48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSHADOW_EXPORT_
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#define OSGSHADOW_EXPORT_ 1
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#if defined(_MSC_VER)
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4251 )
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#pragma warning( disable : 4267 )
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#pragma warning( disable : 4275 )
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#pragma warning( disable : 4290 )
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#pragma warning( disable : 4786 )
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#pragma warning( disable : 4305 )
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#pragma warning( disable : 4996 )
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#endif
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__)
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# if defined( OSG_LIBRARY_STATIC )
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# define OSGSHADOW_EXPORT
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# elif defined( OSGSHADOW_LIBRARY )
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# define OSGSHADOW_EXPORT __declspec(dllexport)
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# else
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# define OSGSHADOW_EXPORT __declspec(dllimport)
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# endif
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#else
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# define OSGSHADOW_EXPORT
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#endif
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/**
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\namespace osgShadow
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The osgShadow is a NodeKit library that extends the core scene graph to add support for a range of shadow techniques.
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*/
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#endif
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