OpenSceneGraph/include/osgUtil/RenderStageLighting

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
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#ifndef OSGUTIL_RENDERSTAGELIGHTING
#define OSGUTIL_RENDERSTAGELIGHTING 1
#include <osg/Object>
#include <osg/Light>
#include <osg/State>
#include <osgUtil/RenderLeaf>
#include <osgUtil/RenderGraph>
namespace osgUtil {
/**
* RenderBin base class.
*/
class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
{
public:
RenderStageLighting();
virtual osg::Object* cloneType() const { return new RenderStageLighting(); }
virtual osg::Object* clone(const osg::CopyOp&) const { return new RenderStageLighting(); } // note only implements a clone of type.
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderStageLighting*>(obj)!=0L; }
virtual const char* className() const { return "RenderStageLighting"; }
virtual void reset();
typedef std::pair< const osg::StateAttribute*, osg::ref_ptr<osg::Matrix> > AttrMatrixPair;
typedef std::vector< AttrMatrixPair > AttrMatrixList;
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virtual void addPositionedAttribute(osg::Matrix* matrix,const osg::StateAttribute* attr)
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{
_attrList.push_back(AttrMatrixPair(attr,matrix));
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}
virtual void draw(osg::State& state,RenderLeaf*& previous);
public:
AttrMatrixList _attrList;
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protected:
virtual ~RenderStageLighting();
};
}
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#endif