OpenSceneGraph/examples/osgshaders/GL2Scene.h

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/* -*-c++-*-
*
* OpenSceneGraph example, osgshaders.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* file: examples/osgglsl/GL2Scene.h
* author: Mike Weiblen 2005-03-30
*
* See http://www.3dlabs.com/opengl2/ for more information regarding
* the OpenGL Shading Language.
*/
#include <osg/Node>
#include <osg/Referenced>
#include <osg/ref_ptr>
#include <osg/Program>
class GL2Scene : public osg::Referenced
{
public:
GL2Scene();
osg::ref_ptr<osg::Group> getRootNode() { return _rootNode; }
void reloadShaderSource();
void toggleShaderEnable();
protected:
~GL2Scene();
private: /*methods*/
osg::ref_ptr<osg::Group> buildScene();
private: /*data*/
osg::ref_ptr<osg::Group> _rootNode;
std::vector< osg::ref_ptr<osg::Program> > _programList;
bool _shadersEnabled;
};
typedef osg::ref_ptr<GL2Scene> GL2ScenePtr;
/*EOF*/