OpenSceneGraph/include/osgParticle/Placer

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_PLACER
#define OSGPARTICLE_PLACER 1
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
namespace osgParticle
{
class Particle;
/** An abstract base class for implementing <I>particle placers</I>. A placer is an object which take
a particle as input, and places it somewhere by setting its position vector. Placer objects are
used by the <CODE>ModularEmitter</CODE> class as part of the particle emission process.
*/
class Placer: public osg::Object {
public:
inline Placer();
inline Placer(const Placer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char* libraryName() const { return "osgParticle"; }
virtual const char* className() const { return "Placer"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Placer *>(obj) != 0; }
/// Place a particle. Must be implemented in descendant classes.
virtual void place(Particle* P) const = 0;
/// Return the control position of particles that placer will generate. Must be implemented in descendant classes.
virtual osg::Vec3 getControlPosition() const = 0;
protected:
~Placer() {}
Placer& operator=(const Placer& ) { return *this; }
};
// INLINE FUNCTIONS
inline Placer::Placer()
: osg::Object()
{
}
inline Placer::Placer(const Placer& copy, const osg::CopyOp& copyop)
: osg::Object(copy, copyop)
{
}
}
#endif