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< TITLE > class OSGUTIL_EXPORT osgUtil::IntersectVisitor< / TITLE >
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< H2 > class OSGUTIL_EXPORT < A HREF = "#DOC.DOCU" > osgUtil::IntersectVisitor< / A > < / H2 > < / H2 > < BLOCKQUOTE > Basic visitor for ray based collisions of a scene< / BLOCKQUOTE >
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< HR >
< H2 > Inheritance:< / H2 >
< APPLET CODE = "ClassGraph.class" WIDTH = 600 HEIGHT = 65 >
< param name = classes value = "Mosg::NodeVisitor,M,CIntersectVisitor,MIntersectVisitor.html" >
< param name = before value = "M,M" >
< param name = after value = "Md_,M" >
< param name = indent value = "0,1" >
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< DL >
< P > < DL >
< DT > < H3 > Public Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > < B > < A HREF = "#DOC.2.10.1" > IntersectVisitor< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual < B > < A HREF = "#DOC.2.10.2" > ~IntersectVisitor< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.10.3" > reset< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.10.4" > addLineSegment< / A > < / B > (osg::LineSegment* seg)
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< DD > < I > Add a line segment to use for intersection testing during scene traversal< / I >
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "IntersectVisitor.html#DOC.2.10.5" > HitList< / A > & < B > < A HREF = "#DOC.2.10.7" > getHitList< / A > < / B > (osg::LineSegment* seg)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > int < B > < A HREF = "#DOC.2.10.8" > getNumHits< / A > < / B > (osg::LineSegment* seg)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.10.9" > hits< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.10" > apply< / A > < / B > (osg::Node& )
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.11" > apply< / A > < / B > (osg::Geode& node)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.12" > apply< / A > < / B > (osg::Billboard& node)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.13" > apply< / A > < / B > (osg::Group& node)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.14" > apply< / A > < / B > (osg::Transform& node)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.15" > apply< / A > < / B > (osg::Switch& node)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > virtual void < B > < A HREF = "#DOC.2.10.16" > apply< / A > < / B > (osg::LOD& node)
< / DL > < / P >
< P > < DL >
< DT > < H3 > Public Members< / H3 > < DD > < DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< <!1> < A HREF = "Hit.html" > Hit< / A > > < B > < A HREF = "#DOC.2.10.5" > HitList< / A > < / B >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::map< osg::LineSegment*,<!1> < A HREF = "IntersectVisitor.html#DOC.2.10.5" > HitList< / A > > < B > < A HREF = "#DOC.2.10.6" > LineSegmentHitListMap< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Fields< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "IntersectVisitor.html#DOC.2.10.23" > IntersectStateStack< / A > < B > < A HREF = "#DOC.2.10.24" > _intersectStateStack< / A > < / B >
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > osg::NodePath < B > < A HREF = "#DOC.2.10.25" > _nodePath< / A > < / B >
< DT >
< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > <!1> < A HREF = "IntersectVisitor.html#DOC.2.10.6" > LineSegmentHitListMap< / A > < B > < A HREF = "#DOC.2.10.26" > _segHitList< / A > < / B >
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Methods< / H3 > < DD > < DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.10.18" > intersect< / A > < / B > (osg::Drawable& gset)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.10.19" > pushMatrix< / A > < / B > (const osg::Matrix& matrix)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.10.20" > popMatrix< / A > < / B > ()
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > bool < B > < A HREF = "#DOC.2.10.21" > enterNode< / A > < / B > (osg::Node& node)
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< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > void < B > < A HREF = "#DOC.2.10.22" > leaveNode< / A > < / B > ()
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< / DL > < / P >
< P > < DL >
< DT > < H3 > Protected Members< / H3 > < DD > < DT >
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class < B > < A HREF = "IntersectState.html" > IntersectState< / A > < / B > : public osg::Referenced
< DT >
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< IMG ALT = "[more]" BORDER = 0 SRC = icon1.gif > typedef std::vector< osg::ref_ptr< <!1> < A HREF = "IntersectState.html" > IntersectState< / A > > > < B > < A HREF = "#DOC.2.10.23" > IntersectStateStack< / A > < / B >
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< / DL > < / P >
< / DL >
< A NAME = "DOC.DOCU" > < / A >
< HR >
< H2 > Documentation< / H2 >
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< BLOCKQUOTE > Basic visitor for ray based collisions of a scene< / BLOCKQUOTE >
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< DL >
< A NAME = "IntersectVisitor" > < / A >
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< A NAME = "DOC.2.10.1" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > IntersectVisitor()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "~IntersectVisitor" > < / A >
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< A NAME = "DOC.2.10.2" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual ~IntersectVisitor()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "reset" > < / A >
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< A NAME = "DOC.2.10.3" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void reset()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "addLineSegment" > < / A >
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< A NAME = "DOC.2.10.4" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void addLineSegment(osg::LineSegment* seg)< / B > < / TT >
< DD > Add a line segment to use for intersection testing during scene traversal
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "HitList" > < / A >
< A NAME = "DOC.2.10.5" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< <!1> < A HREF = "Hit.html" > Hit< / A > > HitList< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "LineSegmentHitListMap" > < / A >
< A NAME = "DOC.2.10.6" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::map< osg::LineSegment*,<!1> < A HREF = "IntersectVisitor.html#DOC.2.10.5" > HitList< / A > > LineSegmentHitListMap< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "getHitList" > < / A >
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< A NAME = "DOC.2.10.7" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "IntersectVisitor.html#DOC.2.10.5" > HitList< / A > & getHitList(osg::LineSegment* seg)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "getNumHits" > < / A >
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< A NAME = "DOC.2.10.8" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > int getNumHits(osg::LineSegment* seg)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "hits" > < / A >
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< A NAME = "DOC.2.10.9" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool hits()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.10.10" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(osg::Node& )< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.10.11" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(osg::Geode& node)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.10.12" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(osg::Billboard& node)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.10.13" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(osg::Group& node)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.10.14" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(osg::Transform& node)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.10.15" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(osg::Switch& node)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "apply" > < / A >
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< A NAME = "DOC.2.10.16" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > virtual void apply(osg::LOD& node)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "intersect" > < / A >
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< A NAME = "DOC.2.10.18" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool intersect(osg::Drawable& gset)< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "pushMatrix" > < / A >
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< A NAME = "DOC.2.10.19" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void pushMatrix(const osg::Matrix& matrix)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "popMatrix" > < / A >
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< A NAME = "DOC.2.10.20" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void popMatrix()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "enterNode" > < / A >
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< A NAME = "DOC.2.10.21" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > bool enterNode(osg::Node& node)< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "leaveNode" > < / A >
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< A NAME = "DOC.2.10.22" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > void leaveNode()< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "IntersectStateStack" > < / A >
< A NAME = "DOC.2.10.23" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > typedef std::vector< osg::ref_ptr< <!1> < A HREF = "IntersectState.html" > IntersectState< / A > > > IntersectStateStack< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
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< A NAME = "_intersectStateStack" > < / A >
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< A NAME = "DOC.2.10.24" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "IntersectVisitor.html#DOC.2.10.23" > IntersectStateStack< / A > _intersectStateStack< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P >
< A NAME = "_nodePath" > < / A >
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< A NAME = "DOC.2.10.25" > < / A >
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< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > osg::NodePath _nodePath< / B > < / TT >
< DL > < DT > < DD > < / DL > < P >
< A NAME = "_segHitList" > < / A >
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< A NAME = "DOC.2.10.26" > < / A >
< DT > < IMG ALT = "o" BORDER = 0 SRC = icon2.gif > < TT > < B > <!1> < A HREF = "IntersectVisitor.html#DOC.2.10.6" > LineSegmentHitListMap< / A > _segHitList< / B > < / TT >
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< DL > < DT > < DD > < / DL > < P > < / DL >
< HR > < DL > < DT > < B > This class has no child classes.< / B > < / DL >
< DL > < DT > < DD > < / DL > < P > < P > < I > < A HREF = "index.html" > Alphabetic index< / A > < / I > < I > < A HREF = "HIER.html" > HTML hierarchy of classes< / A > or < A HREF = "HIERjava.html" > Java< / A > < / I > < / P > < HR >
< BR >
This page was generated with the help of < A HREF = "http://docpp.sourceforge.net" > DOC++< / A > .
< / BODY >
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