OpenSceneGraph/include/osgText/Text

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
/* --------------------------------------------------------------------------
*
* openscenegraph textLib / FTGL wrapper (http://homepages.paradise.net.nz/henryj/code/)
*
* --------------------------------------------------------------------------
*
* prog: max rheiner;mrn@paus.ch
* date: 4/25/2001 (m/d/y)
*
* --------------------------------------------------------------------------
*
* --------------------------------------------------------------------------
*/
#ifndef OSGTEXT_TEXT
#define OSGTEXT_TEXT 1
#include <osg/Drawable>
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#include <osg/GL>
#include <osg/Vec3>
#include <osg/Vec2>
#include <osgText/Font>
#include <osgText/EncodedText>
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#include <string>
namespace osgText {
class OSGTEXT_EXPORT Text : public osg::Drawable
{
public:
enum AlignmentType
{ // from left to right, top to bottom
LEFT_TOP,
LEFT_CENTER,
LEFT_BOTTOM,
CENTER_TOP,
CENTER_CENTER,
CENTER_BOTTOM,
RIGHT_TOP,
RIGHT_CENTER,
RIGHT_BOTTOM,
};
enum BoundingBoxType
{
GEOMETRY,
GLYPH,
};
enum DrawModeType
{ // from left to right, top to bottom
TEXT = 1<<0,
BOUNDINGBOX = 1<<1,
ALIGNMENT = 1<<2,
DEFAULT = TEXT,
};
enum AxisAlignment
{
XY_PLANE,
XZ_PLANE,
YZ_PLANE
};
Text();
Text(const Text& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
Text(Font* font);
virtual osg::Object* cloneType() const { return new Text(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Text(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Text*>(obj)!=NULL; }
virtual const char* className() const { return "Text"; }
virtual const char* libraryName() const { return "osgText"; }
void setPosition(const osg::Vec2& pos);
void setPosition(const osg::Vec3& pos);
const osg::Vec3& getPosition() const { return _pos; }
void setColor(const osg::Vec4& color) { _color = color; }
osg::Vec4& getColor() { return _color; }
const osg::Vec4& getColor() const { return _color; }
void setDrawMode(int mode) { _drawMode=mode; }
int getDrawMode() const { return _drawMode; }
void setBoundingBox(int mode);
int getBoundingBox() const { return _boundingBoxType; }
void setAlignment(int alignment);
int getAlignment() const { return _alignment; }
void setAxisAlignment(AxisAlignment axis) { _axisAlignment = axis; dirtyDisplayList(); }
AxisAlignment getAxisAlignment() const { return _axisAlignment; }
void setFont(Font* font);
Font* getFont() { return _font.get(); }
const Font* getFont() const { return _font.get(); }
void setText(const char* text);
void setText(const std::string& text);
const std::string& getText() const { return _text; }
virtual bool supports(PrimitiveFunctor& pf) const;
virtual void accept(PrimitiveFunctor& pf) const;
virtual void drawImplementation(osg::State& state) const;
virtual void drawBoundingBox(void) const;
virtual void drawAlignment(void) const;
const osg::Vec3& getAlignmentPos() const { return _alignmentPos; };
void setEncodedText(EncodedText* encodedText) { _encodedText = encodedText; }
const EncodedText* getEncodedText() const { return _encodedText.get(); }
/// override the compile to set up the alignment etc.
virtual void compile(osg::State& state) const;
protected:
enum FontType
{
UNDEF,
BITMAP,
PIXMAP,
OUTLINE,
POLYGON,
TEXTURE,
};
virtual ~Text();
virtual void setDefaults(void);
virtual bool computeBound(void) const;
virtual void calcBounds(osg::Vec3* min,osg::Vec3* max) const;
void initAlignment(osg::Vec3* min,osg::Vec3* max);
bool initAlignment(void);
osg::ref_ptr<Font> _font;
bool _init;
bool _initAlignment;
std::string _text;
int _fontType;
int _alignment;
int _drawMode;
int _boundingBoxType;
AxisAlignment _axisAlignment;
osg::ref_ptr<EncodedText> _encodedText;
osg::Vec3 _pos;
osg::Vec3 _alignmentPos;
osg::Vec4 _color;
};
}
#endif // OSGTEXT_TEXT