OpenSceneGraph/src/osgWrappers/osgGA/TrackballManipulator.cpp

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
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#include <osg/ApplicationUsage>
#include <osg/Matrixd>
#include <osg/Node>
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#include <osg/Quat>
#include <osg/Vec3d>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/TrackballManipulator>
#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::TrackballManipulator)
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I_DeclaringFile("osgGA/TrackballManipulator");
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I_BaseType(osgGA::MatrixManipulator);
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I_Constructor0(____TrackballManipulator,
"",
"");
I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
"");
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
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Properties::VIRTUAL,
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__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
"Get the FusionDistanceMode. ",
"Used by SceneView for setting up setereo convergence. ");
I_Method0(float, getFusionDistanceValue,
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Properties::VIRTUAL,
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__float__getFusionDistanceValue,
"Get the FusionDistanceValue. ",
"Used by SceneView for setting up setereo convergence. ");
I_Method1(void, setNode, IN, osg::Node *, x,
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
"Attach a node to the manipulator. ",
"Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. ");
I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
"Return node if attached. ",
"");
I_Method0(osg::Node *, getNode,
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Properties::VIRTUAL,
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__osg_Node_P1__getNode,
"Return node if attached. ",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate. ");
I_Method1(void, home, IN, double, x,
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Properties::VIRTUAL,
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__void__home__double,
"Move the camera to the default position. ",
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"handle events, return true if handled, false otherwise. ",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_Method1(void, setMinimumZoomScale, IN, double, minimumZoomScale,
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Properties::NON_VIRTUAL,
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__void__setMinimumZoomScale__double,
"set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",
"");
I_Method0(double, getMinimumZoomScale,
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Properties::NON_VIRTUAL,
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__double__getMinimumZoomScale,
"get the minimum distance (as ratio) the eye point can be zoomed in ",
"");
I_Method1(void, setCenter, IN, const osg::Vec3d &, center,
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Properties::NON_VIRTUAL,
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__void__setCenter__C5_osg_Vec3d_R1,
"Set the center of the trackball. ",
"");
I_Method0(const osg::Vec3d &, getCenter,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3d_R1__getCenter,
"Get the center of the trackball. ",
"");
I_Method1(void, setRotation, IN, const osg::Quat &, rotation,
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Properties::NON_VIRTUAL,
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__void__setRotation__C5_osg_Quat_R1,
"Set the rotation of the trackball. ",
"");
I_Method0(const osg::Quat &, getRotation,
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Properties::NON_VIRTUAL,
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__C5_osg_Quat_R1__getRotation,
"Get the rotation of the trackball. ",
"");
I_Method1(void, setDistance, IN, double, distance,
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Properties::NON_VIRTUAL,
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__void__setDistance__double,
"Set the distance of the trackball. ",
"");
I_Method0(double, getDistance,
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Properties::NON_VIRTUAL,
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__double__getDistance,
"Get the distance of the trackball. ",
"");
I_Method1(void, setTrackballSize, IN, float, size,
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Properties::NON_VIRTUAL,
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__void__setTrackballSize__float,
"Set the size of the trackball. ",
"");
I_Method0(float, getTrackballSize,
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Properties::NON_VIRTUAL,
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__float__getTrackballSize,
"Get the size of the trackball. ",
"");
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I_ProtectedMethod0(void, flushMouseEventStack,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__flushMouseEventStack,
"Reset the internal GUIEvent stack. ",
"");
I_ProtectedMethod1(void, addMouseEvent, IN, const osgGA::GUIEventAdapter &, ea,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__addMouseEvent__C5_GUIEventAdapter_R1,
"Add the current mouse GUIEvent to internal stack. ",
"");
I_ProtectedMethod3(void, computePosition, IN, const osg::Vec3 &, eye, IN, const osg::Vec3 &, lv, IN, const osg::Vec3 &, up,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__computePosition__C5_osg_Vec3_R1__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
"",
"");
I_ProtectedMethod0(bool, calcMovement,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__bool__calcMovement,
"For the give mouse movement calculate the movement of the camera. ",
"Return true is camera has moved and a redraw is required. ");
I_ProtectedMethod6(void, trackball, IN, osg::Vec3 &, axis, IN, float &, angle, IN, float, p1x, IN, float, p1y, IN, float, p2x, IN, float, p2y,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__trackball__osg_Vec3_R1__float_R1__float__float__float__float,
"",
"");
I_ProtectedMethod3(float, tb_project_to_sphere, IN, float, r, IN, float, x, IN, float, y,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__float__tb_project_to_sphere__float__float__float,
"",
"");
I_ProtectedMethod0(bool, isMouseMoving,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__bool__isMouseMoving,
"Check the speed at which the mouse is moving. ",
"If speed is below a threshold then return false, otherwise return true. ");
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I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
0,
__void__setByInverseMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
0,
__void__setByMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(const osg::Vec3d &, Center,
__C5_osg_Vec3d_R1__getCenter,
__void__setCenter__C5_osg_Vec3d_R1);
I_SimpleProperty(double, Distance,
__double__getDistance,
__void__setDistance__double);
I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode,
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
0);
I_SimpleProperty(float, FusionDistanceValue,
__float__getFusionDistanceValue,
0);
I_SimpleProperty(osg::Matrixd, InverseMatrix,
__osg_Matrixd__getInverseMatrix,
0);
I_SimpleProperty(osg::Matrixd, Matrix,
__osg_Matrixd__getMatrix,
0);
I_SimpleProperty(double, MinimumZoomScale,
__double__getMinimumZoomScale,
__void__setMinimumZoomScale__double);
I_SimpleProperty(osg::Node *, Node,
__osg_Node_P1__getNode,
__void__setNode__osg_Node_P1);
I_SimpleProperty(const osg::Quat &, Rotation,
__C5_osg_Quat_R1__getRotation,
__void__setRotation__C5_osg_Quat_R1);
I_SimpleProperty(float, TrackballSize,
__float__getTrackballSize,
__void__setTrackballSize__float);
END_REFLECTOR