OpenSceneGraph/src/osg/Geometry.cpp

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <stdlib.h>
#include <osg/Geometry>
#include <osg/ArrayDispatchers>
#include <osg/Notify>
using namespace osg;
const Geometry::ArrayData Geometry::s_InvalidArrayData;
Geometry::ArrayData::ArrayData(const ArrayData& data,const CopyOp& copyop):
array(copyop(data.array.get())),
indices(dynamic_cast<osg::IndexArray*>(copyop(data.indices.get()))),
binding(data.binding),
normalize(data.normalize)
{
}
Geometry::Vec3ArrayData::Vec3ArrayData(const Vec3ArrayData& data,const CopyOp& copyop):
array(dynamic_cast<osg::Vec3Array*>(copyop(data.array.get()))),
indices(dynamic_cast<osg::IndexArray*>(copyop(data.indices.get()))),
binding(data.binding),
normalize(data.normalize)
{
}
Geometry::Geometry()
{
// temporary test
// setSupportsDisplayList(false);
_fastPath = false;
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_fastPathHint = true;
}
Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
Drawable(geometry,copyop),
_vertexData(geometry._vertexData,copyop),
_normalData(geometry._normalData,copyop),
_colorData(geometry._colorData,copyop),
_secondaryColorData(geometry._secondaryColorData,copyop),
_fogCoordData(geometry._fogCoordData,copyop),
_fastPath(geometry._fastPath),
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_fastPathHint(geometry._fastPathHint)
{
// temporary test
// setSupportsDisplayList(false);
for(PrimitiveSetList::const_iterator pitr=geometry._primitives.begin();
pitr!=geometry._primitives.end();
++pitr)
{
PrimitiveSet* primitive = copyop(pitr->get());
if (primitive) _primitives.push_back(primitive);
}
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for(ArrayDataList::const_iterator titr=geometry._texCoordList.begin();
titr!=geometry._texCoordList.end();
++titr)
{
_texCoordList.push_back(ArrayData(*titr, copyop));
}
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for(ArrayDataList::const_iterator vitr=geometry._vertexAttribList.begin();
vitr!=geometry._vertexAttribList.end();
++vitr)
{
_vertexAttribList.push_back(ArrayData(*vitr, copyop));
}
}
Geometry::~Geometry()
{
// do dirty here to keep the getGLObjectSizeHint() estimate on the ball
dirtyDisplayList();
// no need to delete, all automatically handled by ref_ptr :-)
}
bool Geometry::empty() const
{
if (!_primitives.empty()) return false;
if (!_vertexData.empty()) return false;
if (!_normalData.empty()) return false;
if (!_colorData.empty()) return false;
if (!_secondaryColorData.empty()) return false;
if (!_fogCoordData.empty()) return false;
if (!_texCoordList.empty()) return false;
if (!_vertexAttribList.empty()) return false;
return true;
}
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void Geometry::setVertexArray(Array* array)
{
_vertexData.array = array;
computeFastPathsUsed();
dirtyDisplayList();
dirtyBound();
if (_useVertexBufferObjects && array) addVertexBufferObjectIfRequired(array);
}
void Geometry::setVertexIndices(IndexArray* array)
{
_vertexData.indices = array;
computeFastPathsUsed();
dirtyDisplayList();
dirtyBound();
}
void Geometry::setVertexData(const ArrayData& arrayData)
{
_vertexData = arrayData;
computeFastPathsUsed();
dirtyDisplayList();
dirtyBound();
if (_useVertexBufferObjects && arrayData.array.valid()) addVertexBufferObjectIfRequired(arrayData.array.get());
}
void Geometry::setNormalArray(Array* array)
{
_normalData.array = array;
if (!_normalData.array.valid()) _normalData.binding=BIND_OFF;
computeFastPathsUsed();
dirtyDisplayList();
if (_useVertexBufferObjects && array) addVertexBufferObjectIfRequired(array);
}
void Geometry::setNormalIndices(IndexArray* array)
{
_normalData.indices = array;
computeFastPathsUsed();
dirtyDisplayList();
}
void Geometry::setNormalData(const ArrayData& arrayData)
{
_normalData = arrayData;
computeFastPathsUsed();
dirtyDisplayList();
if (_useVertexBufferObjects && arrayData.array.valid()) addVertexBufferObjectIfRequired(arrayData.array.get());
}
void Geometry::setColorArray(Array* array)
{
_colorData.array = array;
if (!_colorData.array.valid()) _colorData.binding=BIND_OFF;
computeFastPathsUsed();
dirtyDisplayList();
if (_useVertexBufferObjects && array) addVertexBufferObjectIfRequired(array);
}
void Geometry::setColorIndices(IndexArray* array)
{
_colorData.indices = array;
computeFastPathsUsed();
dirtyDisplayList();
}
void Geometry::setColorData(const ArrayData& arrayData)
{
_colorData = arrayData;
computeFastPathsUsed();
dirtyDisplayList();
if (_useVertexBufferObjects && arrayData.array.valid()) addVertexBufferObjectIfRequired(arrayData.array.get());
}
void Geometry::setSecondaryColorArray(Array* array)
{
_secondaryColorData.array = array;
if (!_secondaryColorData.array.valid()) _secondaryColorData.binding=BIND_OFF;
computeFastPathsUsed();
dirtyDisplayList();
if (_useVertexBufferObjects && array) addVertexBufferObjectIfRequired(array);
}
void Geometry::setSecondaryColorIndices(IndexArray* array)
{
_secondaryColorData.indices = array;
computeFastPathsUsed();
dirtyDisplayList();
}
void Geometry::setSecondaryColorData(const ArrayData& arrayData)
{
_secondaryColorData = arrayData;
computeFastPathsUsed();
dirtyDisplayList();
if (_useVertexBufferObjects && arrayData.array.valid()) addVertexBufferObjectIfRequired(arrayData.array.get());
}
void Geometry::setFogCoordArray(Array* array)
{
_fogCoordData.array = array;
if (!_fogCoordData.array.valid()) _fogCoordData.binding=BIND_OFF;
computeFastPathsUsed();
dirtyDisplayList();
if (_useVertexBufferObjects && array) addVertexBufferObjectIfRequired(array);
}
void Geometry::setFogCoordIndices(IndexArray* array)
{
_fogCoordData.indices = array;
computeFastPathsUsed();
dirtyDisplayList();
}
void Geometry::setFogCoordData(const ArrayData& arrayData)
{
_fogCoordData = arrayData;
computeFastPathsUsed();
dirtyDisplayList();
if (_useVertexBufferObjects && arrayData.array.valid()) addVertexBufferObjectIfRequired(arrayData.array.get());
}
void Geometry::setNormalBinding(AttributeBinding ab)
{
if (_normalData.binding == ab) return;
_normalData.binding = ab;
computeFastPathsUsed();
dirtyDisplayList();
}
void Geometry::setColorBinding(AttributeBinding ab)
{
if (_colorData.binding == ab) return;
_colorData.binding = ab;
computeFastPathsUsed();
dirtyDisplayList();
}
void Geometry::setSecondaryColorBinding(AttributeBinding ab)
{
if (_secondaryColorData.binding == ab) return;
_secondaryColorData.binding = ab;
computeFastPathsUsed();
dirtyDisplayList();
}
void Geometry::setFogCoordBinding(AttributeBinding ab)
{
if (_fogCoordData.binding == ab) return;
_fogCoordData.binding = ab;
computeFastPathsUsed();
dirtyDisplayList();
}
void Geometry::setTexCoordData(unsigned int unit,const ArrayData& arrayData)
{
if (_texCoordList.size()<=unit)
_texCoordList.resize(unit+1);
_texCoordList[unit] = arrayData;
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if (_useVertexBufferObjects && arrayData.array.valid()) addVertexBufferObjectIfRequired(arrayData.array.get());
}
Geometry::ArrayData& Geometry::getTexCoordData(unsigned int unit)
{
if (_texCoordList.size()<=unit)
_texCoordList.resize(unit+1);
return _texCoordList[unit];
}
const Geometry::ArrayData& Geometry::getTexCoordData(unsigned int unit) const
{
if (_texCoordList.size()<=unit)
return s_InvalidArrayData;
return _texCoordList[unit];
}
void Geometry::setTexCoordArray(unsigned int unit,Array* array)
{
getTexCoordData(unit).binding = BIND_PER_VERTEX;
getTexCoordData(unit).array = array;
computeFastPathsUsed();
dirtyDisplayList();
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if (_useVertexBufferObjects && array)
{
addVertexBufferObjectIfRequired(array);
}
}
Array* Geometry::getTexCoordArray(unsigned int unit)
{
if (unit<_texCoordList.size()) return _texCoordList[unit].array.get();
else return 0;
}
const Array* Geometry::getTexCoordArray(unsigned int unit) const
{
if (unit<_texCoordList.size()) return _texCoordList[unit].array.get();
else return 0;
}
void Geometry::setTexCoordIndices(unsigned int unit,IndexArray* array)
{
getTexCoordData(unit).indices = array;
computeFastPathsUsed();
dirtyDisplayList();
}
IndexArray* Geometry::getTexCoordIndices(unsigned int unit)
{
if (unit<_texCoordList.size()) return _texCoordList[unit].indices.get();
else return 0;
}
const IndexArray* Geometry::getTexCoordIndices(unsigned int unit) const
{
if (unit<_texCoordList.size()) return _texCoordList[unit].indices.get();
else return 0;
}
void Geometry::setVertexAttribData(unsigned int index, const Geometry::ArrayData& attrData)
{
if (_vertexAttribList.size()<=index)
_vertexAttribList.resize(index+1);
_vertexAttribList[index] = attrData;
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computeFastPathsUsed();
dirtyDisplayList();
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if (_useVertexBufferObjects && attrData.array.valid()) addVertexBufferObjectIfRequired(attrData.array.get());
}
Geometry::ArrayData& Geometry::getVertexAttribData(unsigned int index)
{
if (_vertexAttribList.size()<=index)
_vertexAttribList.resize(index+1);
return _vertexAttribList[index];
}
const Geometry::ArrayData& Geometry::getVertexAttribData(unsigned int index) const
{
if (_vertexAttribList.size()<=_vertexAttribList.size())
return s_InvalidArrayData;
return _vertexAttribList[index];
}
void Geometry::setVertexAttribArray(unsigned int index, Array* array)
{
getVertexAttribData(index).array = array;
computeFastPathsUsed();
dirtyDisplayList();
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if (_useVertexBufferObjects && array) addVertexBufferObjectIfRequired(array);
}
Array *Geometry::getVertexAttribArray(unsigned int index)
{
if (index<_vertexAttribList.size()) return _vertexAttribList[index].array.get();
else return 0;
}
const Array *Geometry::getVertexAttribArray(unsigned int index) const
{
if (index<_vertexAttribList.size()) return _vertexAttribList[index].array.get();
else return 0;
}
void Geometry::setVertexAttribIndices(unsigned int index,IndexArray* array)
{
getVertexAttribData(index).indices = array;
computeFastPathsUsed();
dirtyDisplayList();
}
IndexArray* Geometry::getVertexAttribIndices(unsigned int index)
{
if (index<_vertexAttribList.size()) return _vertexAttribList[index].indices.get();
else return 0;
}
const IndexArray* Geometry::getVertexAttribIndices(unsigned int index) const
{
if (index<_vertexAttribList.size()) return _vertexAttribList[index].indices.get();
else return 0;
}
void Geometry::setVertexAttribBinding(unsigned int index,AttributeBinding ab)
{
if (getVertexAttribData(index).binding == ab)
return;
getVertexAttribData(index).binding = ab;
computeFastPathsUsed();
dirtyDisplayList();
}
Geometry::AttributeBinding Geometry::getVertexAttribBinding(unsigned int index) const
{
if (index<_vertexAttribList.size()) return _vertexAttribList[index].binding;
else return BIND_OFF;
}
void Geometry::setVertexAttribNormalize(unsigned int index,GLboolean norm)
{
getVertexAttribData(index).normalize = norm;
dirtyDisplayList();
}
GLboolean Geometry::getVertexAttribNormalize(unsigned int index) const
{
if (index<_vertexAttribList.size()) return _vertexAttribList[index].normalize;
else return GL_FALSE;
}
bool Geometry::addPrimitiveSet(PrimitiveSet* primitiveset)
{
if (primitiveset)
{
if (_useVertexBufferObjects) addElementBufferObjectIfRequired(primitiveset);
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_primitives.push_back(primitiveset);
dirtyDisplayList();
dirtyBound();
return true;
}
notify(WARN)<<"Warning: invalid index i or primitiveset passed to osg::Geometry::addPrimitiveSet(i,primitiveset), ignoring call."<<std::endl;
return false;
}
bool Geometry::setPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset)
{
if (i<_primitives.size() && primitiveset)
{
if (_useVertexBufferObjects) addElementBufferObjectIfRequired(primitiveset);
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_primitives[i] = primitiveset;
dirtyDisplayList();
dirtyBound();
return true;
}
notify(WARN)<<"Warning: invalid index i or primitiveset passed to osg::Geometry::setPrimitiveSet(i,primitiveset), ignoring call."<<std::endl;
return false;
}
bool Geometry::insertPrimitiveSet(unsigned int i,PrimitiveSet* primitiveset)
{
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if (primitiveset)
{
if (_useVertexBufferObjects) addElementBufferObjectIfRequired(primitiveset);
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if (i<_primitives.size())
{
_primitives.insert(_primitives.begin()+i,primitiveset);
dirtyDisplayList();
dirtyBound();
return true;
}
else if (i==_primitives.size())
{
return addPrimitiveSet(primitiveset);
}
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}
notify(WARN)<<"Warning: invalid index i or primitiveset passed to osg::Geometry::insertPrimitiveSet(i,primitiveset), ignoring call."<<std::endl;
return false;
}
bool Geometry::removePrimitiveSet(unsigned int i, unsigned int numElementsToRemove)
{
if (numElementsToRemove==0) return false;
if (i<_primitives.size())
{
if (i+numElementsToRemove<=_primitives.size())
{
_primitives.erase(_primitives.begin()+i,_primitives.begin()+i+numElementsToRemove);
}
else
{
// asking to delete too many elements, report a warning, and delete to
// the end of the primitive list.
notify(WARN)<<"Warning: osg::Geometry::removePrimitiveSet(i,numElementsToRemove) has been asked to remove more elements than are available,"<<std::endl;
notify(WARN)<<" removing on from i to the end of the list of primitive sets."<<std::endl;
_primitives.erase(_primitives.begin()+i,_primitives.end());
}
dirtyDisplayList();
dirtyBound();
return true;
}
notify(WARN)<<"Warning: invalid index i passed to osg::Geometry::removePrimitiveSet(i,numElementsToRemove), ignoring call."<<std::endl;
return false;
}
unsigned int Geometry::getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const
{
for (unsigned int primitiveSetIndex=0;primitiveSetIndex<_primitives.size();++primitiveSetIndex)
{
if (_primitives[primitiveSetIndex]==primitiveset) return primitiveSetIndex;
}
return _primitives.size(); // node not found.
}
bool Geometry::computeFastPathsUsed()
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// check to see if fast path can be used.
//
_fastPath = true;
if (_vertexData.indices.valid()) _fastPath = false;
else if (_normalData.binding==BIND_PER_PRIMITIVE || (_normalData.binding==BIND_PER_VERTEX && _normalData.indices.valid())) _fastPath = false;
else if (_colorData.binding==BIND_PER_PRIMITIVE || (_colorData.binding==BIND_PER_VERTEX && _colorData.indices.valid())) _fastPath = false;
else if (_secondaryColorData.binding==BIND_PER_PRIMITIVE || (_secondaryColorData.binding==BIND_PER_VERTEX && _secondaryColorData.indices.valid())) _fastPath = false;
else if (_fogCoordData.binding==BIND_PER_PRIMITIVE || (_fogCoordData.binding==BIND_PER_VERTEX && _fogCoordData.indices.valid())) _fastPath = false;
else
{
for( unsigned int va = 0; va < _vertexAttribList.size(); ++va )
{
if (_vertexAttribList[va].binding==BIND_PER_PRIMITIVE)
{
_fastPath = false;
break;
}
else
{
const Array * array = _vertexAttribList[va].array.get();
const IndexArray * idxArray = _vertexAttribList[va].indices.get();
if( _vertexAttribList[va].binding==BIND_PER_VERTEX &&
array && array->getNumElements()>0 &&
idxArray && idxArray->getNumElements()>0 )
{
_fastPath = false;
break;
}
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Set up tex coords if required.
//
for(unsigned int unit=0;unit<_texCoordList.size();++unit)
{
const ArrayData& texcoordData = _texCoordList[unit];
if (texcoordData.array.valid() && texcoordData.array->getNumElements()>0)
{
if (texcoordData.indices.valid())
{
if (texcoordData.indices->getNumElements()>0)
{
_fastPath = false;
break;
}
}
}
}
_supportsVertexBufferObjects = _fastPath;
//_supportsVertexBufferObjects = false;
//_useVertexBufferObjects = false;
return _fastPath;
}
unsigned int Geometry::getGLObjectSizeHint() const
{
unsigned int totalSize = 0;
if (_vertexData.array.valid()) totalSize += _vertexData.array->getTotalDataSize();
if (_normalData.array.valid()) totalSize += _normalData.array->getTotalDataSize();
if (_colorData.array.valid()) totalSize += _colorData.array->getTotalDataSize();
if (_secondaryColorData.array.valid()) totalSize += _secondaryColorData.array->getTotalDataSize();
if (_fogCoordData.array.valid()) totalSize += _fogCoordData.array->getTotalDataSize();
unsigned int unit;
for(unit=0;unit<_texCoordList.size();++unit)
{
const Array* array = _texCoordList[unit].array.get();
if (array) totalSize += array->getTotalDataSize();
}
bool handleVertexAttributes = true;
if (handleVertexAttributes)
{
unsigned int index;
for( index = 0; index < _vertexAttribList.size(); ++index )
{
const Array* array = _vertexAttribList[index].array.get();
if (array) totalSize += array->getTotalDataSize();
}
}
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
totalSize += 4*(*itr)->getNumIndices();
}
// do a very simply mapping of display list size proportional to vertex datasize.
return totalSize;
}
bool Geometry::getArrayList(ArrayList& arrayList) const
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{
unsigned int startSize = arrayList.size();
if (_vertexData.array.valid()) arrayList.push_back(_vertexData.array.get());
if (_normalData.array.valid()) arrayList.push_back(_normalData.array.get());
if (_colorData.array.valid()) arrayList.push_back(_colorData.array.get());
if (_secondaryColorData.array.valid()) arrayList.push_back(_secondaryColorData.array.get());
if (_fogCoordData.array.valid()) arrayList.push_back(_fogCoordData.array.get());
for(unsigned int unit=0;unit<_texCoordList.size();++unit)
{
Array* array = _texCoordList[unit].array.get();
if (array) arrayList.push_back(array);
}
for(unsigned int index = 0; index < _vertexAttribList.size(); ++index )
{
Array* array = _vertexAttribList[index].array.get();
if (array) arrayList.push_back(array);
}
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return arrayList.size()!=startSize;
}
bool Geometry::getDrawElementsList(DrawElementsList& drawElementsList) const
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{
unsigned int startSize = drawElementsList.size();
for(PrimitiveSetList::const_iterator itr = _primitives.begin();
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itr != _primitives.end();
++itr)
{
osg::DrawElements* de = (*itr)->getDrawElements();
if (de) drawElementsList.push_back(de);
}
return drawElementsList.size()!=startSize;
}
void Geometry::addVertexBufferObjectIfRequired(osg::Array* array)
{
if (_useVertexBufferObjects)
{
if (!array->getVertexBufferObject())
{
array->setVertexBufferObject(getOrCreateVertexBufferObject());
}
}
}
void Geometry::addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet)
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{
if (_useVertexBufferObjects)
{
osg::DrawElements* drawElements = primitiveSet->getDrawElements();
if (drawElements && !drawElements->getElementBufferObject())
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{
drawElements->setElementBufferObject(getOrCreateElementBufferObject());
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}
}
}
osg::VertexBufferObject* Geometry::getOrCreateVertexBufferObject()
{
ArrayList arrayList;
getArrayList(arrayList);
ArrayList::iterator vitr;
for(vitr = arrayList.begin();
vitr != arrayList.end();
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++vitr)
{
osg::Array* array = *vitr;
if (array->getVertexBufferObject()) return array->getVertexBufferObject();
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}
return new osg::VertexBufferObject;
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}
osg::ElementBufferObject* Geometry::getOrCreateElementBufferObject()
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{
DrawElementsList drawElementsList;
getDrawElementsList(drawElementsList);
DrawElementsList::iterator deitr;
for(deitr = drawElementsList.begin();
deitr != drawElementsList.end();
++deitr)
{
osg::DrawElements* elements = *deitr;
if (elements->getElementBufferObject()) return elements->getElementBufferObject();
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}
return new osg::ElementBufferObject;
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}
void Geometry::setUseVertexBufferObjects(bool flag)
{
// flag = true;
// osg::notify(osg::NOTICE)<<"Geometry::setUseVertexBufferObjects("<<flag<<")"<<std::endl;
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if (_useVertexBufferObjects==flag) return;
Drawable::setUseVertexBufferObjects(flag);
ArrayList arrayList;
getArrayList(arrayList);
DrawElementsList drawElementsList;
getDrawElementsList(drawElementsList);
typedef std::vector<osg::VertexBufferObject*> VertexBufferObjectList;
typedef std::vector<osg::ElementBufferObject*> ElementBufferObjectList;
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if (_useVertexBufferObjects)
{
if (!arrayList.empty())
{
VertexBufferObjectList vboList;
osg::VertexBufferObject* vbo = 0;
ArrayList::iterator vitr;
for(vitr = arrayList.begin();
vitr != arrayList.end() && !vbo;
++vitr)
{
osg::Array* array = *vitr;
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if (array->getVertexBufferObject()) vbo = array->getVertexBufferObject();
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}
if (!vbo) vbo = new osg::VertexBufferObject;
for(vitr = arrayList.begin();
vitr != arrayList.end();
++vitr)
{
osg::Array* array = *vitr;
if (!array->getVertexBufferObject()) array->setVertexBufferObject(vbo);
}
}
if (!drawElementsList.empty())
{
ElementBufferObjectList eboList;
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osg::ElementBufferObject* ebo = 0;
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DrawElementsList::iterator deitr;
for(deitr = drawElementsList.begin();
deitr != drawElementsList.end();
++deitr)
{
osg::DrawElements* elements = *deitr;
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if (elements->getElementBufferObject()) ebo = elements->getElementBufferObject();
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}
if (!ebo) ebo = new osg::ElementBufferObject;
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for(deitr = drawElementsList.begin();
deitr != drawElementsList.end();
++deitr)
{
osg::DrawElements* elements = *deitr;
if (!elements->getElementBufferObject()) elements->setElementBufferObject(ebo);
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}
}
}
else
{
for(ArrayList::iterator vitr = arrayList.begin();
vitr != arrayList.end();
++vitr)
{
osg::Array* array = *vitr;
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if (array->getVertexBufferObject()) array->setVertexBufferObject(0);
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}
for(DrawElementsList::iterator deitr = drawElementsList.begin();
deitr != drawElementsList.end();
++deitr)
{
osg::DrawElements* elements = *deitr;
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if (elements->getElementBufferObject()) elements->setElementBufferObject(0);
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}
}
}
void Geometry::dirtyDisplayList()
{
Drawable::dirtyDisplayList();
}
void Geometry::resizeGLObjectBuffers(unsigned int maxSize)
{
Drawable::resizeGLObjectBuffers(maxSize);
ArrayList arrays;
if (getArrayList(arrays))
{
for(ArrayList::iterator itr = arrays.begin();
itr != arrays.end();
++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
}
DrawElementsList drawElements;
if (getDrawElementsList(drawElements))
{
for(DrawElementsList::iterator itr = drawElements.begin();
itr != drawElements.end();
++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
}
}
void Geometry::releaseGLObjects(State* state) const
{
Drawable::releaseGLObjects(state);
ArrayList arrays;
if (getArrayList(arrays))
{
for(ArrayList::iterator itr = arrays.begin();
itr != arrays.end();
++itr)
{
(*itr)->releaseGLObjects(state);
}
}
DrawElementsList drawElements;
if (getDrawElementsList(drawElements))
{
for(DrawElementsList::iterator itr = drawElements.begin();
itr != drawElements.end();
++itr)
{
(*itr)->releaseGLObjects(state);
}
}
}
void Geometry::compileGLObjects(RenderInfo& renderInfo) const
{
bool useVertexArrays = _supportsVertexBufferObjects &&
_useVertexBufferObjects &&
renderInfo.getState()->isVertexBufferObjectSupported() &&
areFastPathsUsed();
if (useVertexArrays)
{
// osg::notify(osg::NOTICE)<<"Geometry::compileGLObjects() use VBO's "<<this<<std::endl;
State& state = *renderInfo.getState();
unsigned int contextID = state.getContextID();
GLBufferObject::Extensions* extensions = GLBufferObject::getExtensions(contextID, true);
if (!extensions) return;
typedef std::set<BufferObject*> BufferObjects;
BufferObjects bufferObjects;
// first collect all the active unique BufferObjects
if (_vertexData.array.valid() && _vertexData.array->getBufferObject()) bufferObjects.insert(_vertexData.array->getBufferObject());
if (_normalData.array.valid() && _normalData.array->getBufferObject()) bufferObjects.insert(_normalData.array->getBufferObject());
if (_colorData.array.valid() && _colorData.array->getBufferObject()) bufferObjects.insert(_colorData.array->getBufferObject());
if (_secondaryColorData.array.valid() && _secondaryColorData.array->getBufferObject()) bufferObjects.insert(_secondaryColorData.array->getBufferObject());
if (_fogCoordData.array.valid() && _fogCoordData.array->getBufferObject()) bufferObjects.insert(_fogCoordData.array->getBufferObject());
for(ArrayDataList::const_iterator itr = _texCoordList.begin();
itr != _texCoordList.end();
++itr)
{
if (itr->array.valid() && itr->array->getBufferObject()) bufferObjects.insert(itr->array->getBufferObject());
}
for(ArrayDataList::const_iterator itr = _vertexAttribList.begin();
itr != _vertexAttribList.end();
++itr)
{
if (itr->array.valid() && itr->array->getBufferObject()) bufferObjects.insert(itr->array->getBufferObject());
}
for(PrimitiveSetList::const_iterator itr = _primitives.begin();
itr != _primitives.end();
++itr)
{
if ((*itr)->getBufferObject()) bufferObjects.insert((*itr)->getBufferObject());
}
// now compile any buffer objects that require it.
for(BufferObjects::iterator itr = bufferObjects.begin();
itr != bufferObjects.end();
++itr)
{
GLBufferObject* glBufferObject = (*itr)->getOrCreateGLBufferObject(contextID);
if (glBufferObject && glBufferObject->isDirty())
{
// osg::notify(osg::NOTICE)<<"Compile buffer "<<glBufferObject<<std::endl;
glBufferObject->compileBuffer();
}
}
// unbind the BufferObjects
extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
}
else
{
Drawable::compileGLObjects(renderInfo);
}
}
void Geometry::drawImplementation(RenderInfo& renderInfo) const
{
if (_internalOptimizedGeometry.valid())
{
_internalOptimizedGeometry->drawImplementation(renderInfo);
return;
}
State& state = *renderInfo.getState();
bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
if (checkForGLErrors) state.checkGLErrors("start of Geometry::drawImplementation()");
bool useFastPath = areFastPathsUsed();
// useFastPath = false;
bool usingVertexBufferObjects = _useVertexBufferObjects && state.isVertexBufferObjectSupported();
bool handleVertexAttributes = !_vertexAttribList.empty();
ArrayDispatchers& arrayDispatchers = state.getArrayDispatchers();
arrayDispatchers.reset();
arrayDispatchers.setUseVertexAttribAlias(useFastPath && state.getUseVertexAttributeAliasing());
arrayDispatchers.setUseGLBeginEndAdapter(!useFastPath);
arrayDispatchers.activateNormalArray(_normalData.binding, _normalData.array.get(), _normalData.indices.get());
arrayDispatchers.activateColorArray(_colorData.binding, _colorData.array.get(), _colorData.indices.get());
arrayDispatchers.activateSecondaryColorArray(_secondaryColorData.binding, _secondaryColorData.array.get(), _secondaryColorData.indices.get());
arrayDispatchers.activateFogCoordArray(_fogCoordData.binding, _fogCoordData.array.get(), _fogCoordData.indices.get());
if (handleVertexAttributes)
{
for(unsigned int unit=0;unit<_vertexAttribList.size();++unit)
{
arrayDispatchers.activateVertexAttribArray(_vertexAttribList[unit].binding, unit, _vertexAttribList[unit].array.get(), _vertexAttribList[unit].indices.get());
}
}
// dispatch any attributes that are bound overall
arrayDispatchers.dispatch(BIND_OVERALL,0);
state.lazyDisablingOfVertexAttributes();
if (useFastPath)
{
// set up arrays
if( _vertexData.array.valid() )
state.setVertexPointer(_vertexData.array.get());
if (_normalData.binding==BIND_PER_VERTEX && _normalData.array.valid())
state.setNormalPointer(_normalData.array.get());
if (_colorData.binding==BIND_PER_VERTEX && _colorData.array.valid())
state.setColorPointer(_colorData.array.get());
if (_secondaryColorData.binding==BIND_PER_VERTEX && _secondaryColorData.array.valid())
state.setSecondaryColorPointer(_secondaryColorData.array.get());
if (_fogCoordData.binding==BIND_PER_VERTEX && _fogCoordData.array.valid())
state.setFogCoordPointer(_fogCoordData.array.get());
for(unsigned int unit=0;unit<_texCoordList.size();++unit)
{
const Array* array = _texCoordList[unit].array.get();
if (array) state.setTexCoordPointer(unit,array);
}
if( handleVertexAttributes )
{
for(unsigned int index = 0; index < _vertexAttribList.size(); ++index )
{
const Array* array = _vertexAttribList[index].array.get();
const AttributeBinding ab = _vertexAttribList[index].binding;
if( ab == BIND_PER_VERTEX && array )
{
state.setVertexAttribPointer( index, array, _vertexAttribList[index].normalize );
}
}
}
}
else
{
for(unsigned int unit=0;unit<_texCoordList.size();++unit)
{
arrayDispatchers.activateTexCoordArray(BIND_PER_VERTEX, unit, _texCoordList[unit].array.get(), _texCoordList[unit].indices.get());
}
arrayDispatchers.activateVertexArray(BIND_PER_VERTEX, _vertexData.array.get(), _vertexData.indices.get());
}
state.applyDisablingOfVertexAttributes();
bool bindPerPrimitiveSetActive = arrayDispatchers.active(BIND_PER_PRIMITIVE_SET);
bool bindPerPrimitiveActive = arrayDispatchers.active(BIND_PER_PRIMITIVE);
unsigned int primitiveNum = 0;
if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup.");
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
for(unsigned int primitiveSetNum=0; primitiveSetNum!=_primitives.size(); ++primitiveSetNum)
{
// dispatch any attributes that are bound per primitive
if (bindPerPrimitiveSetActive) arrayDispatchers.dispatch(BIND_PER_PRIMITIVE_SET, primitiveSetNum);
const PrimitiveSet* primitiveset = _primitives[primitiveSetNum].get();
if (useFastPath)
{
primitiveset->draw(state, usingVertexBufferObjects);
}
else
{
GLenum mode=primitiveset->getMode();
unsigned int primLength;
switch(mode)
{
case(GL_POINTS): primLength=1; break;
case(GL_LINES): primLength=2; break;
case(GL_TRIANGLES): primLength=3; break;
case(GL_QUADS): primLength=4; break;
default: primLength=0; break; // compute later when =0.
}
// draw primitives by the more flexible "slow" path,
// sending OpenGL glBegin/glVertex.../glEnd().
switch(primitiveset->getType())
{
case(PrimitiveSet::DrawArraysPrimitiveType):
{
if (primLength==0) primLength=primitiveset->getNumIndices();
const DrawArrays* drawArray = static_cast<const DrawArrays*>(primitiveset);
arrayDispatchers.Begin(mode);
unsigned int primCount=0;
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst();
vindex<indexEnd;
++vindex,++primCount)
{
if (bindPerPrimitiveActive && (primCount%primLength)==0)
{
arrayDispatchers.dispatch(BIND_PER_PRIMITIVE,primitiveNum++);
}
arrayDispatchers.dispatch(BIND_PER_VERTEX, vindex);
}
arrayDispatchers.End();
break;
}
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
{
const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
unsigned int vindex=drawArrayLengths->getFirst();
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
primItr!=drawArrayLengths->end();
++primItr)
{
unsigned int localPrimLength;
if (primLength==0) localPrimLength=*primItr;
else localPrimLength=primLength;
arrayDispatchers.Begin(mode);
for(GLsizei primCount=0;
primCount<*primItr;
++vindex,++primCount)
{
if (bindPerPrimitiveActive && (primCount%localPrimLength)==0)
{
arrayDispatchers.dispatch(BIND_PER_PRIMITIVE, primitiveNum++);
}
arrayDispatchers.dispatch(BIND_PER_VERTEX, vindex);
}
arrayDispatchers.End();
}
break;
}
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
{
if (primLength==0) primLength=primitiveset->getNumIndices();
const DrawElementsUByte* drawElements = static_cast<const DrawElementsUByte*>(primitiveset);
arrayDispatchers.Begin(mode);
unsigned int primCount=0;
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primCount,++primItr)
{
if (bindPerPrimitiveActive && (primCount%primLength)==0)
{
arrayDispatchers.dispatch(BIND_PER_PRIMITIVE, primitiveNum++);
}
unsigned int vindex=*primItr;
arrayDispatchers.dispatch(BIND_PER_VERTEX, vindex);
}
arrayDispatchers.End();
break;
}
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
{
if (primLength==0) primLength=primitiveset->getNumIndices();
const DrawElementsUShort* drawElements = static_cast<const DrawElementsUShort*>(primitiveset);
arrayDispatchers.Begin(mode);
unsigned int primCount=0;
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primCount,++primItr)
{
if (bindPerPrimitiveActive && (primCount%primLength)==0)
{
arrayDispatchers.dispatch(BIND_PER_PRIMITIVE, primitiveNum++);
}
unsigned int vindex=*primItr;
arrayDispatchers.dispatch(BIND_PER_VERTEX, vindex);
}
arrayDispatchers.End();
break;
}
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
{
if (primLength==0) primLength=primitiveset->getNumIndices();
const DrawElementsUInt* drawElements = static_cast<const DrawElementsUInt*>(primitiveset);
arrayDispatchers.Begin(mode);
unsigned int primCount=0;
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primCount,++primItr)
{
if (bindPerPrimitiveActive && (primCount%primLength)==0)
{
arrayDispatchers.dispatch(BIND_PER_PRIMITIVE, primitiveNum++);
}
unsigned int vindex=*primItr;
arrayDispatchers.dispatch(BIND_PER_VERTEX, vindex);
}
arrayDispatchers.End();
break;
}
default:
{
break;
}
}
}
}
// unbind the VBO's if any are used.
state.unbindVertexBufferObject();
state.unbindElementBufferObject();
if (checkForGLErrors) state.checkGLErrors("end of Geometry::drawImplementation().");
}
class AttributeFunctorArrayVisitor : public ArrayVisitor
{
public:
AttributeFunctorArrayVisitor(Drawable::AttributeFunctor& af):
_af(af) {}
virtual ~AttributeFunctorArrayVisitor() {}
virtual void apply(ByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(ShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(IntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(UByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(UShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(UIntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(Vec4ubArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(FloatArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(Vec2Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(Vec3Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(Vec4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(DoubleArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(Vec2dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(Vec3dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(Vec4dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
inline void applyArray(Drawable::AttributeType type,Array* array)
{
if (array)
{
_type = type;
array->accept(*this);
}
}
protected:
AttributeFunctorArrayVisitor& operator = (const AttributeFunctorArrayVisitor&) { return *this; }
Drawable::AttributeFunctor& _af;
Drawable::AttributeType _type;
};
void Geometry::accept(AttributeFunctor& af)
{
AttributeFunctorArrayVisitor afav(af);
if (_vertexData.array.valid())
{
afav.applyArray(VERTICES,_vertexData.array.get());
}
else if (_vertexAttribList.size()>0)
{
osg::notify(osg::INFO)<<"Geometry::accept(AttributeFunctor& af): Using vertex attribute instead"<<std::endl;
afav.applyArray(VERTICES,_vertexAttribList[0].array.get());
}
afav.applyArray(NORMALS,_normalData.array.get());
afav.applyArray(COLORS,_colorData.array.get());
afav.applyArray(SECONDARY_COLORS,_secondaryColorData.array.get());
afav.applyArray(FOG_COORDS,_fogCoordData.array.get());
for(unsigned unit=0;unit<_texCoordList.size();++unit)
{
afav.applyArray((AttributeType)(TEXTURE_COORDS_0+unit),_texCoordList[unit].array.get());
}
for(unsigned int index=0; index<_vertexAttribList.size(); ++index)
{
afav.applyArray(index,_vertexAttribList[index].array.get());
}
}
class ConstAttributeFunctorArrayVisitor : public ConstArrayVisitor
{
public:
ConstAttributeFunctorArrayVisitor(Drawable::ConstAttributeFunctor& af):
_af(af) {}
virtual ~ConstAttributeFunctorArrayVisitor() {}
virtual void apply(const ByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const ShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const IntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const UByteArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const UShortArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const UIntArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const Vec4ubArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const FloatArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const Vec2Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const Vec3Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const Vec4Array& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const DoubleArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const Vec2dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const Vec3dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
virtual void apply(const Vec4dArray& array) { if (!array.empty()) _af.apply(_type,array.size(),&(array.front())); }
inline void applyArray(Drawable::AttributeType type,const Array* array)
{
if (array)
{
_type = type;
array->accept(*this);
}
}
protected:
ConstAttributeFunctorArrayVisitor& operator = (const ConstAttributeFunctorArrayVisitor&) { return *this; }
Drawable::ConstAttributeFunctor& _af;
Drawable::AttributeType _type;
};
void Geometry::accept(ConstAttributeFunctor& af) const
{
ConstAttributeFunctorArrayVisitor afav(af);
if (_vertexData.array.valid())
{
afav.applyArray(VERTICES,_vertexData.array.get());
}
else if (_vertexAttribList.size()>0)
{
osg::notify(osg::INFO)<<"Geometry::accept(ConstAttributeFunctor& af): Using vertex attribute instead"<<std::endl;
afav.applyArray(VERTICES,_vertexAttribList[0].array.get());
}
afav.applyArray(NORMALS,_normalData.array.get());
afav.applyArray(COLORS,_colorData.array.get());
afav.applyArray(SECONDARY_COLORS,_secondaryColorData.array.get());
afav.applyArray(FOG_COORDS,_fogCoordData.array.get());
for(unsigned unit=0;unit<_texCoordList.size();++unit)
{
afav.applyArray((AttributeType)(TEXTURE_COORDS_0+unit),_texCoordList[unit].array.get());
}
for(unsigned int index=0; index<_vertexAttribList.size(); ++index)
{
afav.applyArray(index,_vertexAttribList[index].array.get());
}
}
void Geometry::accept(PrimitiveFunctor& functor) const
{
const osg::Array* vertices = _vertexData.array.get();
const osg::IndexArray* indices = _vertexData.indices.get();
if (!vertices && _vertexAttribList.size()>0)
{
osg::notify(osg::INFO)<<"Using vertex attribute instead"<<std::endl;
vertices = _vertexAttribList[0].array.get();
indices = _vertexAttribList[0].indices.get();
}
if (!vertices || vertices->getNumElements()==0) return;
if (!indices)
{
switch(vertices->getType())
{
case(Array::Vec2ArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec2*>(vertices->getDataPointer()));
break;
case(Array::Vec3ArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec3*>(vertices->getDataPointer()));
break;
case(Array::Vec4ArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec4*>(vertices->getDataPointer()));
break;
case(Array::Vec2dArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec2d*>(vertices->getDataPointer()));
break;
case(Array::Vec3dArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec3d*>(vertices->getDataPointer()));
break;
case(Array::Vec4dArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec4d*>(vertices->getDataPointer()));
break;
default:
notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<vertices->getType()<<std::endl;
return;
}
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
(*itr)->accept(functor);
}
}
else
{
const Vec2* vec2Array = 0;
const Vec3* vec3Array = 0;
const Vec4* vec4Array = 0;
const Vec2d* vec2dArray = 0;
const Vec3d* vec3dArray = 0;
const Vec4d* vec4dArray = 0;
Array::Type type = vertices->getType();
switch(type)
{
case(Array::Vec2ArrayType):
vec2Array = static_cast<const Vec2*>(vertices->getDataPointer());
break;
case(Array::Vec3ArrayType):
vec3Array = static_cast<const Vec3*>(vertices->getDataPointer());
break;
case(Array::Vec4ArrayType):
vec4Array = static_cast<const Vec4*>(vertices->getDataPointer());
break;
case(Array::Vec2dArrayType):
vec2dArray = static_cast<const Vec2d*>(vertices->getDataPointer());
break;
case(Array::Vec3dArrayType):
vec3dArray = static_cast<const Vec3d*>(vertices->getDataPointer());
break;
case(Array::Vec4dArrayType):
vec4dArray = static_cast<const Vec4d*>(vertices->getDataPointer());
break;
default:
notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<vertices->getType()<<std::endl;
return;
}
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
const PrimitiveSet* primitiveset = itr->get();
GLenum mode=primitiveset->getMode();
switch(primitiveset->getType())
{
case(PrimitiveSet::DrawArraysPrimitiveType):
{
const DrawArrays* drawArray = static_cast<const DrawArrays*>(primitiveset);
functor.begin(mode);
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst();
vindex<indexEnd;
++vindex)
{
switch(type)
{
case(Array::Vec2ArrayType):
functor.vertex(vec2Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3ArrayType):
functor.vertex(vec3Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4ArrayType):
functor.vertex(vec4Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec2dArrayType):
functor.vertex(vec2dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3dArrayType):
functor.vertex(vec3dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4dArrayType):
functor.vertex(vec4dArray[_vertexData.indices->index(vindex)]);
break;
default:
break;
}
}
functor.end();
break;
}
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
{
const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
unsigned int vindex=drawArrayLengths->getFirst();
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
primItr!=drawArrayLengths->end();
++primItr)
{
functor.begin(mode);
for(GLsizei primCount=0;primCount<*primItr;++primCount)
{
switch(type)
{
case(Array::Vec2ArrayType):
functor.vertex(vec2Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3ArrayType):
functor.vertex(vec3Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4ArrayType):
functor.vertex(vec4Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec2dArrayType):
functor.vertex(vec2dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3dArrayType):
functor.vertex(vec3dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4dArrayType):
functor.vertex(vec4dArray[_vertexData.indices->index(vindex)]);
break;
default:
break;
}
++vindex;
}
functor.end();
}
break;
}
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
{
const DrawElementsUByte* drawElements = static_cast<const DrawElementsUByte*>(primitiveset);
functor.begin(mode);
unsigned int primCount=0;
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primCount,++primItr)
{
unsigned int vindex=*primItr;
switch(type)
{
case(Array::Vec2ArrayType):
functor.vertex(vec2Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3ArrayType):
functor.vertex(vec3Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4ArrayType):
functor.vertex(vec4Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec2dArrayType):
functor.vertex(vec2dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3dArrayType):
functor.vertex(vec3dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4dArrayType):
functor.vertex(vec4dArray[_vertexData.indices->index(vindex)]);
break;
default:
break;
}
}
functor.end();
break;
}
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
{
const DrawElementsUShort* drawElements = static_cast<const DrawElementsUShort*>(primitiveset);
functor.begin(mode);
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primItr)
{
unsigned int vindex=*primItr;
switch(type)
{
case(Array::Vec2ArrayType):
functor.vertex(vec2Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3ArrayType):
functor.vertex(vec3Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4ArrayType):
functor.vertex(vec4Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec2dArrayType):
functor.vertex(vec2dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3dArrayType):
functor.vertex(vec3dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4dArrayType):
functor.vertex(vec4dArray[_vertexData.indices->index(vindex)]);
break;
default:
break;
}
}
functor.end();
break;
}
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
{
const DrawElementsUInt* drawElements = static_cast<const DrawElementsUInt*>(primitiveset);
functor.begin(mode);
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primItr)
{
unsigned int vindex=*primItr;
switch(type)
{
case(Array::Vec2ArrayType):
functor.vertex(vec2Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3ArrayType):
functor.vertex(vec3Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4ArrayType):
functor.vertex(vec4Array[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec2dArrayType):
functor.vertex(vec2dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec3dArrayType):
functor.vertex(vec3dArray[_vertexData.indices->index(vindex)]);
break;
case(Array::Vec4dArrayType):
functor.vertex(vec4dArray[_vertexData.indices->index(vindex)]);
break;
default:
break;
}
}
functor.end();
break;
}
default:
{
break;
}
}
}
}
return;
}
void Geometry::accept(PrimitiveIndexFunctor& functor) const
{
const osg::Array* vertices = _vertexData.array.get();
const osg::IndexArray* indices = _vertexData.indices.get();
2003-06-24 23:40:09 +08:00
if (!vertices && _vertexAttribList.size()>0)
{
osg::notify(osg::INFO)<<"Geometry::accept(PrimitiveIndexFunctor& functor): Using vertex attribute instead"<<std::endl;
vertices = _vertexAttribList[0].array.get();
indices = _vertexAttribList[0].indices.get();
}
if (!vertices || vertices->getNumElements()==0) return;
switch(vertices->getType())
{
case(Array::Vec2ArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec2*>(vertices->getDataPointer()));
break;
case(Array::Vec3ArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec3*>(vertices->getDataPointer()));
break;
case(Array::Vec4ArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec4*>(vertices->getDataPointer()));
break;
case(Array::Vec2dArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec2d*>(vertices->getDataPointer()));
break;
case(Array::Vec3dArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec3d*>(vertices->getDataPointer()));
break;
case(Array::Vec4dArrayType):
functor.setVertexArray(vertices->getNumElements(),static_cast<const Vec4d*>(vertices->getDataPointer()));
break;
default:
notify(WARN)<<"Warning: Geometry::accept(PrimitiveIndexFunctor&) cannot handle Vertex Array type"<<vertices->getType()<<std::endl;
return;
}
if (!_vertexData.indices.valid())
{
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
(*itr)->accept(functor);
}
}
else
{
for(PrimitiveSetList::const_iterator itr=_primitives.begin();
itr!=_primitives.end();
++itr)
{
const PrimitiveSet* primitiveset = itr->get();
GLenum mode=primitiveset->getMode();
switch(primitiveset->getType())
{
case(PrimitiveSet::DrawArraysPrimitiveType):
{
const DrawArrays* drawArray = static_cast<const DrawArrays*>(primitiveset);
functor.begin(mode);
unsigned int indexEnd = drawArray->getFirst()+drawArray->getCount();
for(unsigned int vindex=drawArray->getFirst();
vindex<indexEnd;
++vindex)
{
functor.vertex(_vertexData.indices->index(vindex));
}
functor.end();
break;
}
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
{
const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
unsigned int vindex=drawArrayLengths->getFirst();
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
primItr!=drawArrayLengths->end();
++primItr)
{
functor.begin(mode);
for(GLsizei primCount=0;primCount<*primItr;++primCount)
{
functor.vertex(_vertexData.indices->index(vindex));
++vindex;
}
functor.end();
}
break;
}
case(PrimitiveSet::DrawElementsUBytePrimitiveType):
{
const DrawElementsUByte* drawElements = static_cast<const DrawElementsUByte*>(primitiveset);
functor.begin(mode);
unsigned int primCount=0;
for(DrawElementsUByte::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primCount,++primItr)
{
unsigned int vindex=*primItr;
functor.vertex(_vertexData.indices->index(vindex));
}
functor.end();
break;
}
case(PrimitiveSet::DrawElementsUShortPrimitiveType):
{
const DrawElementsUShort* drawElements = static_cast<const DrawElementsUShort*>(primitiveset);
functor.begin(mode);
for(DrawElementsUShort::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primItr)
{
unsigned int vindex=*primItr;
functor.vertex(_vertexData.indices->index(vindex));
}
functor.end();
break;
}
case(PrimitiveSet::DrawElementsUIntPrimitiveType):
{
const DrawElementsUInt* drawElements = static_cast<const DrawElementsUInt*>(primitiveset);
functor.begin(mode);
for(DrawElementsUInt::const_iterator primItr=drawElements->begin();
primItr!=drawElements->end();
++primItr)
{
unsigned int vindex=*primItr;
functor.vertex(_vertexData.indices->index(vindex));
}
functor.end();
break;
}
default:
{
break;
}
}
}
}
return;
}
unsigned int _computeNumberOfPrimitives(const osg::Geometry& geom)
{
unsigned int totalNumberOfPrimitives = 0;
for(Geometry::PrimitiveSetList::const_iterator itr=geom.getPrimitiveSetList().begin();
itr!=geom.getPrimitiveSetList().end();
++itr)
{
const PrimitiveSet* primitiveset = itr->get();
GLenum mode=primitiveset->getMode();
unsigned int primLength;
switch(mode)
{
case(GL_POINTS): primLength=1; osg::notify(osg::INFO)<<"prim=GL_POINTS"<<std::endl; break;
case(GL_LINES): primLength=2; osg::notify(osg::INFO)<<"prim=GL_LINES"<<std::endl; break;
case(GL_TRIANGLES): primLength=3; osg::notify(osg::INFO)<<"prim=GL_TRIANGLES"<<std::endl; break;
case(GL_QUADS): primLength=4; osg::notify(osg::INFO)<<"prim=GL_QUADS"<<std::endl; break;
default: primLength=0; osg::notify(osg::INFO)<<"prim="<<std::hex<<mode<<std::dec<<std::endl; break; // compute later when =0.
}
// draw primitives by the more flexible "slow" path,
// sending OpenGL Begin/glVertex.../End().
switch(primitiveset->getType())
{
case(PrimitiveSet::DrawArrayLengthsPrimitiveType):
{
const DrawArrayLengths* drawArrayLengths = static_cast<const DrawArrayLengths*>(primitiveset);
for(DrawArrayLengths::const_iterator primItr=drawArrayLengths->begin();
primItr!=drawArrayLengths->end();
++primItr)
{
if (primLength==0) totalNumberOfPrimitives += 1;
else totalNumberOfPrimitives += *primItr/primLength;
}
break;
}
default:
{
if (primLength==0) { totalNumberOfPrimitives += 1; osg::notify(osg::INFO)<<" totalNumberOfPrimitives="<<totalNumberOfPrimitives<<std::endl;}
else { totalNumberOfPrimitives += primitiveset->getNumIndices()/primLength; osg::notify(osg::INFO)<<" primitiveset->getNumIndices()="<<primitiveset->getNumIndices()<<" totalNumberOfPrimitives="<<totalNumberOfPrimitives<<std::endl; }
}
}
}
return totalNumberOfPrimitives;
}
template<class A>
bool _verifyBindings(const osg::Geometry& geom, const A& arrayData)
{
unsigned int numElements = arrayData.indices.valid()?arrayData.indices->getNumElements():
arrayData.array.valid()?arrayData.array->getNumElements():0;
switch(arrayData.binding)
{
case(osg::Geometry::BIND_OFF):
if (numElements>0) return false;
break;
case(osg::Geometry::BIND_OVERALL):
if (numElements!=1) return false;
break;
case(osg::Geometry::BIND_PER_PRIMITIVE_SET):
if (numElements!=geom.getPrimitiveSetList().size()) return false;
break;
case(osg::Geometry::BIND_PER_PRIMITIVE):
if (numElements!=_computeNumberOfPrimitives(geom)) return false;
break;
case(osg::Geometry::BIND_PER_VERTEX):
{
unsigned int numVertices = geom.getVertexIndices()?geom.getVertexIndices()->getNumElements():
geom.getVertexArray()?geom.getVertexArray()->getNumElements():0;
if (numElements!=numVertices) return false;
break;
}
}
return true;
}
template<class A>
void _computeCorrectBindingsAndArraySizes(std::ostream& out, const osg::Geometry& geom, A& arrayData, const char* arrayName)
{
unsigned int numElements = arrayData.indices.valid()?arrayData.indices->getNumElements():
arrayData.array.valid()?arrayData.array->getNumElements():0;
// check to see if binding matches 0 elements required.
if (numElements==0)
{
// correct binding if not correct.
if (arrayData.binding!=osg::Geometry::BIND_OFF)
{
out<<"Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() "<<std::endl
<<" "<<arrayName<<" binding has been reset to BIND_OFF"<<std::endl;
arrayData.binding=osg::Geometry::BIND_OFF;
}
return;
}
// check to see if binding matches 1 elements required.
if (numElements==1)
{
// correct binding if not correct.
if (arrayData.binding!=osg::Geometry::BIND_OVERALL)
{
out<<"Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() "<<std::endl
<<" "<<arrayName<<" binding has been reset to BIND_OVERALL"<<std::endl;
arrayData.binding=osg::Geometry::BIND_OVERALL;
}
return;
}
unsigned int numVertices = geom.getVertexIndices()?geom.getVertexIndices()->getNumElements():
geom.getVertexArray()?geom.getVertexArray()->getNumElements():0;
if ( numVertices==0 )
{
if (arrayData.binding!=osg::Geometry::BIND_OFF)
{
arrayData.array = 0;
arrayData.indices = 0;
arrayData.binding = osg::Geometry::BIND_OFF;
out<<"Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() vertex array is empty but "<<std::endl
<<" vertex array is empty but"<<arrayName<<" is set"<<std::endl
<<" reseting "<<arrayName<< " binding to BIND_OFF and array & indices to 0."<<std::endl;
}
}
if (numElements==numVertices)
{
// correct the binding to per vertex.
if (arrayData.binding!=osg::Geometry::BIND_PER_VERTEX)
{
out<<"Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() "<<std::endl
<<" "<<arrayName<<" binding has been reset to BIND_PER_VERTEX"<<std::endl;
arrayData.binding = osg::Geometry::BIND_PER_VERTEX;
}
return;
}
// check to see if binding might be per primitive set
unsigned int numPrimitiveSets = geom.getPrimitiveSetList().size();
if (numElements==numPrimitiveSets)
{
if (arrayData.binding != osg::Geometry::BIND_PER_PRIMITIVE_SET)
{
out<<"Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() "<<std::endl
<<" "<<arrayName<<" binding has been reset to BIND_PER_PRIMITIVE_SET"<<std::endl;
arrayData.binding = osg::Geometry::BIND_PER_PRIMITIVE_SET;
}
return;
}
// check to see if binding might be per primitive
unsigned int numPrimitives = _computeNumberOfPrimitives(geom);
if (numElements==numPrimitives)
{
if (arrayData.binding != osg::Geometry::BIND_PER_PRIMITIVE)
{
out<<"Warning: in osg::Geometry::computeCorrectBindingsAndArraySizes() "<<std::endl
<<" "<<arrayName<<" binding has been reset to BIND_PER_PRIMITIVE"<<std::endl;
arrayData.binding = osg::Geometry::BIND_PER_PRIMITIVE;
}
return;
}
if (numElements>numVertices)
{
arrayData.binding = osg::Geometry::BIND_PER_VERTEX;
return;
}
if (numElements>numPrimitives)
{
arrayData.binding = osg::Geometry::BIND_PER_PRIMITIVE;
return;
}
if (numElements>numPrimitiveSets)
{
arrayData.binding = osg::Geometry::BIND_PER_PRIMITIVE_SET;
return;
}
if (numElements>=1)
{
arrayData.binding = osg::Geometry::BIND_OVERALL;
return;
}
arrayData.binding = osg::Geometry::BIND_OFF;
}
bool Geometry::verifyBindings(const ArrayData& arrayData) const
{
return _verifyBindings(*this,arrayData);
}
bool Geometry::verifyBindings(const Vec3ArrayData& arrayData) const
{
return _verifyBindings(*this,arrayData);
}
void Geometry::computeCorrectBindingsAndArraySizes(ArrayData& arrayData, const char* arrayName)
{
_computeCorrectBindingsAndArraySizes(osg::notify(osg::INFO),*this,arrayData,arrayName);
}
void Geometry::computeCorrectBindingsAndArraySizes(Vec3ArrayData& arrayData, const char* arrayName)
{
_computeCorrectBindingsAndArraySizes(osg::notify(osg::INFO),*this,arrayData,arrayName);
}
bool Geometry::verifyBindings() const
{
if (!verifyBindings(_normalData)) return false;
if (!verifyBindings(_colorData)) return false;
if (!verifyBindings(_secondaryColorData)) return false;
if (!verifyBindings(_fogCoordData)) return false;
for(ArrayDataList::const_iterator titr=_texCoordList.begin();
titr!=_texCoordList.end();
++titr)
{
if (!verifyBindings(*titr)) return false;
}
for(ArrayDataList::const_iterator vitr=_vertexAttribList.begin();
vitr!=_vertexAttribList.end();
++vitr)
{
if (!verifyBindings(*vitr)) return false;
}
return true;
}
void Geometry::computeCorrectBindingsAndArraySizes()
{
// if (verifyBindings()) return;
computeCorrectBindingsAndArraySizes(_normalData,"_normalData");
computeCorrectBindingsAndArraySizes(_colorData,"_colorData");
computeCorrectBindingsAndArraySizes(_secondaryColorData,"_secondaryColorData");
computeCorrectBindingsAndArraySizes(_fogCoordData,"_fogCoordData");
for(ArrayDataList::iterator titr=_texCoordList.begin();
titr!=_texCoordList.end();
++titr)
{
computeCorrectBindingsAndArraySizes(*titr,"_texCoordList[]");
}
for(ArrayDataList::iterator vitr=_vertexAttribList.begin();
vitr!=_vertexAttribList.end();
++vitr)
{
computeCorrectBindingsAndArraySizes(*vitr,"_vertAttribList[]");
}
}
class ExpandIndexedArray : public osg::ConstArrayVisitor
{
public:
ExpandIndexedArray(const osg::IndexArray& indices,Array* targetArray):
_indices(indices),
_targetArray(targetArray) {}
virtual ~ExpandIndexedArray() {}
// Create when both of the arrays are predefined templated classes. We
// can do some optimizations in this case that aren't possible in the general
// case.
template <class T,class I>
T* create_inline(const T& array,const I& indices)
{
T* newArray = 0;
// if source array type and target array type are equal but arrays arn't equal
if (_targetArray && _targetArray->getType()==array.getType() && _targetArray!=(osg::Array*)(&array))
{
// reuse exisiting target array
newArray = static_cast<T*>(_targetArray);
if (newArray->size()!=indices.size())
{
// make sure its the right size
newArray->resize(indices.size());
}
}
else
{
// else create a new array.
newArray = new T(indices.size());
}
for(unsigned int i=0;i<indices.size();++i)
{
(*newArray)[i]= array[indices[i]];
}
return newArray;
}
// Create when one of the arrays isn't one of the predefined templated classes. The
// template parameter is the type of the array that will get created. This is always
// one of the predefined classes. We could call clone to get one of the same type as
// the input array, but the interface of the osg::Array class doesn't include a way
// to set an element.
template <class T>
osg::Array* create_noinline(const osg::Array& array, const osg::IndexArray& indices)
{
T* newArray = 0;
typedef typename T::ElementDataType EDT;
unsigned int num_indices = indices.getNumElements();
newArray = new T(num_indices);
const EDT* src = static_cast<const EDT*>(array.getDataPointer());
for(unsigned int i=0;i<num_indices;++i)
{
(*newArray)[i]= src[indices.index(i)];
}
return newArray;
}
osg::Array* create_noinline(const osg::Array& array, const osg::IndexArray& indices)
{
switch (array.getType())
{
case(osg::Array::ByteArrayType): return create_noinline<osg::ByteArray>(array,indices);
case(osg::Array::ShortArrayType): return create_noinline<osg::ShortArray>(array,indices);
case(osg::Array::IntArrayType): return create_noinline<osg::IntArray>(array,indices);
case(osg::Array::UByteArrayType): return create_noinline<osg::UByteArray>(array,indices);
case(osg::Array::UShortArrayType): return create_noinline<osg::UShortArray>(array,indices);
case(osg::Array::UIntArrayType): return create_noinline<osg::UIntArray>(array,indices);
case(osg::Array::Vec4ubArrayType): return create_noinline<osg::Vec4ubArray>(array,indices);
case(osg::Array::FloatArrayType): return create_noinline<osg::FloatArray>(array,indices);
case(osg::Array::Vec2ArrayType): return create_noinline<osg::Vec2Array>(array,indices);
case(osg::Array::Vec3ArrayType): return create_noinline<osg::Vec3Array>(array,indices);
case(osg::Array::Vec4ArrayType): return create_noinline<osg::Vec4Array>(array,indices);
case(osg::Array::Vec2dArrayType): return create_noinline<osg::Vec2dArray>(array,indices);
case(osg::Array::Vec3dArrayType): return create_noinline<osg::Vec3dArray>(array,indices);
case(osg::Array::Vec4dArrayType): return create_noinline<osg::Vec4dArray>(array,indices);
default:
return NULL;
}
}
template <class TA, class TI>
osg::Array* create(const TA& array, const osg::IndexArray& indices)
{
// We know that indices.getType returned the same thing as TI, but
// we need to determine whether it is really an instance of TI, or
// perhaps another subclass of osg::Array that contains the same
// type of data.
const TI* ba(dynamic_cast<const TI*>(&indices));
if (ba != NULL) {
return create_inline(array,*ba);
}
else {
return create_noinline(array, _indices);
}
}
template <class T>
osg::Array* create(const T& array)
{
switch(_indices.getType())
{
case(osg::Array::ByteArrayType): return create<T, osg::ByteArray>(array, _indices);
case(osg::Array::ShortArrayType): return create<T, osg::ShortArray>(array, _indices);
case(osg::Array::IntArrayType): return create<T, osg::IntArray>(array, _indices);
case(osg::Array::UByteArrayType): return create<T, osg::UByteArray>(array, _indices);
case(osg::Array::UShortArrayType): return create<T, osg::UShortArray>(array, _indices);
case(osg::Array::UIntArrayType): return create<T, osg::UIntArray>(array, _indices);
default: return create_noinline(array, _indices);
}
}
// applys for the predefined classes go through 1-arg create to do indexing
virtual void apply(const osg::ByteArray& array) { _targetArray = create(array); }
virtual void apply(const osg::ShortArray& array) { _targetArray = create(array); }
virtual void apply(const osg::IntArray& array) { _targetArray = create(array); }
virtual void apply(const osg::UByteArray& array) { _targetArray = create(array); }
virtual void apply(const osg::UShortArray& array) { _targetArray = create(array); }
virtual void apply(const osg::UIntArray& array) { _targetArray = create(array); }
virtual void apply(const osg::Vec4ubArray& array) { _targetArray = create(array); }
virtual void apply(const osg::FloatArray& array) { _targetArray = create(array); }
virtual void apply(const osg::Vec2Array& array) { _targetArray = create(array); }
virtual void apply(const osg::Vec3Array& array) { _targetArray = create(array); }
virtual void apply(const osg::Vec4Array& array) { _targetArray = create(array); }
// other subclasses of osg::Array end up here
virtual void apply(const osg::Array& array) { _targetArray = create_noinline(array, _indices); }
const osg::IndexArray& _indices;
osg::Array* _targetArray;
protected:
ExpandIndexedArray& operator = (const ExpandIndexedArray&) { return *this; }
};
bool Geometry::suitableForOptimization() const
{
bool hasIndices = false;
if (getVertexIndices()) hasIndices = true;
if (getNormalIndices()) hasIndices = true;
if (getColorIndices()) hasIndices = true;
if (getSecondaryColorIndices()) hasIndices = true;
if (getFogCoordIndices()) hasIndices = true;
for(unsigned int ti=0;ti<getNumTexCoordArrays();++ti)
{
if (getTexCoordIndices(ti)) hasIndices = true;
}
for(unsigned int vi=0;vi<getNumVertexAttribArrays();++vi)
{
if (getVertexAttribIndices(vi)) hasIndices = true;
}
return hasIndices;
}
void Geometry::copyToAndOptimize(Geometry& target)
{
bool copyToSelf = (this==&target);
// copy over primitive sets.
if (!copyToSelf) target.getPrimitiveSetList() = getPrimitiveSetList();
// copy over attribute arrays.
if (getVertexIndices() && getVertexArray())
{
ExpandIndexedArray eia(*(getVertexIndices()),target.getVertexArray());
getVertexArray()->accept(eia);
target.setVertexArray(eia._targetArray);
target.setVertexIndices(0);
}
else if (getVertexArray())
{
if (!copyToSelf) target.setVertexArray(getVertexArray());
}
target.setNormalBinding(getNormalBinding());
if (getNormalIndices() && getNormalArray())
{
ExpandIndexedArray eia(*(getNormalIndices()),target.getNormalArray());
getNormalArray()->accept(eia);
target.setNormalArray(dynamic_cast<osg::Vec3Array*>(eia._targetArray));
target.setNormalIndices(0);
}
else if (getNormalArray())
{
if (!copyToSelf) target.setNormalArray(getNormalArray());
}
target.setColorBinding(getColorBinding());
if (getColorIndices() && getColorArray())
{
ExpandIndexedArray eia(*(getColorIndices()),target.getColorArray());
getColorArray()->accept(eia);
target.setColorArray(eia._targetArray);
target.setColorIndices(0);
}
else if (getColorArray())
{
if (!copyToSelf) target.setColorArray(getColorArray());
}
target.setSecondaryColorBinding(getSecondaryColorBinding());
if (getSecondaryColorIndices() && getSecondaryColorArray())
{
ExpandIndexedArray eia(*(getSecondaryColorIndices()),target.getSecondaryColorArray());
getSecondaryColorArray()->accept(eia);
target.setSecondaryColorArray(eia._targetArray);
target.setSecondaryColorIndices(0);
}
else if (getSecondaryColorArray())
{
if (!copyToSelf) target.setSecondaryColorArray(getSecondaryColorArray());
}
target.setFogCoordBinding(getFogCoordBinding());
if (getFogCoordIndices() && getFogCoordArray())
{
ExpandIndexedArray eia(*(getFogCoordIndices()),target.getFogCoordArray());
getFogCoordArray()->accept(eia);
target.setFogCoordArray(eia._targetArray);
target.setFogCoordIndices(0);
}
else if (getFogCoordArray())
{
if (!copyToSelf) target.setFogCoordArray(getFogCoordArray());
}
for(unsigned int ti=0;ti<getNumTexCoordArrays();++ti)
{
if (getTexCoordIndices(ti) && getTexCoordArray(ti))
{
ExpandIndexedArray eia(*(getTexCoordIndices(ti)),target.getTexCoordArray(ti));
getTexCoordArray(ti)->accept(eia);
target.setTexCoordArray(ti,eia._targetArray);
target.setTexCoordIndices(ti,0);
}
else if (getTexCoordArray(ti))
{
if (!copyToSelf) target.setTexCoordArray(ti,getTexCoordArray(ti));
}
}
for(unsigned int vi=0;vi<_vertexAttribList.size();++vi)
{
ArrayData& arrayData = _vertexAttribList[vi];
if (arrayData.indices.valid())
{
ExpandIndexedArray eia(*arrayData.indices,target.getVertexAttribArray(vi));
arrayData.array->accept(eia);
target.setVertexAttribData(vi,ArrayData(eia._targetArray, 0, arrayData.binding, arrayData.normalize));
}
else if (arrayData.array.valid())
{
if (!copyToSelf) target.setVertexAttribData(vi,arrayData);
}
}
}
bool Geometry::containsSharedArrays() const
{
unsigned int numSharedArrays = 0;
if (getVertexArray() && getVertexArray()->referenceCount()>1) ++numSharedArrays;
if (getNormalArray() && getNormalArray()->referenceCount()>1) ++numSharedArrays;
if (getColorArray() && getColorArray()->referenceCount()>1) ++numSharedArrays;
if (getSecondaryColorArray() && getSecondaryColorArray()->referenceCount()>1) ++numSharedArrays;
if (getFogCoordArray() && getFogCoordArray()->referenceCount()>1) ++numSharedArrays;
for(unsigned int ti=0;ti<getNumTexCoordArrays();++ti)
{
if (getTexCoordArray(ti) && getTexCoordArray(ti)->referenceCount()>1) ++numSharedArrays;
}
for(unsigned int vi=0;vi<_vertexAttribList.size();++vi)
{
const ArrayData& arrayData = _vertexAttribList[vi];
if (arrayData.array.valid() && arrayData.array->referenceCount()>1) ++numSharedArrays;
}
return numSharedArrays!=0;
}
void Geometry::duplicateSharedArrays()
{
#define DUPLICATE_IF_REQUIRED(A) \
if (get##A() && get##A()->referenceCount()>1) \
{ \
set##A(dynamic_cast<osg::Array*>(get##A()->clone(osg::CopyOp::DEEP_COPY_ARRAYS))); \
}
DUPLICATE_IF_REQUIRED(VertexArray)
DUPLICATE_IF_REQUIRED(NormalArray)
DUPLICATE_IF_REQUIRED(ColorArray)
DUPLICATE_IF_REQUIRED(SecondaryColorArray)
DUPLICATE_IF_REQUIRED(FogCoordArray)
for(unsigned int ti=0;ti<getNumTexCoordArrays();++ti)
{
if (getTexCoordArray(ti) && getTexCoordArray(ti)->referenceCount()>1)
{
setTexCoordArray(ti, dynamic_cast<osg::Array*>(getTexCoordArray(ti)->clone(osg::CopyOp::DEEP_COPY_ARRAYS)));
}
}
for(unsigned int vi=0;vi<_vertexAttribList.size();++vi)
{
ArrayData& arrayData = _vertexAttribList[vi];
if (arrayData.array.valid() && arrayData.array->referenceCount()>1)
{
arrayData.array = dynamic_cast<osg::Array*>(arrayData.array->clone(osg::CopyOp::DEEP_COPY_ARRAYS));
}
}
}
void Geometry::computeInternalOptimizedGeometry()
{
if (suitableForOptimization())
{
if (!_internalOptimizedGeometry) _internalOptimizedGeometry = new Geometry;
copyToAndOptimize(*_internalOptimizedGeometry);
}
}
Geometry* osg::createTexturedQuadGeometry(const Vec3& corner,const Vec3& widthVec,const Vec3& heightVec, float l, float b, float r, float t)
{
Geometry* geom = new Geometry;
Vec3Array* coords = new Vec3Array(4);
(*coords)[0] = corner+heightVec;
(*coords)[1] = corner;
(*coords)[2] = corner+widthVec;
(*coords)[3] = corner+widthVec+heightVec;
geom->setVertexArray(coords);
Vec2Array* tcoords = new Vec2Array(4);
(*tcoords)[0].set(l,t);
(*tcoords)[1].set(l,b);
(*tcoords)[2].set(r,b);
(*tcoords)[3].set(r,t);
geom->setTexCoordArray(0,tcoords);
osg::Vec4Array* colours = new osg::Vec4Array(1);
(*colours)[0].set(1.0f,1.0f,1.0,1.0f);
geom->setColorArray(colours);
geom->setColorBinding(Geometry::BIND_OVERALL);
osg::Vec3Array* normals = new osg::Vec3Array(1);
(*normals)[0] = widthVec^heightVec;
(*normals)[0].normalize();
geom->setNormalArray(normals);
geom->setNormalBinding(Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new DrawArrays(PrimitiveSet::QUADS,0,4));
return geom;
}