OpenSceneGraph/include/osgUtil/SceneGraphBuilder

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_SCENEGRAPHBUILDER
#define OSGUTIL_SCENEGRAPHBUILDER 1
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <osgUtil/Export>
namespace osgUtil {
/** A simplifier for reducing the number of traingles in osg::Geometry.
*/
class OSGUTIL_EXPORT SceneGraphBuilder
{
public:
SceneGraphBuilder();
void glPushMatrix();
void glPopMatrix();
void glLoadIdentity();
void glLoadMatrixd(const GLdouble* m);
void glMultMatrixd(const GLdouble* m);
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
void glScaled(GLdouble x, GLdouble y, GLdouble z);
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glBlendFunc(GLenum srcFactor, GLenum dstFactor);
void glCullFace(GLenum mode);
void glDepthFunc(GLenum mode);
void glFrontFace(GLenum mode);
void glLineStipple(GLint factor, GLushort pattern);
void glLineWidth(GLfloat lineWidth);
void glPointSize(GLfloat pointSize);
void glPolygonMode(GLenum face, GLenum mode);
void glPolygonOffset(GLfloat factor, GLfloat units);
void glPolygonStipple(GLubyte* mask);
void glShadeModel(GLenum mode);
void glEnable(GLenum mode);
void glDisable(GLenum mode);
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
void glNormal3f(GLfloat x, GLfloat y, GLfloat z);
void glTexCoord1f(GLfloat x);
void glTexCoord2f(GLfloat x, GLfloat y);
void glTexCoord3f(GLfloat x, GLfloat y, GLfloat z);
void glTexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glBegin(GLenum mode);
void glEnd();
osg::Node* getScene();
osg::Node* takeScene();
protected:
typedef std::vector<osg::Matrixd> Matrices;
void newGeometry();
Matrices _matrixStack;
osg::ref_ptr<osg::StateSet> _stateSet;
osg::Vec3f _normal;
osg::Vec4f _color;
osg::Vec4f _texCoord;
osg::ref_ptr<osg::Geometry> _currentGeometry;
osg::ref_ptr<osg::Geode> _currentGeode;
osg::ref_ptr<osg::MatrixTransform> _currentTransform;
osg::ref_ptr<osg::Group> _group;
};
}
#endif