OpenSceneGraph/include/osg/Texture3D

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_TEXTURE3D
#define OSG_TEXTURE3D 1
#include <osg/Texture>
namespace osg {
/** Texture state class which encapsulates OpenGl 3D texture functionality.*/
class SG_EXPORT Texture3D : public Texture
{
public :
Texture3D();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Texture3D(const Texture3D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, Texture3D,TEXTURE);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& rhs) const;
virtual void getAssociatedModes(std::vector<GLMode>& modes) const
{
modes.push_back(GL_TEXTURE_3D);
}
/** Set the texture image. */
void setImage(Image* image);
/** Get the texture image. */
Image* getImage() { return _image.get(); }
/** Get the const texture image. */
inline const Image* getImage() const { return _image.get(); }
/** Set the texture width and height. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */
inline void setTextureSize(int width, int height, int depth) const
{
_textureWidth = width;
_textureHeight = height;
_textureDepth = depth;
}
/** Get the texture subload width. */
inline void getTextureSize(int& width, int& height, int& depth) const
{
width = _textureWidth;
height = _textureHeight;
depth = _textureDepth;
}
class SubloadCallback : public Referenced
{
public:
virtual void load(const Texture3D& texture,State& state) const = 0;
virtual void subload(const Texture3D& texture,State& state) const = 0;
};
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
/** Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
/** Get the number of mip map levels the the texture has been created with.*/
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
/** Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
* Updates portion of an existing OpenGL texture object from the current OpenGL background
* framebuffer contents at pos \a x, \a y with width \a width and
* height \a height. */
void copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
/** Extensions class which encapsulates the querring of extensions and
* associated function pointers, and provide convinience wrappers to
* check for the extensions or use the associated functions.*/
class Extensions : public osg::Referenced
{
public:
Extensions();
Extensions(const Extensions& rhs);
void lowestCommonDenominator(const Extensions& rhs);
void setupGLExtenions();
bool isTexture3DSupported() const { return _isTexture3DSupported; }
bool isTexture3DFast() const { return _isTexture3DFast; }
GLint maxTexture3DSize() const { return _maxTexture3DSize; }
void glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) const;
void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) const;
void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) const;
void gluBuild3DMipmaps( GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data) const;
protected:
~Extensions() {}
bool _isTexture3DSupported;
bool _isTexture3DFast;
GLint _maxTexture3DSize;
void* _glTexImage3D;
void* _glTexSubImage3D;
void* _glCopyTexSubImage3D;
void* _gluBuild3DMipmaps;
};
/** Function to call to get the extension of a specified context.
* If the Exentsion object for that context has not yet been created then
* and the 'createIfNotInitalized' flag been set to false then returns NULL.
* If 'createIfNotInitalized' is true then the Extensions object is
* automatically created. However, in this case the extension object
* only be created with the graphics context associated with ContextID..*/
2003-02-14 19:41:52 +08:00
static const Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
/** setExtensions allows users to override the extensions across graphics contexts.
* typically used when you have different extensions supported across graphics pipes
* but need to ensure that they all use the same low common denominator extensions.*/
2003-02-14 19:41:52 +08:00
static void setExtensions(unsigned int contextID,Extensions* extensions);
protected :
virtual ~Texture3D();
virtual void computeInternalFormat() const;
void applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMimpmapLevels) const;
// not ideal that _image is mutable, but its required since
// Image::ensureDimensionsArePowerOfTwo() can only be called
// in a valid OpenGL context, a therefore within an Texture::apply
// which is const...
mutable ref_ptr<Image> _image;
// subloaded images can have different texture and image sizes.
mutable GLsizei _textureWidth, _textureHeight, _textureDepth;
// number of mip map levels the the texture has been created with,
mutable GLsizei _numMimpmapLevels;
ref_ptr<SubloadCallback> _subloadCallback;
};
}
#endif