OpenSceneGraph/CMakeModules/FindFBX.cmake

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# Locate FBX
# This module defines:
# FBX_INCLUDE_DIR, where to find the headers
#
# FBX_LIBRARY, FBX_LIBRARY_DEBUG
# FBX_FOUND
#
# $FBX_DIR is an environment variable that would
# correspond to the ./configure --prefix=$FBX_DIR
IF(APPLE)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# using regular Clang or AppleClang
SET(FBX_LIBDIR "clang")
else()
SET(FBX_LIBDIR "gcc4/ub")
endif()
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBDIR "gcc4")
ELSEIF(MSVC80)
SET(FBX_LIBDIR "vs2005")
ELSEIF(MSVC90)
SET(FBX_LIBDIR "vs2008")
ELSEIF(MSVC10)
SET(FBX_LIBDIR "vs2010")
ELSEIF(MSVC11)
SET(FBX_LIBDIR "vs2012")
ELSEIF(MSVC_VERSION EQUAL 1800)
SET(FBX_LIBDIR "vs2013")
ELSEIF(MSVC_VERSION EQUAL 1900)
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SET(FBX_LIBDIR "vs2015")
ELSEIF(MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920)
SET(FBX_LIBDIR "vs2017")
ELSEIF(MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1930)
# SET(FBX_LIBDIR "vs2019") # FBX doesn't have this yet as of version 2020.0.1
SET(FBX_LIBDIR "vs2017") # Binary compatible with vs2019
ENDIF()
IF(APPLE)
# do nothing
ELSEIF(CMAKE_CL_64)
SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
ELSEIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(FBX_LIBDIR ${FBX_LIBDIR}/x64)
ELSE()
SET(FBX_LIBDIR ${FBX_LIBDIR}/x86)
ENDIF()
#try to use 2015.1 or 2014.2 version
IF(APPLE)
SET(FBX_LIBNAME "fbxsdk")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBNAME "fbxsdk")
ELSE()
OPTION(FBX_SHARED OFF)
IF(FBX_SHARED)
SET(FBX_LIBNAME "libfbxsdk")
ELSE()
SET(FBX_LIBNAME "libfbxsdk-md")
IF(WIN32)
SET(FBX_XML2_LIBNAME "libxml2-md")
SET(FBX_ZLIB_LIBNAME "zlib-md")
ENDIF()
ENDIF()
ENDIF()
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR}
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2020.0.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2020.0.1"
"/Applications/Autodesk/FBX SDK/2020.0.1"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2020.0"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2020.0"
"/Applications/Autodesk/FBX SDK/2020.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.5"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.5"
"/Applications/Autodesk/FBX SDK/2019.5"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.2"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.2"
"/Applications/Autodesk/FBX SDK/2019.2"
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"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2019.0"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2019.0"
"/Applications/Autodesk/FBX SDK/2019.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2018.1.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2018.1.1"
"/Applications/Autodesk/FBX SDK/2018.1.1"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2018.0"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2018.0"
"/Applications/Autodesk/FBX SDK/2018.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2017.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2017.1"
"/Applications/Autodesk/FBX SDK/2017.1"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2017.0"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2017.0"
"/Applications/Autodesk/FBX SDK/2017.0"
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2016.1.2"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2016.1.2"
"/Applications/Autodesk/FBX/FBX SDK/2016.1.2"
/Applications/Autodesk/FBXSDK201612
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"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2016.1.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2016.1.1"
"/Applications/Autodesk/FBX/FBX SDK/2016.1.1"
/Applications/Autodesk/FBXSDK201611
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2015.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2015.1"
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"/Applications/Autodesk/FBX/FBX SDK/2015.1"
/Applications/Autodesk/FBXSDK20151
"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.2"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.2"
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"/Applications/Autodesk/FBX/FBX SDK/2014.2"
/Applications/Autodesk/FBXSDK20142
)
# search for headers & debug/release libraries
FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "include")
FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/release" "lib/${FBX_LIBDIR}")
#Once one of the calls succeeds the result variable will be set and stored in the cache so that no call will search again.
#no debug d suffix, search in debug folder only
FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/debug")
FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}")
IF(WIN32)
FIND_LIBRARY( FBX_XML2_LIBRARY ${FBX_XML2_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/release" "lib/${FBX_LIBDIR}")
FIND_LIBRARY( FBX_ZLIB_LIBRARY ${FBX_ZLIB_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/release" "lib/${FBX_LIBDIR}")
FIND_LIBRARY( FBX_XML2_LIBRARY_DEBUG ${FBX_XML2_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/debug")
FIND_LIBRARY( FBX_ZLIB_LIBRARY_DEBUG ${FBX_ZLIB_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}/debug")
ENDIF()
IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
SET(FBX_FOUND "YES")
ELSE()
SET(FBX_FOUND "NO")
ENDIF()
IF(NOT FBX_FOUND)
#try to use 2014.1 version
IF(APPLE)
SET(FBX_LIBNAME "fbxsdk-2014.1")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBNAME "fbxsdk-2014.1")
ELSE()
SET(FBX_LIBNAME "fbxsdk-2014.1")
ENDIF()
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR}
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"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2014.1"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2014.1"
"/Applications/Autodesk/FBX/FBX SDK/2014.1"
/Applications/Autodesk/FBXSDK20141
)
# search for headers & debug/release libraries
FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "include")
FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}")
FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}")
IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
SET(FBX_FOUND "YES")
ELSE()
SET(FBX_FOUND "NO")
ENDIF()
ENDIF()
IF(NOT FBX_FOUND)
#try to use 2013.3 version
IF(APPLE)
SET(FBX_LIBNAME "fbxsdk-2013.3-static")
ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
SET(FBX_LIBNAME "fbxsdk-2013.3-static")
ELSE()
SET(FBX_LIBNAME "fbxsdk-2013.3-md")
ENDIF()
SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
SET( FBX_SEARCH_PATHS
$ENV{FBX_DIR}
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"$ENV{ProgramW6432}/Autodesk/FBX/FBX SDK/2013.3"
"$ENV{PROGRAMFILES}/Autodesk/FBX/FBX SDK/2013.3"
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"/Applications/Autodesk/FBX/FBX SDK/2013.3"
/Applications/Autodesk/FBXSDK20133
)
# search for headers & debug/release libraries
FIND_PATH(FBX_INCLUDE_DIR "fbxsdk.h"
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "include")
FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}")
FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
PATHS ${FBX_SEARCH_PATHS}
PATH_SUFFIXES "lib/${FBX_LIBDIR}")
IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
SET(FBX_FOUND "YES")
ELSE()
SET(FBX_FOUND "NO")
ENDIF()
ENDIF()