2010-11-30 01:43:27 +08:00
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2010 Tim Moore
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_BUFFERINDEXBINDING
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#define OSG_BUFFERINDEXBINDING 1
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2010-11-30 16:12:06 +08:00
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2010-11-30 01:43:27 +08:00
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#include <osg/Export>
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#include <osg/BufferObject>
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#include <osg/StateAttribute>
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2010-11-30 16:12:06 +08:00
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#ifndef GL_TRANSFORM_FEEDBACK_BUFFER
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#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
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#endif
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2010-11-30 01:43:27 +08:00
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namespace osg {
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class State;
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/** Encapsulate binding buffer objects to index targets. This
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* specifically supports the uniform buffer and transform feedback
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* targets.
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*/
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// Common implementation superclass
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class OSG_EXPORT BufferIndexBinding : public StateAttribute
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{
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protected:
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BufferIndexBinding(GLenum target, GLuint index);
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BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo, GLintptr offset,
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GLsizeiptr size);
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BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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public:
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// The member value is part of the key to this state attribute in
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// the State class. Using the index target, we can seperately
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// track the bindings for many different index targets.
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virtual unsigned getMember() const { return static_cast<unsigned int>(_index); }
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GLenum getTarget() const { return _target; }
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/** Get the index target.
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*/
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GLuint getIndex() const { return _index; }
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/** Set the buffer object that will be bound to the index target.
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*/
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void setBufferObject(BufferObject *bo) { _bufferObject = bo; }
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/** Get the buffer object to be bound.
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*/
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BufferObject* getBufferObject() const { return _bufferObject.get(); }
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/** Set the starting offset into the buffer object for data for
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the indexed target. Note: the required alignment on the offset
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may be quite large (e.g., 256 bytes on NVidia 8600M). This
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should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...).
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*/
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void setOffset(GLintptr offset) { _offset = offset; }
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GLintptr getOffset() const { return _offset; }
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/** Set the size of data for the indexed target.
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*/
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void setSize(GLsizeiptr size) { _size = size; }
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GLsizeiptr getSize() const { return _size; }
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virtual void apply(State& state) const;
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protected:
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virtual ~BufferIndexBinding();
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const GLenum _target;
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const GLuint _index;
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ref_ptr<BufferObject> _bufferObject;
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GLintptr _offset;
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GLsizeiptr _size;
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};
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/** StateAttribute for binding a uniform buffer index target.
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*/
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class OSG_EXPORT UniformBufferBinding : public BufferIndexBinding
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{
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public:
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UniformBufferBinding();
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UniformBufferBinding(GLuint index);
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/** Create a binding for a uniform buffer index target.
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* @param index the index target
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* @param bo associated buffer object
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* @param offset offset into buffer object
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* @param size size of data in buffer object
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*/
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UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
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UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING);
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virtual int compare(const StateAttribute& bb) const
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{
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COMPARE_StateAttribute_Types(UniformBufferBinding, bb)
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COMPARE_StateAttribute_Parameter(_target)
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COMPARE_StateAttribute_Parameter(_index)
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COMPARE_StateAttribute_Parameter(_bufferObject)
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COMPARE_StateAttribute_Parameter(_offset)
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COMPARE_StateAttribute_Parameter(_size)
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return 0;
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}
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};
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/** StateAttribute for binding a transform feedback index target.
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*/
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class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding
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{
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public:
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TransformFeedbackBufferBinding(GLuint index = 0);
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TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
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TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING);
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virtual int compare(const StateAttribute& bb) const
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{
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COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb)
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COMPARE_StateAttribute_Parameter(_target)
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COMPARE_StateAttribute_Parameter(_index)
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COMPARE_StateAttribute_Parameter(_bufferObject)
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COMPARE_StateAttribute_Parameter(_offset)
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COMPARE_StateAttribute_Parameter(_size)
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return 0;
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}
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};
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}
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#endif
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