene to render
viewer.setSceneData(createScene(50000));
return viewer.run();
}