2006-07-18 23:21:48 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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2003-01-21 21:14:29 +08:00
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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2003-01-18 02:34:35 +08:00
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// The following symbol has a underscore suffix for compatibility.
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#ifndef OSGPRODUCER_EXPORT_
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#define OSGPRODUCER_EXPORT_ 1
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#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4251 )
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#pragma warning( disable : 4267 )
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#pragma warning( disable : 4275 )
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#pragma warning( disable : 4290 )
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#pragma warning( disable : 4786 )
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2003-03-17 05:58:27 +08:00
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#pragma warning( disable : 4305 )
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2005-05-25 02:57:13 +08:00
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#pragma warning( disable : 4996 )
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2003-01-18 02:34:35 +08:00
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#endif
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
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2005-11-18 17:52:24 +08:00
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# if defined( OSG_LIBRARY_STATIC )
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2005-09-28 22:05:05 +08:00
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# define OSGPRODUCER_EXPORT
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# elif defined( OSGPRODUCER_LIBRARY )
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2005-11-18 01:44:48 +08:00
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# define OSGPRODUCER_EXPORT __declspec(dllexport)
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# else
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# define OSGPRODUCER_EXPORT __declspec(dllimport)
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2005-11-18 17:52:24 +08:00
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#endif
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2003-01-18 02:34:35 +08:00
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#else
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2005-11-18 01:44:48 +08:00
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#define OSGPRODUCER_EXPORT
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2003-01-18 02:34:35 +08:00
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#endif
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2004-11-27 00:01:04 +08:00
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/**
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\namespace osgProducer
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The osgProducer is a utility library integrates OpenProducer to provide a general purpose viewer classes.
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osgProducer is used by all the OpenSceneGraph examples, and can also be used for client application development.
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Note, the core scene graph libraries and NodeKits are entirely Windowing API agnostic so you are free to implement
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your own integration with whichever Windowing toolkit you prefer.
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*/
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2003-01-18 02:34:35 +08:00
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#endif
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