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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This application is open source and may be redistributed and / or modified
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* freely and without restriction , both in commercial and non commercial applications ,
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* as long as this copyright notice is maintained .
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*
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* This application is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
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*/
# include <osgDB/ReadFile>
# include <osgUtil/Optimizer>
# include <osg/CoordinateSystemNode>
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# include <osg/Switch>
# include <osgText/Text>
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# include <osgViewer/Viewer>
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# include <osgViewer/ViewerEventHandlers>
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# include <osgGA/TrackballManipulator>
# include <osgGA/FlightManipulator>
# include <osgGA/DriveManipulator>
# include <osgGA/KeySwitchMatrixManipulator>
# include <osgGA/StateSetManipulator>
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# include <osgGA/AnimationPathManipulator>
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# include <osgGA/TerrainManipulator>
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# include <osgGA/SphericalManipulator>
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# include <iostream>
int main ( int argc , char * * argv )
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{
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// use an ArgumentParser object to manage the program arguments.
osg : : ArgumentParser arguments ( & argc , argv ) ;
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arguments . getApplicationUsage ( ) - > setApplicationName ( arguments . getApplicationName ( ) ) ;
arguments . getApplicationUsage ( ) - > setDescription ( arguments . getApplicationName ( ) + " is the standard OpenSceneGraph example which loads and visualises 3d models. " ) ;
arguments . getApplicationUsage ( ) - > setCommandLineUsage ( arguments . getApplicationName ( ) + " [options] filename ... " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --image <filename> " , " Load an image and render it on a quad " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --dem <filename> " , " Load an image/DEM and render it on a HeightField " ) ;
arguments . getApplicationUsage ( ) - > addCommandLineOption ( " --login <url> <username> <password> " , " Provide authentication information for http file access. " ) ;
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osgViewer : : Viewer viewer ( arguments ) ;
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unsigned int helpType = 0 ;
if ( ( helpType = arguments . readHelpType ( ) ) )
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{
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arguments . getApplicationUsage ( ) - > write ( std : : cout , helpType ) ;
return 1 ;
}
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// report any errors if they have occurred when parsing the program arguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
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if ( arguments . argc ( ) < = 1 )
{
arguments . getApplicationUsage ( ) - > write ( std : : cout , osg : : ApplicationUsage : : COMMAND_LINE_OPTION ) ;
return 1 ;
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}
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std : : string url , username , password ;
while ( arguments . read ( " --login " , url , username , password ) )
{
if ( ! osgDB : : Registry : : instance ( ) - > getAuthenticationMap ( ) )
{
osgDB : : Registry : : instance ( ) - > setAuthenticationMap ( new osgDB : : AuthenticationMap ) ;
osgDB : : Registry : : instance ( ) - > getAuthenticationMap ( ) - > addAuthenticationDetails (
url ,
new osgDB : : AuthenticationDetails ( username , password )
) ;
}
}
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// set up the camera manipulators.
{
osg : : ref_ptr < osgGA : : KeySwitchMatrixManipulator > keyswitchManipulator = new osgGA : : KeySwitchMatrixManipulator ;
keyswitchManipulator - > addMatrixManipulator ( ' 1 ' , " Trackball " , new osgGA : : TrackballManipulator ( ) ) ;
keyswitchManipulator - > addMatrixManipulator ( ' 2 ' , " Flight " , new osgGA : : FlightManipulator ( ) ) ;
keyswitchManipulator - > addMatrixManipulator ( ' 3 ' , " Drive " , new osgGA : : DriveManipulator ( ) ) ;
keyswitchManipulator - > addMatrixManipulator ( ' 4 ' , " Terrain " , new osgGA : : TerrainManipulator ( ) ) ;
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keyswitchManipulator - > addMatrixManipulator ( ' 5 ' , " Orbit " , new osgGA : : OrbitManipulator ( ) ) ;
keyswitchManipulator - > addMatrixManipulator ( ' 6 ' , " FirstPerson " , new osgGA : : FirstPersonManipulator ( ) ) ;
keyswitchManipulator - > addMatrixManipulator ( ' 7 ' , " Spherical " , new osgGA : : SphericalManipulator ( ) ) ;
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std : : string pathfile ;
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double animationSpeed = 1.0 ;
while ( arguments . read ( " --speed " , animationSpeed ) ) { }
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char keyForAnimationPath = ' 8 ' ;
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while ( arguments . read ( " -p " , pathfile ) )
{
osgGA : : AnimationPathManipulator * apm = new osgGA : : AnimationPathManipulator ( pathfile ) ;
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if ( apm | | ! apm - > valid ( ) )
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{
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apm - > setTimeScale ( animationSpeed ) ;
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unsigned int num = keyswitchManipulator - > getNumMatrixManipulators ( ) ;
keyswitchManipulator - > addMatrixManipulator ( keyForAnimationPath , " Path " , apm ) ;
keyswitchManipulator - > selectMatrixManipulator ( num ) ;
+ + keyForAnimationPath ;
}
}
viewer . setCameraManipulator ( keyswitchManipulator . get ( ) ) ;
}
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// add the state manipulator
viewer . addEventHandler ( new osgGA : : StateSetManipulator ( viewer . getCamera ( ) - > getOrCreateStateSet ( ) ) ) ;
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// add the thread model handler
viewer . addEventHandler ( new osgViewer : : ThreadingHandler ) ;
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// add the window size toggle handler
viewer . addEventHandler ( new osgViewer : : WindowSizeHandler ) ;
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// add the stats handler
viewer . addEventHandler ( new osgViewer : : StatsHandler ) ;
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// add the help handler
viewer . addEventHandler ( new osgViewer : : HelpHandler ( arguments . getApplicationUsage ( ) ) ) ;
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// add the record camera path handler
viewer . addEventHandler ( new osgViewer : : RecordCameraPathHandler ) ;
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// add the LOD Scale handler
viewer . addEventHandler ( new osgViewer : : LODScaleHandler ) ;
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// add the screen capture handler
viewer . addEventHandler ( new osgViewer : : ScreenCaptureHandler ) ;
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// load the data
osg : : ref_ptr < osg : : Node > loadedModel = osgDB : : readNodeFiles ( arguments ) ;
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if ( ! loadedModel )
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{
std : : cout < < arguments . getApplicationName ( ) < < " : No data loaded " < < std : : endl ;
return 1 ;
}
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// any option left unread are converted into errors to write out later.
arguments . reportRemainingOptionsAsUnrecognized ( ) ;
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// report any errors if they have occurred when parsing the program arguments.
if ( arguments . errors ( ) )
{
arguments . writeErrorMessages ( std : : cout ) ;
return 1 ;
}
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// optimize the scene graph, remove redundant nodes and state etc.
osgUtil : : Optimizer optimizer ;
optimizer . optimize ( loadedModel . get ( ) ) ;
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viewer . setSceneData ( loadedModel . get ( ) ) ;
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viewer . realize ( ) ;
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return viewer . run ( ) ;
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}