OpenSceneGraph/include/osg/ConvexPlanerOccluder

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_CONVEXPLANEROCCLUDER
#define OSG_CONVEXPLANEROCCLUDER 1
#include <osg/ConvexPlanerPolygon>
#include <osg/Referenced>
namespace osg {
class OccluderVolume;
/** A ClippingVolume class for representing convex clipping volumes made up.
* When adding planes, their normals should point inwards (into the volume) */
class SG_EXPORT ConvexPlanerOccluder : public Referenced
{
public:
inline ConvexPlanerOccluder() {}
void setOccluder(const ConvexPlanerPolygon& cpp) { _occluder = cpp; }
ConvexPlanerPolygon& getOccluder() { return _occluder; }
const ConvexPlanerPolygon& getOccluder() const { return _occluder; }
typedef std::vector<ConvexPlanerPolygon> HoleList;
void addHole(const ConvexPlanerPolygon& cpp) { _holeList.push_back(cpp); }
HoleList& getHoleList() { return _holeList; }
const HoleList& getHoleList() const { return _holeList; }
void computeAttributes();
void computeBound(BoundingBox& bb) const;
void computeBound(BoundingSphere& bs) const;
protected:
float _area;
Vec3 _center;
Vec3 _normal;
ConvexPlanerPolygon _occluder;
HoleList _holeList;
};
} // end of namespace
#endif