OpenSceneGraph/include/osgParticle/PointPlacer

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_POINT_PLACER
#define OSGPARTICLE_POINT_PLACER 1
#include <osgParticle/CenteredPlacer>
#include <osgParticle/Particle>
#include <osg/CopyOp>
#include <osg/Object>
namespace osgParticle
{
/** A point-shaped particle placer.
This placer class uses the center point defined in its base class <CODE>CenteredPlacer</CODE>
to place there all incoming particles.
*/
class PointPlacer: public CenteredPlacer {
public:
inline PointPlacer();
inline PointPlacer(const PointPlacer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, PointPlacer);
/** Place a particle.
This method is called automatically by <CODE>ModularEmitter</CODE> and should not be called
manually.
*/
inline void place(Particle* P) const;
/// return the control position
inline osg::Vec3 getControlPosition() const;
protected:
virtual ~PointPlacer() {}
PointPlacer& operator=(const PointPlacer&) { return *this; }
};
// INLINE FUNCTIONS
inline PointPlacer::PointPlacer()
: CenteredPlacer()
{
}
inline PointPlacer::PointPlacer(const PointPlacer& copy, const osg::CopyOp& copyop)
: CenteredPlacer(copy, copyop)
{
}
inline void PointPlacer::place(Particle* P) const
{
P->setPosition(getCenter());
}
inline osg::Vec3 PointPlacer::getControlPosition() const
{
return getCenter();
}
}
#endif