OpenSceneGraph/src/osgGA/FlightManipulator.cpp

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2006-07-18 23:21:48 +08:00
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgGA/FlightManipulator>
#include <osg/Notify>
using namespace osg;
using namespace osgGA;
FlightManipulator::FlightManipulator()
{
_modelScale = 0.01f;
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_acceleration = 100.0f;
_velocity = 0.0f;
_yawMode = YAW_AUTOMATICALLY_WHEN_BANKED;
_distance = 1.0f;
}
FlightManipulator::~FlightManipulator()
{
}
void FlightManipulator::setNode(osg::Node* node)
{
_node = node;
if (_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
_modelScale = boundingSphere._radius;
}
if (getAutoComputeHomePosition()) computeHomePosition();
}
const osg::Node* FlightManipulator::getNode() const
{
return _node.get();
}
osg::Node* FlightManipulator::getNode()
{
return _node.get();
}
void FlightManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
if (getAutoComputeHomePosition()) computeHomePosition();
computePosition(_homeEye, _homeCenter, _homeUp);
_velocity = 0.0;
us.requestRedraw();
us.requestContinuousUpdate(false);
us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
flushMouseEventStack();
}
void FlightManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
flushMouseEventStack();
us.requestContinuousUpdate(false);
_velocity = 0.0f;
if (ea.getEventType()!=GUIEventAdapter::RESIZE)
{
us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
}
}
bool FlightManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
switch(ea.getEventType())
{
case(GUIEventAdapter::FRAME):
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
return false;
case(GUIEventAdapter::RESIZE):
init(ea,us);
us.requestRedraw();
return true;
default:
break;
}
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(GUIEventAdapter::PUSH):
{
addMouseEvent(ea);
us.requestContinuousUpdate(true);
if (calcMovement()) us.requestRedraw();
return true;
}
case(GUIEventAdapter::RELEASE):
{
addMouseEvent(ea);
us.requestContinuousUpdate(true);
if (calcMovement()) us.requestRedraw();
return true;
}
case(GUIEventAdapter::DRAG):
{
addMouseEvent(ea);
us.requestContinuousUpdate(true);
if (calcMovement()) us.requestRedraw();
return true;
}
case(GUIEventAdapter::MOVE):
{
addMouseEvent(ea);
us.requestContinuousUpdate(true);
if (calcMovement()) us.requestRedraw();
return true;
}
case(GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()==GUIEventAdapter::KEY_Space)
{
flushMouseEventStack();
home(ea,us);
us.requestRedraw();
us.requestContinuousUpdate(false);
return true;
}
else if (ea.getKey()=='q')
{
_yawMode = YAW_AUTOMATICALLY_WHEN_BANKED;
return true;
}
else if (ea.getKey()=='a')
{
_yawMode = NO_AUTOMATIC_YAW;
return true;
}
return false;
}
default:
return false;
}
}
void FlightManipulator::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("Flight: Space","Reset the viewing position to home");
usage.addKeyboardMouseBinding("Flight: q","Automatically yaw when banked (default)");
usage.addKeyboardMouseBinding("Flight: a","No yaw when banked");
}
void FlightManipulator::flushMouseEventStack()
{
_ga_t1 = NULL;
_ga_t0 = NULL;
}
void FlightManipulator::addMouseEvent(const GUIEventAdapter& ea)
{
_ga_t1 = _ga_t0;
_ga_t0 = &ea;
}
void FlightManipulator::setByMatrix(const osg::Matrixd& matrix)
{
_eye = matrix.getTrans();
_rotation = matrix.getRotate();
_distance = 1.0f;
}
osg::Matrixd FlightManipulator::getMatrix() const
{
return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_eye);
}
osg::Matrixd FlightManipulator::getInverseMatrix() const
{
return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse());
}
void FlightManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up)
{
osg::Vec3d lv = center-eye;
osg::Vec3 f(lv);
f.normalize();
osg::Vec3 s(f^up);
s.normalize();
osg::Vec3 u(s^f);
u.normalize();
osg::Matrixd rotation_matrix(s[0], u[0], -f[0], 0.0f,
s[1], u[1], -f[1], 0.0f,
s[2], u[2], -f[2], 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
_eye = eye;
_distance = lv.length();
_rotation = rotation_matrix.getRotate().inverse();
}
bool FlightManipulator::calcMovement()
{
// return if less then two events have been added.
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
double dt = _ga_t0->getTime()-_ga_t1->getTime();
if (dt<0.0f)
{
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notify(INFO) << "warning dt = "<<dt<< std::endl;
dt = 0.0f;
}
unsigned int buttonMask = _ga_t1->getButtonMask();
if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
// pan model.
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_velocity += dt*(_acceleration+_velocity);
}
else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
{
_velocity = 0.0f;
}
else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
{
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_velocity -= dt*(_acceleration+_velocity);
}
float dx = _ga_t0->getXnormalized();
float dy = _ga_t0->getYnormalized();
osg::CoordinateFrame cf=getCoordinateFrame(_eye);
osg::Matrixd rotation_matrix;
rotation_matrix.makeRotate(_rotation);
osg::Vec3d up = osg::Vec3(0.0,1.0,0.0) * rotation_matrix;
osg::Vec3d lv = osg::Vec3(0.0,0.0,-1.0) * rotation_matrix;
osg::Vec3d sv = lv^up;
sv.normalize();
double pitch = -inDegrees(dy*50.0f*dt);
double roll = inDegrees(dx*50.0f*dt);
osg::Quat delta_rotate;
osg::Quat roll_rotate;
osg::Quat pitch_rotate;
pitch_rotate.makeRotate(pitch,sv.x(),sv.y(),sv.z());
roll_rotate.makeRotate(roll,lv.x(),lv.y(),lv.z());
delta_rotate = pitch_rotate*roll_rotate;
if (_yawMode==YAW_AUTOMATICALLY_WHEN_BANKED)
{
//float bank = asinf(sv.z());
double bank = asinf(sv *getUpVector(cf));
double yaw = inRadians(bank)*dt;
osg::Quat yaw_rotate;
//yaw_rotate.makeRotate(yaw,0.0f,0.0f,1.0f);
yaw_rotate.makeRotate(yaw,getUpVector(cf));
delta_rotate = delta_rotate*yaw_rotate;
}
lv *= (_velocity*dt);
_eye += lv;
_rotation = _rotation*delta_rotate;
return true;
}