95 lines
3.9 KiB
HTML
95 lines
3.9 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class osgParticle::Shooter</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class <A HREF="#DOC.DOCU">osgParticle::Shooter</A></H2></H2><BLOCKQUOTE>An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="Mosg::Object,M,CShooter,MShooter.html,CRadialShooter,MRadialShooter.html">
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<param name=before value="M,M,M^_">
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<param name=after value="Md_,M,M">
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<param name=indent value="0,1,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.28.1">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.28.2">isSameKindAs</A></B>(const osg::Object* obj) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.28.3">shoot</A></B>(<!1><A HREF="Particle.html">Particle</A>* P) const = 0
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<DD><I>Shoot a particle.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.28.6">Shooter</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.28.7">Shooter</A></B>(const <!1><A HREF="Shooter.html#DOC.2.28.7">Shooter</A> &copy, const osg::CopyOp &copyop)
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.28.4">~Shooter</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Shooter.html">Shooter</A>& <B><A HREF="#DOC.2.28.5">operator=</A></B>(const <!1><A HREF="Shooter.html">Shooter</A> &)
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.
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Descendants of this class must override the <CODE>shoot()</CODE> method.</BLOCKQUOTE>
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<DL>
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<A NAME="className"></A>
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<A NAME="DOC.2.28.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="isSameKindAs"></A>
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<A NAME="DOC.2.28.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const osg::Object* obj) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="shoot"></A>
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<A NAME="DOC.2.28.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void shoot(<!1><A HREF="Particle.html">Particle</A>* P) const = 0</B></TT>
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<DD>Shoot a particle. Must be overriden by descendants.
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This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
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attributes unchanged.
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<DL><DT><DD></DL><P>
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<A NAME="~Shooter"></A>
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<A NAME="DOC.2.28.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Shooter()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator="></A>
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<A NAME="DOC.2.28.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Shooter.html">Shooter</A>& operator=(const <!1><A HREF="Shooter.html">Shooter</A> &)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Shooter"></A>
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<A NAME="DOC.2.28.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Shooter()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Shooter"></A>
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<A NAME="DOC.2.28.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Shooter(const <!1><A HREF="Shooter.html#DOC.2.28.7">Shooter</A> &copy, const osg::CopyOp &copyop)</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR>
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<DL><DT><B>Direct child classes:
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</B><DD><A HREF="RadialShooter.html">RadialShooter</A><BR>
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</DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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</BODY>
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</HTML>
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