OpenSceneGraph/include/osg/BlendFunc

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_BLENDFUNC
#define OSG_BLENDFUNC 1
#include <osg/StateAttribute>
namespace osg {
/** BlendFunc - encapsulates the OpenGL blend/transparency state.*/
class SG_EXPORT BlendFunc : public StateAttribute
{
public :
BlendFunc();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
BlendFunc(const BlendFunc& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(trans,copyop),
_source_factor(trans._source_factor),
_destination_factor(trans._destination_factor) {}
META_StateAttribute(osg, BlendFunc,BLENDFUNC);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(BlendFunc,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_source_factor)
COMPARE_StateAttribute_Parameter(_destination_factor)
return 0; // passed all the above comparison macro's, must be equal.
}
virtual void getAssociatedModes(std::vector<GLMode>& modes) const
{
modes.push_back(GL_BLEND);
}
enum BlendFuncMode {
DST_ALPHA = GL_DST_ALPHA,
DST_COLOR = GL_DST_COLOR,
ONE = GL_ONE,
ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA,
ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR,
ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA,
ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR,
SRC_ALPHA = GL_SRC_ALPHA,
SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE,
SRC_COLOR = GL_SRC_COLOR,
ZERO = GL_ZERO
};
inline void setFunction( const int source, const int destination )
{
_source_factor = source;
_destination_factor = destination;
}
void setSource(const int source) { _source_factor = source; }
inline const int getSource() const { return _source_factor; }
void setDestination(const int destination) { _destination_factor = destination; }
inline const int getDestination() const { return _destination_factor; }
virtual void apply(State& state) const;
protected :
virtual ~BlendFunc();
int _source_factor;
int _destination_factor;
};
}
#endif