<DD><I>Visitor for traversing scene graph and setting each osg::GeoSet's _useDisplayList flag, with option to immediately compile osg::Drawable OpenGL Display lists and osg::StateAttribute's</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="DisplayRequirementsVisitor.html">DisplayRequirementsVisitor</A></B>: public osg::NodeVisitor
<DD><I>A visitor for traversing a scene graph establishing the OpenGL visuals are required to support rendering of that scene graph.</I>
class OSGUTIL_EXPORT <B><AHREF="DriveManipulator.html">DriveManipulator</A></B>: public <!1><AHREF="CameraManipulator.html">CameraManipulator</A>
<DT>
class OSGUTIL_EXPORT <B><AHREF="FlightManipulator.html">FlightManipulator</A></B>: public <!1><AHREF="CameraManipulator.html">CameraManipulator</A>
<DT>
class <B><AHREF="GUIActionAdapter.html">GUIActionAdapter</A></B>
<DD><I>Pure virtual base class for adapting the GUI actions requested by CameraManipulators into actions which are handled by the GUI toolkit of the users application.</I>
<DT>
class <B><AHREF="GUIEventAdapter.html">GUIEventAdapter</A></B>: public osg::Referenced
<DD><I>Pure virtual base class for adapting platform specific events into generic keyboard and mouse events.</I>
<DT>
class OSGUTIL_EXPORT <B><AHREF="GUIEventHandler.html">GUIEventHandler</A></B>: public osg::Referenced
<DT>
class OSGUTIL_EXPORT <B><AHREF="InsertImpostorsVisitor.html">InsertImpostorsVisitor</A></B>: public osg::NodeVisitor
<DD><I>Insert impostor nodes into scene graph.</I>
class OSGUTIL_EXPORT <B><AHREF="TrackballManipulator.html">TrackballManipulator</A></B>: public <!1><AHREF="CameraManipulator.html">CameraManipulator</A>
class OSGUTIL_EXPORT <B><AHREF="TriStripVisitor.html">TriStripVisitor</A></B>: public osg::NodeVisitor
<DD><I>A tri stripping visitor for converting GeoSet primitives into tri strips.</I>
</DL></P>
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<H2>Documentation</H2>
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