2001-09-20 05:08:56 +08:00
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#include <osg/Matrix>
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2001-09-22 10:42:08 +08:00
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#include <osg/Quat>
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2001-09-20 05:08:56 +08:00
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#include <osg/Notify>
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2001-09-22 10:42:08 +08:00
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#include <osg/Types>
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2001-10-15 23:50:55 +08:00
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#include <osg/Math>
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2001-01-11 00:32:10 +08:00
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2001-09-27 17:44:55 +08:00
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#include <stdlib.h>
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2001-01-11 00:32:10 +08:00
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using namespace osg;
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2001-09-22 10:42:08 +08:00
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#define SET_ROW(row, v1, v2, v3, v4 ) \
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_mat[(row)][0] = (v1); \
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_mat[(row)][1] = (v2); \
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_mat[(row)][2] = (v3); \
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_mat[(row)][3] = (v4);
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2001-01-11 00:32:10 +08:00
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2001-09-22 10:42:08 +08:00
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#define INNER_PRODUCT(a,b,r,c) \
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((a)._mat[r][0] * (b)._mat[0][c]) \
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+((a)._mat[r][1] * (b)._mat[1][c]) \
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+((a)._mat[r][2] * (b)._mat[2][c]) \
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+((a)._mat[r][3] * (b)._mat[3][c])
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2001-01-11 00:32:10 +08:00
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2002-02-07 09:15:15 +08:00
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2002-02-06 05:51:06 +08:00
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Matrix::Matrix() : Object()
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{
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makeIdentity();
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}
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2001-01-11 00:32:10 +08:00
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Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying. The old functionality of clone() which was clone of type has
been renamed to cloneType().
Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc. A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.
Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.
Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData. These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.
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2002-01-29 05:17:01 +08:00
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Matrix::Matrix( const Matrix& other) : Object()
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2001-09-20 05:08:56 +08:00
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{
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set( (const float *) other._mat );
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2001-09-20 05:08:56 +08:00
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}
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2002-03-19 05:56:00 +08:00
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Matrix::Matrix( const float * const def )
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2001-09-22 10:42:08 +08:00
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{
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set( def );
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2001-09-20 05:08:56 +08:00
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}
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2001-09-22 10:42:08 +08:00
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Matrix::Matrix( float a00, float a01, float a02, float a03,
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float a10, float a11, float a12, float a13,
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float a20, float a21, float a22, float a23,
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float a30, float a31, float a32, float a33)
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{
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SET_ROW(0, a00, a01, a02, a03 )
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SET_ROW(1, a10, a11, a12, a13 )
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SET_ROW(2, a20, a21, a22, a23 )
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SET_ROW(3, a30, a31, a32, a33 )
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2001-01-11 00:32:10 +08:00
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}
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2001-09-22 10:42:08 +08:00
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void Matrix::set( float a00, float a01, float a02, float a03,
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float a10, float a11, float a12, float a13,
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float a20, float a21, float a22, float a23,
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float a30, float a31, float a32, float a33)
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2001-01-11 00:32:10 +08:00
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{
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2001-09-22 10:42:08 +08:00
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SET_ROW(0, a00, a01, a02, a03 )
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SET_ROW(1, a10, a11, a12, a13 )
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SET_ROW(2, a20, a21, a22, a23 )
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SET_ROW(3, a30, a31, a32, a33 )
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2001-01-11 00:32:10 +08:00
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}
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2001-09-22 10:42:08 +08:00
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void Matrix::setTrans( float tx, float ty, float tz )
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{
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_mat[3][0] = tx;
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_mat[3][1] = ty;
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_mat[3][2] = tz;
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}
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2001-09-20 05:08:56 +08:00
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2001-09-22 10:42:08 +08:00
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void Matrix::setTrans( const Vec3& v )
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{
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_mat[3][0] = v[0];
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_mat[3][1] = v[1];
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_mat[3][2] = v[2];
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2001-01-11 00:32:10 +08:00
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}
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2001-12-16 00:56:39 +08:00
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void Matrix::makeIdentity()
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2001-01-11 00:32:10 +08:00
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{
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SET_ROW(0, 1, 0, 0, 0 )
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SET_ROW(1, 0, 1, 0, 0 )
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SET_ROW(2, 0, 0, 1, 0 )
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SET_ROW(3, 0, 0, 0, 1 )
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2001-01-11 00:32:10 +08:00
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}
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2001-09-22 10:42:08 +08:00
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void Matrix::makeScale( const Vec3& v )
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{
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makeScale(v[0], v[1], v[2] );
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2001-01-11 00:32:10 +08:00
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}
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2001-09-22 10:42:08 +08:00
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void Matrix::makeScale( float x, float y, float z )
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{
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SET_ROW(0, x, 0, 0, 0 )
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SET_ROW(1, 0, y, 0, 0 )
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SET_ROW(2, 0, 0, z, 0 )
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SET_ROW(3, 0, 0, 0, 1 )
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2001-01-11 00:32:10 +08:00
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}
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2001-12-13 04:29:10 +08:00
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void Matrix::makeTranslate( const Vec3& v )
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2001-09-20 05:08:56 +08:00
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{
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makeTranslate( v[0], v[1], v[2] );
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2001-09-20 05:08:56 +08:00
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}
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2001-12-13 04:29:10 +08:00
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void Matrix::makeTranslate( float x, float y, float z )
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{
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SET_ROW(0, 1, 0, 0, 0 )
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SET_ROW(1, 0, 1, 0, 0 )
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SET_ROW(2, 0, 0, 1, 0 )
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SET_ROW(3, x, y, z, 1 )
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2001-01-11 00:32:10 +08:00
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}
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2001-12-13 04:29:10 +08:00
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void Matrix::makeRotate( const Vec3& from, const Vec3& to )
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{
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Quat quat;
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quat.makeRotate(from,to);
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quat.get(*this);
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2001-01-11 00:32:10 +08:00
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}
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2001-12-13 04:29:10 +08:00
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void Matrix::makeRotate( float angle, const Vec3& axis )
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{
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Quat quat;
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quat.makeRotate( angle, axis);
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quat.get(*this);
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}
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2001-12-13 04:29:10 +08:00
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void Matrix::makeRotate( float angle, float x, float y, float z )
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2001-12-12 01:00:29 +08:00
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{
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Quat quat;
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quat.makeRotate( angle, x, y, z);
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quat.get(*this);
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2001-09-22 10:42:08 +08:00
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}
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2001-12-13 04:29:10 +08:00
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void Matrix::makeRotate( const Quat& q )
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2001-12-12 23:09:11 +08:00
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{
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q.get(*this);
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2001-09-22 10:42:08 +08:00
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}
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Added DOFTransform, MatrixTransform and PositionAttitudeTransform to NodeVisitor.
Added osg::Matrix/Quat::makeRotate(angle1,axis1,angle2,axis2,angle3,axis3) and
osg::Matrix::rotate(angle1,axis1,angle2,axis2,angle3,axis3) method.
Made osg::Matrix/Quat::makeRotate(heading,pitch,roll) and
osg::Matrix::rotate(heading,pitch,roll) all deprecated API.
Fixed the Quat*Quat & Quat*=Quat multiplication methods so that they multiplied
in the correct order - they were reversed originally due to the Quat code being
based on code example which used the v' = M v ordering, rather than the OSG's
v' = v M ordering.
2002-08-18 22:42:43 +08:00
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void Matrix::makeRotate( float angle1, const Vec3& axis1,
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float angle2, const Vec3& axis2,
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float angle3, const Vec3& axis3)
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{
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Quat quat;
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quat.makeRotate(angle1, axis1,
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angle2, axis2,
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angle3, axis3);
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quat.get(*this);
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}
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2001-09-22 10:42:08 +08:00
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void Matrix::mult( const Matrix& lhs, const Matrix& rhs )
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{
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if (&lhs==this)
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{
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postMult(rhs);
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return;
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}
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if (&rhs==this)
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{
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preMult(lhs);
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2002-07-26 05:58:53 +08:00
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return;
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2002-02-07 09:15:15 +08:00
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}
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2002-02-06 05:51:06 +08:00
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2001-09-22 10:42:08 +08:00
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// PRECONDITION: We assume neither &lhs nor &rhs == this
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// if it did, use preMult or postMult instead
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_mat[0][0] = INNER_PRODUCT(lhs, rhs, 0, 0);
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_mat[0][1] = INNER_PRODUCT(lhs, rhs, 0, 1);
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_mat[0][2] = INNER_PRODUCT(lhs, rhs, 0, 2);
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_mat[0][3] = INNER_PRODUCT(lhs, rhs, 0, 3);
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_mat[1][0] = INNER_PRODUCT(lhs, rhs, 1, 0);
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_mat[1][1] = INNER_PRODUCT(lhs, rhs, 1, 1);
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_mat[1][2] = INNER_PRODUCT(lhs, rhs, 1, 2);
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_mat[1][3] = INNER_PRODUCT(lhs, rhs, 1, 3);
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_mat[2][0] = INNER_PRODUCT(lhs, rhs, 2, 0);
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_mat[2][1] = INNER_PRODUCT(lhs, rhs, 2, 1);
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_mat[2][2] = INNER_PRODUCT(lhs, rhs, 2, 2);
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_mat[2][3] = INNER_PRODUCT(lhs, rhs, 2, 3);
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_mat[3][0] = INNER_PRODUCT(lhs, rhs, 3, 0);
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_mat[3][1] = INNER_PRODUCT(lhs, rhs, 3, 1);
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_mat[3][2] = INNER_PRODUCT(lhs, rhs, 3, 2);
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_mat[3][3] = INNER_PRODUCT(lhs, rhs, 3, 3);
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}
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void Matrix::preMult( const Matrix& other )
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{
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// brute force method requiring a copy
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//Matrix tmp(other* *this);
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// *this = tmp;
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// more efficient method just use a float[4] for temporary storage.
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float t[4];
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for(int col=0; col<4; ++col) {
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t[0] = INNER_PRODUCT( other, *this, 0, col );
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t[1] = INNER_PRODUCT( other, *this, 1, col );
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t[2] = INNER_PRODUCT( other, *this, 2, col );
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t[3] = INNER_PRODUCT( other, *this, 3, col );
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_mat[0][col] = t[0];
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_mat[1][col] = t[1];
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_mat[2][col] = t[2];
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_mat[3][col] = t[3];
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}
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2001-09-20 05:08:56 +08:00
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2001-01-11 00:32:10 +08:00
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}
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2001-09-22 10:42:08 +08:00
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void Matrix::postMult( const Matrix& other )
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{
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2001-09-22 10:42:08 +08:00
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// brute force method requiring a copy
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//Matrix tmp(*this * other);
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// *this = tmp;
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// more efficient method just use a float[4] for temporary storage.
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float t[4];
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for(int row=0; row<4; ++row)
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2001-09-20 05:08:56 +08:00
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{
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2001-09-22 10:42:08 +08:00
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t[0] = INNER_PRODUCT( *this, other, row, 0 );
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t[1] = INNER_PRODUCT( *this, other, row, 1 );
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t[2] = INNER_PRODUCT( *this, other, row, 2 );
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t[3] = INNER_PRODUCT( *this, other, row, 3 );
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SET_ROW(row, t[0], t[1], t[2], t[3] )
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2001-09-20 05:08:56 +08:00
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}
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2001-01-11 00:32:10 +08:00
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}
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2001-09-22 10:42:08 +08:00
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#undef INNER_PRODUCT
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2001-09-20 05:08:56 +08:00
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2002-02-12 07:24:23 +08:00
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template <class T>
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inline T SGL_ABS(T a)
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{
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2002-02-12 07:24:23 +08:00
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return (a >= 0 ? a : -a);
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}
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2001-09-20 05:08:56 +08:00
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2002-02-12 07:24:23 +08:00
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#ifndef SGL_SWAP
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#define SGL_SWAP(a,b,temp) ((temp)=(a),(a)=(b),(b)=(temp))
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#endif
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2002-02-07 09:15:15 +08:00
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2002-02-12 07:24:23 +08:00
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bool Matrix::invert( const Matrix& mat )
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{
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if (&mat==this) {
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Matrix tm(mat);
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return invert(tm);
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}
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2001-01-11 00:32:10 +08:00
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2002-02-12 07:24:23 +08:00
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unsigned int indxc[4], indxr[4], ipiv[4];
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unsigned int i,j,k,l,ll;
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unsigned int icol = 0;
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unsigned int irow = 0;
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float temp, pivinv, dum, big;
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2001-01-11 00:32:10 +08:00
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2002-02-12 07:24:23 +08:00
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// copy in place this may be unnecessary
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*this = mat;
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2001-01-11 00:32:10 +08:00
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2002-02-12 07:24:23 +08:00
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for (j=0; j<4; j++) ipiv[j]=0;
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2001-01-11 00:32:10 +08:00
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2002-02-12 07:24:23 +08:00
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for(i=0;i<4;i++)
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2001-01-11 00:32:10 +08:00
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{
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2002-02-12 07:24:23 +08:00
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big=(float)0.0;
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for (j=0; j<4; j++)
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if (ipiv[j] != 1)
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for (k=0; k<4; k++)
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{
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if (ipiv[k] == 0)
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2001-01-11 00:32:10 +08:00
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{
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2002-02-12 07:24:23 +08:00
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if (SGL_ABS(operator()(j,k)) >= big)
|
|
|
|
{
|
|
|
|
big = SGL_ABS(operator()(j,k));
|
|
|
|
irow=j;
|
|
|
|
icol=k;
|
|
|
|
}
|
2001-01-11 00:32:10 +08:00
|
|
|
}
|
2002-02-12 07:24:23 +08:00
|
|
|
else if (ipiv[k] > 1)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
++(ipiv[icol]);
|
|
|
|
if (irow != icol)
|
|
|
|
for (l=0; l<4; l++) SGL_SWAP(operator()(irow,l),
|
|
|
|
operator()(icol,l),
|
|
|
|
temp);
|
|
|
|
|
|
|
|
indxr[i]=irow;
|
|
|
|
indxc[i]=icol;
|
|
|
|
if (operator()(icol,icol) == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
pivinv = 1.0/operator()(icol,icol);
|
|
|
|
operator()(icol,icol) = 1;
|
|
|
|
for (l=0; l<4; l++) operator()(icol,l) *= pivinv;
|
|
|
|
for (ll=0; ll<4; ll++)
|
|
|
|
if (ll != icol)
|
|
|
|
{
|
|
|
|
dum=operator()(ll,icol);
|
|
|
|
operator()(ll,icol) = 0;
|
|
|
|
for (l=0; l<4; l++) operator()(ll,l) -= operator()(icol,l)*dum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (int lx=4; lx>0; --lx)
|
|
|
|
{
|
|
|
|
if (indxr[lx-1] != indxc[lx-1])
|
|
|
|
for (k=0; k<4; k++) SGL_SWAP(operator()(k,indxr[lx-1]),
|
|
|
|
operator()(k,indxc[lx-1]),temp);
|
2001-01-11 00:32:10 +08:00
|
|
|
}
|
|
|
|
|
2002-02-12 07:24:23 +08:00
|
|
|
return true;
|
2001-01-11 00:32:10 +08:00
|
|
|
}
|
2001-09-22 10:42:08 +08:00
|
|
|
|
2002-09-02 20:31:35 +08:00
|
|
|
void Matrix::makeOrtho(double left, double right,
|
|
|
|
double bottom, double top,
|
|
|
|
double zNear, double zFar)
|
2001-09-22 10:42:08 +08:00
|
|
|
{
|
2002-04-10 00:09:19 +08:00
|
|
|
// note transpose of Matrix wr.t OpenGL documentation, since the OSG use post multiplication rather than pre.
|
|
|
|
double tx = -(right+left)/(right-left);
|
|
|
|
double ty = -(top+bottom)/(top-bottom);
|
|
|
|
double tz = -(zFar+zNear)/(zFar-zNear);
|
|
|
|
SET_ROW(0, 2.0f/(right-left), 0.0f, 0.0f, 0.0f )
|
|
|
|
SET_ROW(1, 0.0f, 2.0f/(top-bottom), 0.0f, 0.0f )
|
|
|
|
SET_ROW(2, 0.0f, 0.0f, -2.0f/(zFar-zNear), 0.0f )
|
|
|
|
SET_ROW(3, tx, ty, tz, 1.0f )
|
|
|
|
}
|
|
|
|
|
2002-09-02 20:31:35 +08:00
|
|
|
void Matrix::makeFrustum(double left, double right,
|
|
|
|
double bottom, double top,
|
|
|
|
double zNear, double zFar)
|
2002-04-10 00:09:19 +08:00
|
|
|
{
|
|
|
|
// note transpose of Matrix wr.t OpenGL documentation, since the OSG use post multiplication rather than pre.
|
|
|
|
double A = (right+left)/(right-left);
|
|
|
|
double B = (top+bottom)/(top-bottom);
|
|
|
|
double C = -(zFar+zNear)/(zFar-zNear);
|
|
|
|
double D = -2.0*zFar*zNear/(zFar-zNear);
|
|
|
|
SET_ROW(0, 2.0f*zNear/(right-left), 0.0f, 0.0f, 0.0f )
|
|
|
|
SET_ROW(1, 0.0f, 2.0f*zNear/(top-bottom), 0.0f, 0.0f )
|
|
|
|
SET_ROW(2, A, B, C, -1.0f )
|
|
|
|
SET_ROW(3, 0.0f, 0.0f, D, 0.0f )
|
|
|
|
}
|
2001-09-22 10:42:08 +08:00
|
|
|
|
2002-04-10 00:09:19 +08:00
|
|
|
|
2002-09-02 20:31:35 +08:00
|
|
|
void Matrix::makePerspective(double fovy,double aspectRatio,
|
|
|
|
double zNear, double zFar)
|
2002-04-10 00:09:19 +08:00
|
|
|
{
|
|
|
|
// calculate the appropriate left, right etc.
|
|
|
|
double tan_fovy = tan(DegreesToRadians(fovy*0.5));
|
|
|
|
double right = tan_fovy * aspectRatio * zNear;
|
|
|
|
double left = -right;
|
|
|
|
double top = tan_fovy * zNear;
|
|
|
|
double bottom = -top;
|
|
|
|
makeFrustum(left,right,bottom,top,zNear,zFar);
|
2001-09-22 10:42:08 +08:00
|
|
|
}
|
|
|
|
|
2002-04-10 00:09:19 +08:00
|
|
|
|
|
|
|
void Matrix::makeLookAt(const Vec3& eye,const Vec3& center,const Vec3& up)
|
|
|
|
{
|
2002-04-16 19:41:32 +08:00
|
|
|
Vec3 f(center-eye);
|
|
|
|
f.normalize();
|
|
|
|
Vec3 s(f^up);
|
|
|
|
s.normalize();
|
|
|
|
Vec3 u(s^f);
|
|
|
|
u.normalize();
|
|
|
|
|
|
|
|
set(
|
|
|
|
s[0], u[0], -f[0], 0.0f,
|
|
|
|
s[1], u[1], -f[1], 0.0f,
|
|
|
|
s[2], u[2], -f[2], 0.0f,
|
|
|
|
0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
preMult(Matrix::translate(-eye));
|
2002-04-10 00:09:19 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
#undef SET_ROW
|