OpenSceneGraph/src/osgPlugins/ive/ImageLayer.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include "Exception.h"
#include "ImageLayer.h"
#include "Layer.h"
#include <osgDB/ReadFile>
using namespace ive;
void ImageLayer::write(DataOutputStream* out)
{
// Write Layer's identification.
out->writeInt(IVEIMAGELAYER);
// If the osg class is inherited by any other class we should also write this to file.
osgTerrain::Layer* layer = dynamic_cast<osgTerrain::Layer*>(this);
if (layer)
((ive::Layer*)(layer))->write(out);
else
throw Exception("ImageLayer::write(): Could not cast this osgLayer::ImageLayer to an osgTerrain::Layer.");
IncludeImageMode imMode = out->getIncludeImageMode(getImage());
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if (getFileName().empty() && imMode==IMAGE_REFERENCE_FILE) imMode = IMAGE_INCLUDE_DATA;
out->writeChar(imMode);
out->writeImage(imMode,getImage());
}
void ImageLayer::read(DataInputStream* in)
{
// Peek on Layer's identification.
int id = in->peekInt();
if (id != IVEIMAGELAYER)
throw Exception("ImageLayer::read(): Expected ImageLayer identification.");
// Read Layer's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osgTerrain::Layer* layer = dynamic_cast<osgTerrain::Layer*>(this);
if (layer)
((ive::Layer*)(layer))->read(in);
else
throw Exception("ImageLayer::read(): Could not cast this osgLayer::Layer to an osg::Group.");
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// Should we read image data from stream
IncludeImageMode includeImg = (IncludeImageMode)in->readChar();
setImage(in->readImage(includeImg));
}