OpenSceneGraph/include/osgViewer/View

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_VIEW
#define OSGVIEWER_VIEW 1
#include <osg/View>
#include <osgGA/MatrixManipulator>
#include <osgViewer/Scene>
#include <osgUtil/SceneView>
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namespace osgViewer {
/** View holds a single view on a scene, this view may be composed of one or more slave cameras.*/
class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
{
public:
View();
void setSceneData(osg::Node* node);
osg::Node* getSceneData() { return _scene.valid() ? _scene->getSceneData() : 0; }
const osg::Node* getSceneData() const { return _scene.valid() ? _scene->getSceneData() : 0; }
void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
void setCameraManipulator(osgGA::MatrixManipulator* manipulator);
osgGA::MatrixManipulator* getCameraManipulator() { return _cameraManipulator.get(); }
const osgGA::MatrixManipulator* getCameraManipulator() const { return _cameraManipulator.get(); }
typedef std::list< osg::ref_ptr<osgGA::GUIEventHandler> > EventHandlers;
void addEventHandler(osgGA::GUIEventHandler* eventHandler);
EventHandlers& getEventHandlers() { return _eventHandlers; }
const EventHandlers& getEventHandlers() const { return _eventHandlers; }
/** Convinience method for creating slave Cameras and associated GraphicsWindows across all screens.*/
void setUpViewAcrossAllScreens();
virtual void requestRedraw();
virtual void requestContinuousUpdate(bool needed=true);
virtual void requestWarpPointer(float x,float y);
public:
void setUpRenderingSupport();
void assignSceneDataToCameras();
protected:
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virtual ~View();
osg::ref_ptr<osgViewer::Scene> _scene;
osg::ref_ptr<osgGA::EventQueue> _eventQueue;
osg::ref_ptr<osgGA::MatrixManipulator> _cameraManipulator;
EventHandlers _eventHandlers;
typedef std::map<osg::ref_ptr<osg::Camera>, osg::ref_ptr<osgUtil::SceneView> > CameraSceneViewMap;
CameraSceneViewMap _cameraSceneViewMap;
};
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}
#endif