2007-02-24 05:06:17 +08:00
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# Microsoft Developer Studio Project File - Name="Core osg" - Package Owner=<4>
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CFG=Core osg - Win32 Release
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2007-02-27 21:16:18 +08:00
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2007-02-24 05:06:17 +08:00
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2007-02-27 21:16:18 +08:00
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2007-02-24 05:06:17 +08:00
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2007-02-27 21:16:18 +08:00
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2007-02-24 05:06:17 +08:00
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2007-02-27 21:16:18 +08:00
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2007-02-24 05:06:17 +08:00
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2007-02-27 21:16:18 +08:00
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2007-02-24 05:06:17 +08:00
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2007-02-27 21:16:18 +08:00
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2007-02-24 05:06:17 +08:00
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SOURCE=..\..\src\osg\AlphaFunc.cpp
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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SOURCE=..\..\src\osg\Viewport.cpp
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# End Source File
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# PROP Default_Filter ";h;hpp;hxx;hm;inl"
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# Begin Source File
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# End Source File
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# End Source File
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SOURCE=..\..\Include\osg\AutoTransform
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SOURCE=..\..\Include\Osg\BlendColor
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# End Source File
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SOURCE=..\..\Include\Osg\BlendEquation
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# End Source File
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|
|
SOURCE=..\..\Include\Osg\BlendFunc
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# End Source File
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SOURCE=..\..\Include\Osg\BoundingBox
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# End Source File
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SOURCE=..\..\Include\Osg\BoundingSphere
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# End Source File
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SOURCE=..\..\include\osg\BoundsChecking
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# End Source File
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SOURCE=..\..\include\osg\BufferObject
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# End Source File
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SOURCE=..\..\include\osg\Camera
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# End Source File
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SOURCE=..\..\include\osg\CameraView
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SOURCE=..\..\include\osg\ClearNode
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# End Source File
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|
|
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# End Source File
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|
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# End Source File
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|
|
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# End Source File
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|
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# End Source File
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|
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# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\CollectOccludersVisitor
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|
|
# End Source File
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# Begin Source File
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|
|
SOURCE=..\..\Include\Osg\ColorMask
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# End Source File
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|
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|
|
SOURCE=..\..\Include\Osg\ColorMatrix
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# End Source File
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|
|
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|
|
|
SOURCE=..\..\src\osg\ComputeBoundsVisitor
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|
|
# End Source File
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|
|
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|
|
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|
|
SOURCE=..\..\Include\Osg\ConvexPlanarOccluder
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|
|
# End Source File
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|
SOURCE=..\..\Include\Osg\ConvexPlanarPolygon
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|
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# End Source File
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|
SOURCE=..\..\Include\Osg\CoordinateSystemNode
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# End Source File
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|
|
SOURCE=..\..\Include\Osg\CopyOp
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# End Source File
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|
|
SOURCE=..\..\Include\Osg\CullFace
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# End Source File
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|
|
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|
|
|
# End Source File
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|
|
SOURCE=..\..\Include\Osg\CullSettings
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|
|
# End Source File
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|
|
|
|
|
SOURCE=..\..\Include\Osg\CullStack
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SOURCE=..\..\Include\Osg\RenderInfo
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SOURCE=..\..\Include\Osg\ShadeModel
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SOURCE=..\..\Include\Osg\Shader
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SOURCE=..\..\Include\Osg\State
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SOURCE=..\..\Include\Osg\StateAttribute
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SOURCE=..\..\Include\Osg\StateSet
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SOURCE=..\..\Include\Osg\Stencil
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SOURCE=..\..\Include\Osg\Switch
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SOURCE=..\..\Include\Osg\TexEnv
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SOURCE=..\..\Include\Osg\TexEnvCombine
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SOURCE=..\..\Include\Osg\TexEnvFilter
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SOURCE=..\..\Include\Osg\TexGen
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SOURCE=..\..\Include\Osg\TexGenNode
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SOURCE=..\..\Include\Osg\TexMat
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SOURCE=..\..\Include\Osg\Texture
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SOURCE=..\..\Include\Osg\Texture2D
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SOURCE=..\..\Include\Osg\Texture3D
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SOURCE=..\..\Include\Osg\TextureCubeMap
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SOURCE=..\..\Include\Osg\TextureRectangle
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SOURCE=..\..\Include\Osg\Timer
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SOURCE=..\..\Include\Osg\Transform
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SOURCE=..\..\Include\Osg\TriangleFunctor
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SOURCE=..\..\Include\Osg\Uniform
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SOURCE=..\..\Include\Osg\Vec2b
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SOURCE=..\..\Include\Osg\Vec3b
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SOURCE=..\..\Include\Osg\Vec4b
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SOURCE=..\..\Include\Osg\Vec2s
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SOURCE=..\..\Include\Osg\Vec3s
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SOURCE=..\..\Include\Osg\Vec4s
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SOURCE=..\..\Include\Osg\Vec4ub
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SOURCE=..\..\Include\Osg\Vec2
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SOURCE=..\..\Include\Osg\Vec2d
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SOURCE=..\..\Include\Osg\Vec2f
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SOURCE=..\..\Include\Osg\Vec3
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|
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SOURCE=..\..\Include\Osg\Vec3d
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|
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SOURCE=..\..\Include\Osg\Vec3f
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|
# End Source File
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SOURCE=..\..\Include\Osg\Vec4
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|
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|
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|
SOURCE=..\..\Include\Osg\Vec4d
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|
# End Source File
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|
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|
SOURCE=..\..\Include\Osg\Vec4f
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|
# End Source File
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|
# Begin Source File
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|
SOURCE=..\..\Include\Osg\Version
|
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|
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|
# Begin Source File
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|
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|
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|
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|
SOURCE=..\..\Include\Osg\VertexProgram
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\View
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\Viewport
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# End Source File
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|
# End Group
|
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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