OpenSceneGraph/include/osgUtil/ShaderGen

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/**
* \brief Shader generator framework.
* \author Maciej Krol
*/
#ifndef OSGUTIL_SHADER_STATE_
#define OSGUTIL_SHADER_STATE_ 1
#include <osgUtil/Export>
#include <osg/NodeVisitor>
#include <osg/State>
namespace osgUtil
{
class OSGUTIL_EXPORT ShaderGenVisitor : public osg::NodeVisitor
{
public:
ShaderGenVisitor();
/// assign default uber program to specified StateSet - typically the root node of the scene graph or the view's Camera
void assignUberProgram(osg::StateSet *stateSet);
void apply(osg::Node& node);
void remapStateSet(osg::StateSet* stateSet);
protected:
};
}
#endif