OpenSceneGraph/include/osgWidget/UIObjectParent

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// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: UIObjectParent 55 2008-05-12 19:14:42Z cubicool $
#ifndef OSGWIDGET_UI_OBJECT_PARENT
#define OSGWIDGET_UI_OBEJCT_PARENT
namespace osgWidget {
#define META_UIObject(name) \
name * cloneAs(\
const std::string& newName, \
const osg::CopyOp& co = osg::CopyOp::DEEP_COPY_ALL \
) const { \
name * obj = dynamic_cast<name *>(this->clone(co)); \
obj->setName(newName); \
return obj; \
}
template <typename T>
class UIObjectParent {
public:
typedef T object_type;
typedef osg::observer_ptr<object_type> ptr_type;
typedef std::vector<ptr_type> Vector;
typedef typename Vector::iterator Iterator;
typedef typename Vector::const_iterator ConstIterator;
protected:
Vector _objects;
public:
Iterator begin() {
return _objects.begin();
}
ConstIterator begin() const {
return _objects.begin();
}
Iterator end() {
return _objects.end();
}
ConstIterator end() const {
return _objects.end();
}
typename Vector::size_type size() const {
return _objects.size();
}
private:
// I had to add this to avoid ambiguity errors with MSVC. Garbage.
object_type* _getByName(const std::string& name) const {
for(ConstIterator i = begin(); i != end(); i++) {
if(i->valid() && i->get()->getName() == name) return i->get();
}
return 0;
}
object_type* _getByIndex(unsigned int index) const {
for(ConstIterator i = begin(); i != end(); i++) {
if(i->valid() && i->get()->getIndex() == index) return i->get();
}
return 0;
}
public:
object_type* getByName(const std::string& name) {
return _getByName(name);
}
const object_type* getByName(const std::string& name) const {
return _getByName(name);
}
object_type* getByIndex(unsigned int index) {
return _getByIndex(index);
}
const object_type* getByIndex(unsigned int index) const {
return _getByIndex(index);
}
unsigned int getNumObjects() const {
return _objects.size();
}
Vector& getObjects() {
return _objects;
}
const Vector& getObjects() const {
return _objects;
}
protected:
bool _remove(object_type* obj) {
Iterator i = std::find(begin(), end(), obj);
if(i == end()) return false;
_objects.erase(i);
return true;
}
bool _removeByName(const std::string& name) {
for(Iterator i = begin(); i != end(); i++) if(i->get()->getName() == name) {
_objects.erase(i);
return true;
}
return false;
}
};
}
#endif