OpenSceneGraph/include/osgViewer/Viewer

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_Viewer
#define OSGVIEWER_Viewer 1
#include <osg/ArgumentParser>
#include <osgGA/EventVisitor>
#include <osgUtil/UpdateVisitor>
#include <osgViewer/GraphicsWindow>
#include <osgViewer/View>
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namespace osgViewer {
/** Viewer holds a single view on to a single scene.*/
class OSGVIEWER_EXPORT Viewer : public ViewerBase, public osgViewer::View
{
public:
Viewer();
Viewer(osg::ArgumentParser& arguments);
Viewer(const osgViewer::Viewer& viewer, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual ~Viewer();
META_Object(osgViewer,Viewer);
/** Take all the settings, Camera and Slaves from the passed in view(er), leaving it empty. */
virtual void take(osg::View& rhs);
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/** Set the Stats object used to collect various frame related timing and scene graph stats.*/
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virtual void setViewerStats(osg::Stats* stats) { setStats(stats); }
/** Get the Viewers Stats object.*/
virtual osg::Stats* getViewerStats() { return getStats(); }
/** Get the Viewers Stats object.*/
virtual const osg::Stats* getViewerStats() const { return getStats(); }
/** read the viewer configuration from a configuration file.*/
virtual bool readConfiguration(const std::string& filename);
/** Get whether at least of one of this viewers windows are realized.*/
virtual bool isRealized() const;
/** set up windows and associated threads.*/
virtual void realize();
virtual void setStartTick(osg::Timer_t tick);
void setReferenceTime(double time=0.0);
Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
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using osgViewer::View::setSceneData;
/** Set the sene graph data that viewer with view.*/
virtual void setSceneData(osg::Node* node);
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/** Convenience method for setting up the viewer so it can be used embedded in an external managed window.
* Returns the GraphicsWindowEmbedded that can be used by applications to pass in events to the viewer. */
virtual GraphicsWindowEmbedded* setUpViewerAsEmbeddedInWindow(int x, int y, int width, int height);
virtual double elapsedTime();
virtual osg::FrameStamp* getViewerFrameStamp() { return getFrameStamp(); }
/** Execute a main frame loop.
* Equivalent to while (!viewer.done()) viewer.frame();
* Also calls realize() if the viewer is not already realized,
* and installs trackball manipulator if one is not already assigned.
*/
virtual int run();
/** check to see if the new frame is required, called by run(..) when FrameScheme is set to ON_DEMAND.*/
virtual bool checkNeedToDoFrame();
/** check to see if events have been received, return true if events are now available.*/
virtual bool checkEvents();
virtual void advance(double simulationTime=USE_REFERENCE_TIME);
virtual void eventTraversal();
virtual void updateTraversal();
virtual void getCameras(Cameras& cameras, bool onlyActive=true);
virtual void getContexts(Contexts& contexts, bool onlyValid=true);
virtual void getAllThreads(Threads& threads, bool onlyActive=true);
virtual void getOperationThreads(OperationThreads& threads, bool onlyActive=true);
virtual void getScenes(Scenes& scenes, bool onlyValid=true);
virtual void getViews(Views& views, bool onlyValid=true);
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/** Get the keyboard and mouse usage of this viewer.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
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// ensure that osg::View provides the reiszerGLObjects and releaseGLObjects methods
using osg::View::resizeGLObjectBuffers;
using osg::View::releaseGLObjects;
protected:
void constructorInit();
virtual void viewerInit() { init(); }
void generateSlavePointerData(osg::Camera* camera, osgGA::GUIEventAdapter& event);
void generatePointerData(osgGA::GUIEventAdapter& event);
void reprojectPointerData(osgGA::GUIEventAdapter& source_event, osgGA::GUIEventAdapter& dest_event);
};
}
#endif