OpenSceneGraph/doc/doc++/osgWX/WXEventAdapter.html

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<TITLE>class OSGWX_EXPORT osgWX::WXEventAdapter</TITLE>
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<H2>class OSGWX_EXPORT <A HREF="#DOC.DOCU">osgWX::WXEventAdapter</A></H2></H2><BLOCKQUOTE>Class for adapting WX events so that they can be used as input to osgUtil::CameraManipulators</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="MosgUtil::GUIEventAdapter,M,CWXEventAdapter,MWXEventAdapter.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.9.1.1">WXEventAdapter</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.9.1.2">~WXEventAdapter</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual EventType <B><A HREF="#DOC.9.1.3">getEventType</A></B>() const
<DD><I>Get the EventType of the GUI event</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.9.1.4">getKey</A></B>() const
<DD><I>key pressed, return -1 if inapropriate for this event.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.9.1.5">getButton</A></B>() const
<DD><I>button pressed/released, return -1 if inappropriate for this event</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.9.1.6">getXmin</A></B>() const
<DD><I>window minimum x.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.9.1.7">getXmax</A></B>() const
<DD><I>window maximum x.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.9.1.8">getYmin</A></B>() const
<DD><I>window minimum y.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.9.1.9">getYmax</A></B>() const
<DD><I>window maximum y.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.9.1.10">getX</A></B>() const
<DD><I>current mouse x position</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.9.1.11">getY</A></B>() const
<DD><I>current mouse y position</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual unsigned int <B><A HREF="#DOC.9.1.12">getButtonMask</A></B>() const
<DD><I>current mouse button state </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.9.1.13">time</A></B>() const
<DD><I>time in seconds of event.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.9.1.14">setWindowSize</A></B>(int Xmin, int Ymin, int Xmax, int Ymax)
<DD><I>static method for setting window dimensions</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.9.1.15">setButtonMask</A></B>(unsigned int buttonMask)
<DD><I>static method for setting button state</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.9.1.16">adaptResize</A></B>(float t, int Xmin, int Ymin, int Xmax, int Ymax)
<DD><I>method for adapting resize events.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.9.1.17">adaptMouseMotion</A></B>(float t, int x, int y)
<DD><I>method for adapting mouse motion events whilst mouse buttons are pressed</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.9.1.18">adaptMousePassiveMotion</A></B>(float t, int x, int y)
<DD><I>method for adapting mouse motion events whilst no mouse button are pressed</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.9.1.19">adaptMouse</A></B>(float t, class wxMouseEvent* event)
<DD><I>method for adapting mouse button pressed/released events</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.9.1.20">adaptKeyboard</A></B>(float t, unsigned char key, int x, int y )
<DD><I>method for adapting keyboard events</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.9.1.21">adaptFrame</A></B>(float t)
<DD><I>method for adapting frame events, ie.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.9.1.22">copyStaticVariables</A></B>()
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>EventType <B><A HREF="#DOC.9.1.23">_eventType</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.9.1.24">_key</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.9.1.25">_button</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.9.1.26">_Xmin</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.9.1.27">_Xmax</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.9.1.28">_Ymin</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.9.1.29">_Ymax</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.9.1.30">_mx</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.9.1.31">_my</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.9.1.32">_buttonMask</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.9.1.33">_time</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static unsigned int <B><A HREF="#DOC.9.1.34">_s_accumulatedButtonMask</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.9.1.35">_s_Xmin</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.9.1.36">_s_Xmax</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.9.1.37">_s_Ymin</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.9.1.38">_s_Ymax</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.9.1.39">_s_mx</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.9.1.40">_s_my</A></B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Class for adapting WX events so that they can be used as input to
osgUtil::CameraManipulators</BLOCKQUOTE>
<DL>
<A NAME="WXEventAdapter"></A>
<A NAME="DOC.9.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WXEventAdapter()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~WXEventAdapter"></A>
<A NAME="DOC.9.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~WXEventAdapter()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getEventType"></A>
<A NAME="DOC.9.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual EventType getEventType() const </B></TT>
<DD>Get the EventType of the GUI event
<DL><DT><DD></DL><P>
<A NAME="getKey"></A>
<A NAME="DOC.9.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getKey() const </B></TT>
<DD>key pressed, return -1 if inapropriate for this event.
<DL><DT><DD></DL><P>
<A NAME="getButton"></A>
<A NAME="DOC.9.1.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getButton() const </B></TT>
<DD>button pressed/released, return -1 if inappropriate for this event
<DL><DT><DD></DL><P>
<A NAME="getXmin"></A>
<A NAME="DOC.9.1.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getXmin() const </B></TT>
<DD>window minimum x.
<DL><DT><DD></DL><P>
<A NAME="getXmax"></A>
<A NAME="DOC.9.1.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getXmax() const </B></TT>
<DD>window maximum x.
<DL><DT><DD></DL><P>
<A NAME="getYmin"></A>
<A NAME="DOC.9.1.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getYmin() const </B></TT>
<DD>window minimum y.
<DL><DT><DD></DL><P>
<A NAME="getYmax"></A>
<A NAME="DOC.9.1.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getYmax() const </B></TT>
<DD>window maximum y.
<DL><DT><DD></DL><P>
<A NAME="getX"></A>
<A NAME="DOC.9.1.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getX() const </B></TT>
<DD>current mouse x position
<DL><DT><DD></DL><P>
<A NAME="getY"></A>
<A NAME="DOC.9.1.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getY() const </B></TT>
<DD>current mouse y position
<DL><DT><DD></DL><P>
<A NAME="getButtonMask"></A>
<A NAME="DOC.9.1.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual unsigned int getButtonMask() const </B></TT>
<DD>current mouse button state
<DL><DT><DD></DL><P>
<A NAME="time"></A>
<A NAME="DOC.9.1.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float time() const </B></TT>
<DD>time in seconds of event.
<DL><DT><DD></DL><P>
<A NAME="setWindowSize"></A>
<A NAME="DOC.9.1.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax)</B></TT>
<DD>static method for setting window dimensions
<DL><DT><DD></DL><P>
<A NAME="setButtonMask"></A>
<A NAME="DOC.9.1.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setButtonMask(unsigned int buttonMask)</B></TT>
<DD>static method for setting button state
<DL><DT><DD></DL><P>
<A NAME="adaptResize"></A>
<A NAME="DOC.9.1.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptResize(float t, int Xmin, int Ymin, int Xmax, int Ymax)</B></TT>
<DD>method for adapting resize events.
<DL><DT><DD></DL><P>
<A NAME="adaptMouseMotion"></A>
<A NAME="DOC.9.1.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouseMotion(float t, int x, int y)</B></TT>
<DD>method for adapting mouse motion events whilst mouse buttons are pressed
<DL><DT><DD></DL><P>
<A NAME="adaptMousePassiveMotion"></A>
<A NAME="DOC.9.1.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMousePassiveMotion(float t, int x, int y)</B></TT>
<DD>method for adapting mouse motion events whilst no mouse button are pressed
<DL><DT><DD></DL><P>
<A NAME="adaptMouse"></A>
<A NAME="DOC.9.1.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouse(float t, class wxMouseEvent* event)</B></TT>
<DD>method for adapting mouse button pressed/released events
<DL><DT><DD></DL><P>
<A NAME="adaptKeyboard"></A>
<A NAME="DOC.9.1.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptKeyboard(float t, unsigned char key, int x, int y )</B></TT>
<DD>method for adapting keyboard events
<DL><DT><DD></DL><P>
<A NAME="adaptFrame"></A>
<A NAME="DOC.9.1.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptFrame(float t)</B></TT>
<DD>method for adapting frame events, ie. iddle/display callback.
<DL><DT><DD></DL><P>
<A NAME="copyStaticVariables"></A>
<A NAME="DOC.9.1.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyStaticVariables()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_eventType"></A>
<A NAME="DOC.9.1.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>EventType _eventType</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_key"></A>
<A NAME="DOC.9.1.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _key</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_button"></A>
<A NAME="DOC.9.1.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _button</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_Xmin"></A>
<A NAME="DOC.9.1.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Xmin</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_Xmax"></A>
<A NAME="DOC.9.1.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Xmax</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_Ymin"></A>
<A NAME="DOC.9.1.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Ymin</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_Ymax"></A>
<A NAME="DOC.9.1.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Ymax</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mx"></A>
<A NAME="DOC.9.1.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _mx</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_my"></A>
<A NAME="DOC.9.1.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _my</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_buttonMask"></A>
<A NAME="DOC.9.1.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _buttonMask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_time"></A>
<A NAME="DOC.9.1.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _time</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_accumulatedButtonMask"></A>
<A NAME="DOC.9.1.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static unsigned int _s_accumulatedButtonMask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_Xmin"></A>
<A NAME="DOC.9.1.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Xmin</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_Xmax"></A>
<A NAME="DOC.9.1.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Xmax</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_Ymin"></A>
<A NAME="DOC.9.1.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Ymin</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_Ymax"></A>
<A NAME="DOC.9.1.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Ymax</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_mx"></A>
<A NAME="DOC.9.1.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_mx</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_my"></A>
<A NAME="DOC.9.1.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_my</B></TT>
<DL><DT><DD></DL><P></DL>
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